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Lithril Ashwalker.6230

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  1. rather than what i suggested what about Thrill of the crime sharing full duration and stacks rather than say 1 might when you stole 25?
  2. Starting with thief, we are moving from medium armor, to light, to heavy of all 1 class in Dragonstorm. None of you heard but EcK had the world first all thief @ 27 thieves dragonstorm run! Help us make more world firsts while making your daily runs! Squad message will show next classes to reroll to! starting tomorrow if enough people show /squadjoin Lithril Ashwalker Will be doing these daily w/ backup tag! also note that EcK is an only THIEF guild. if interested just shoot a mail (pms i may be offline)
  3. Starting with thief, we are moving from medium armor, to light, to heavy of all 1 class in Dragonstorm. None of you heard but EcK had the world first all thief @ 27 thieves dragonstorm run! Help us make more world firsts while making your daily runs! Squad message will show next classes to reroll to! /squadjoin Lithril Ashwalker Will be doing these daily w/ backup tag! also note that EcK is an only THIEF guild. if interested just shoot a mail (pms i may be offline)
  4. So I got this guild ive made in honor of a friend that passed away and took the clan name. I wanted it to be all thieves because thieves know each other best in what they can do and cant do. My problem is getting the #s to do a gank setup i have that will definitely stealth gank the crap out of groups without much they can do. Its NOT going to be a zerg head on head collision thing its gonna be "WTF WAS THAT". Weve crunched the numbers and all and even tested but lack enough people to field test. My question is what the hell can I do to get more people while keeping the theme of ALL THIEF an
  5. Hear me out, steal is amazing as is, its a core mechanic of thief that can be pretty useful but at the same time feels lacking with the reapplication of boons consistent with nearly every class. My suggestion would be to make ALL thief steal mechanics work in tandem with the change im about to mention. steal will steal one boon (base unless traited) from the foe and lock foe out of receiving that boon until steal is used again or until the STOLEN ITEM is used, similar to how spellbreaker bubble works. If you manage to steal a boon with steal its yours until you steal again / use
  6. With the boon reapplication I think that stealing them isnt really stealing as is it is copying. We want to steal something and KEEP IT? let it be the boon we steal. LOCK the opponent out of that boon so no one can re-apply it similar to how bubble warrior can do in the area, we have the technology to make it happen. An example of what I expect: Steal: Shadowstep and steal from your target. Boons stolen from target are locked and target cannot receive that boon from any source until you use a stolen skill. Deadeyes mark would also use this and all traits that steal boons will benefit
  7. This lore is a cliffhanger for years and last we heard it was being repaired. I want a dev to touch base on this!
  8. They should combine them to cause confusion AND bleed
  9. LINK Took a while to form but we did it. If we had enough support as a class I would do more of these and maybe even the other classes! Truly a beautiful nightmare...but a fun as hell one!
  10. Based on popular demand of a Specific Backpiece I will be sharing how I find the dyes for anything...it's quite simple. First find the image of what you want to match dyes with, Lets start with some Happy little trees and copy image. Right here folks, we're going to open up Microsoft paint and the image we just copied and CTRL+V on your keyboard. * From there were going to pick up our little friend, the Dropper tool. Next select the color of what you want to match in game. For this example we are going to go with the brightest part of the trees in the sunshine....mmm I love som
  11. Hardly any incentive to use it for damage aspect. please revert back to 1.5 multipliers in pvp and wvw to match PvE!
  12. YES! THIS!...then i can see all the SAB salt
  13. How many MUG traits from thief does it take to down a high health, high armor player realistically in WvW? How many to kill the downed version?How many Collateral Damage traits would it take? the math confuses me as i have a form of Dyslexia.
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