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Lithril Ashwalker.6230

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  1. https://wiki.guildwars.com/wiki/Mask_of_the_Mo_Zing Gemstore but hide beards, hide the skin on the sides and just have eye holes. Add neck cover so will work with metal legion shirt to hide chest skin/fur
  2. I agree No opinion but welcomed All ground targeted except shadow portal to stop unfairness but only if reduced casting time implemented I disagree, it was buffed to 10 allies in pve, should also apply in pvp and wvw imo. Buff welcomed but not removal/rework in a negative way Wut? 1 player? Stunbreak should come back ON PLACEMENT at least imo. Stack seal area for more effect with other thieves, EcK is trying to grow to do stuff like this in wvw. I agree, I like double ring idea Half more vuln, but keep damage. I agree All responded to in order
  3. Set as your WvW guild for the Alliances. CUTE, SFC, ECK, DETH, BOOK and CC! Let's have fun! Looooooooooooook You must select CHZ guild in your Guild panel to run with this alliance. Go to your guild panel and there is a button that says Set as WVW Guild. Make sure you are rep'n CHZ when u select it. You are set once you do that. You must have 2 guild slots open. 1 for EcK, which you will be repping while on thief AND playing with us within wvw, we own your Thief so loyalty goes a long way. If not on thief currently it is free rep. If not in WvW currently rep whomever and also if not on thief.Please ensure you have two open guild slots. One should be for EcK, which you will represent while on thief AND playing with us in WvW. We value loyalty, so your thief should always rep EcK during these times. When you're not on your thief or not in WvW, you can rep another guild. If you're on your thief in WvW but not participating with us, still rep EcK. 2. For CHZ guild which is the alliance guild. Must rep CHZ them set it as main wvw guild before end of week. This ensures you are able to join the alliance. Do not leave CHZ/EcK or you may lose a foothold until the reset after next. Several snowcrows and maybe 1 or 2 Anet Devs are in guild, show respect and ask questions only within #general on Discord. Discord Verification and role selection is required : https://discord.com/invite/bMMhfHZ2F9 PVE thieves will use the discord but not required to join the guild as the pve section of EcK community play with streamers and we understand the other guilds you play with may need you to represent them.
  4. i disagree. if you added cds AND initiative costs, we could have just recharge, remove initiative and the class loses its main mechanics. having both makes no sense as most skills already have high costs for skills that woulda been worth it
  5. Shadow Savior & Traversing Dusk doesnt work, tested a month ago. but Hard to Catch DOES work
  6. Without this change, shadowstep traits are not working with harrowing Storm, at most Peitha relic only works. Shadow Savior & Traversing Dusk Traits don't work, tested a month ago. Hard to Catch DOES work. @Rubi Bayer.8493
  7. Set as your WvW guild for the Alliances. CUTE, SFC, ECK, DETH, BOOK and CC! Let's have fun! Looooooooooooook You must select CHZ guild in your Guild panel to run with this alliance. Go to your guild panel and there is a button that says Set as WVW Guild. Make sure you are rep'n CHZ when u select it. You are set once you do that. You must have 2 guild slots open. 1 for EcK, which you will be repping while on thief AND playing with us within wvw, we own your Thief so loyalty goes a long way. If not on thief currently it is free rep. If not in WvW currently rep whomever and also if not on thief.Please ensure you have two open guild slots. One should be for EcK, which you will represent while on thief AND playing with us in WvW. We value loyalty, so your thief should always rep EcK during these times. When you're not on your thief or not in WvW, you can rep another guild. If you're on your thief in WvW but not participating with us, still rep EcK. 2. For CHZ guild which is the alliance guild. Must rep CHZ them set it as main wvw guild before end of week. This ensures you are able to join the alliance. Do not leave CHZ/EcK or you may lose a foothold until the reset after next. Several snowcrows and maybe 1 or 2 Anet Devs are in guild, show respect and ask questions only within #general on Discord. Discord Verification and role selection is required : https://discord.com/invite/bMMhfHZ2F9 PVE thieves will use the discord but not required to join the guild as the pve section of EcK community play with streamers and we understand the other guilds you play with may need you to represent them.
  8. I'm against exploits as much as the next guy, I even had to, respectfully, part ways with a new recruit for EcK, our thief exclusive wvw guild because he did and knew all the glitch/parkour spots...but if we won't get banned and brought the attention to arenanet to prove how important it is to fix I would gather who I have to do it. Idk what we could do to raise the awareness to them on it
  9. New idea: (not discrediting your idea) Each espec has unique stealth attacks/normal attacks that benefit each espec you play on. Different effects, same weapon. Take dead eye, for example, has malicious versions of stealth attacks...specter and daredevil could get the same treatment
  10. by all means add torment even to BASE Skewer. it would allow specters (once the initiative fiasco is addressed) to benefit.
  11. Aside from what this user stated, which i agree with, it needs to be a Shadowstep as per class theme to not break utilities/traits accordingly. Thief has shadowsteps, and they always have except for 2 skills considered as teleports. It would make sense that only Shadowportal works as intended as a teleport for competitive and some skips in pve otherwise the No Valid Path wouldnt allow you to port your buddies due to terrain. The Shadow Escape (downstate) makes no sense but isnt a big deal aside from its a Teleport in the tooltip, but acts as a shadowstep. These 2 examples further indicate how intricate the design system is for thief as a whole as far as mechanical design. This being said, We need to have Harrowing storm, quite soon, be flagged to be taken a look into to be remade into a Shadowstep + Movement skill. Take a look into Shadow Savior trait + Traversing Dusk trait+ Hard to Catch trait on Shadow Arts + Specter + Acrobatics traitlines respectfully. If we want more diversity on builds with more fluid gameplay, we need to allow interaction through skill type swap (teleport to shadowstep) on Harrowing Storm. which would give more flavor to the skill ISSUE 2: Harrowing storm does NOT teleport you BEHIND your target as stated. If it is not supposed to the tooltip needs to be adjusted to fit the mechanic or it needs to be fixed to always teleport behind your target. @Rubi Bayer.8493
  12. checking up on the march 1, 2024 update: "Cunning Salvo and Malicious Cunning Salvo: Axes created by this skill will now properly gain bonuses when being recalled by dual-wield skills. Axes created by this skill will no longer always inflict revealed when being recalled by dual-wield skills. This skill is now a blast finisher. Reduced the bleeding stacks from 3 to 2 in PvE only." Now, maybe im missing something here but it seems "almost fixed". Before the fix it would reveal on recall, AND also wasnt a blast finisher YET (only malicious cunning salvo wasnt yet as cunning was) so it would reveal us if we WERENT stealthed and recalled... so it seems the intention was to not reveal on recall to give everyone synergy on blast fields...where here is where this doesnt make sense. Deadeye AND non deadeye (so i tested both versions on the stealth attack) will only reveal if it hits a foe....this is nice and all because duh, you dealt raw power damage... what i DONT understand is why if i use Orchestrated Assault/Harrowing storm while sitting inside a smoke field....the damage occurs BEFORE the BLAST finisher....it makes everything practically pointless to try to benefit, on thieves at all, from the blast finishers... is it intended? Is it reasonable to ask that the blast finisher occur BEFORE the damage to allow combos priority wise? changing priority within the effects would be similar to how Bountiful Theft + Sleight of Hand allow each other to work because the Stability is ripped BEFORE the stun. @Rubi Bayer.8493
  13. "Skewer" Stealth Attack. Ranged. same range as other ranged skills on thief spear Throw a shadowy spear towards your target piercing up to 4 extra targets behind the target. Will apply x Bleeding and X vulnerabity. Extra targets hit will apply extra stacks on those already hit including the extra targets. If 5 are hit, all targets are additionally inflicted with immobilize for 3.5s *so basically if i hit 1 guy he might get 3 Bleed and 3 vulnerability. If i hit a buddy/pet or whatever behind him ALONG with him, they BOTH get 3 more each of bleed and vulnerability. but if i hit all 5, they all get immobilized. Malicious Skewer would be the same but if per player hit it would add more conditions and 1 extra vulnerability. 2 foes = cripple, 3 foes=torment, 4 foes immobilize (this is because deadeyes are more apt at precision lore wise) and 5 foes = short knockback on everyone.
  14. Malicious Surprise Shot — The extra arrows do not activate Rending Shade trait. This is unique from other stealth attack traits, which do activate off these extra arrows. @Rubi Bayer.8493 Can I ask you flag it? It works on other stealth attack traits, also might I add the boon priorities are not the same per game mode and are a bit hard to test
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