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Lithril Ashwalker.6230

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  1. Enemy effects in PvE are always red/orange with their effects and can always be seen in raids/strikes/dungeons. so much friendly aoe covers up key mechanics its difficult to see things like the veil guardians blue puddles that port you away in conjunction with specter wells (for example)
  2. FIRST QoL Request: Balance Team Class Balance Weekly rotation of balance development: The main focus on a specific class until its solidified between the balance team, following week, hit the next class, so forth and so forth, come next balance PATCH then upload the changes based on feedback to see how it works. Thieves one week, warrior next, ele after and etc etc.. more brains better than 1....unless that 1 is a master Asura. It will be like a miniature roadmap of action within each week for balance team balancing schedules aside from when they have to work on other projects like raid bosses for example/bugs. (those of you reacting with confused...its not rocket science, use chatgpt to translate it if you don't comprehend)
  3. I haven't touched the game in about a .onth but last time I played it, it was great once you understand the would be rotations. Lucy, from snowcrows, loves it if I'm not mistaken
  4. Definitely not axe for me. They REFUSE TO FIX the stealth attack on deadeye being a blast finisher when it's supposed to be among OTHER axe bugs. I was once excited for new builds, now I just quit and am on ESO which Bethesda is a more competent dev balance team that actually gives a rats butt. Good game swap. Why release a new weapon, disregard feedback/nerf it too much then fully neglect anything about it? Meansi have to stick with more class and class weapon neglect with watered down boring stale builds we've always ran through the years...shortbow, sword, p/p, staff dd...all boring and played until I became jaded...not worth it for me, personally, but if you find that you enjoy thief, come back....If you notice what I've noticed through the years, come to eso with me instead
  5. Any build one axe thief isn't a build its a gasp for a lastbreathe. Willbender will negate all of this and stealth doesn't negate damage it negates targeting and target required skills. Question though, do you not post often at all or is this an alt account? Just hard to take what you state without a grain of salt considering you only have like 4-5 posts regarding your credibility
  6. Thief is not the most mobile class as a few years ago and up to recent willbender. A willbender has all the pros and barely any cons. Heavy armor, high dmg condi or power, boon support and inv phases with blocks plus endless kiting. U can get ganked by a willbender in a zerg and unless the allies near you act, that little kitten can shoot off faster than a bottle rocket and you can do nothing
  7. See, you are a great example of what I and a few others maining thief go through. We've explained till blue in the face exactly what u have experienced to no avail and it's said it's been this way. Onlyspecific builds of thief really work well and even then they are stale and wayyy old to keep playing them despite new weapons and supposed changes or adjustments meant to grow thief interest but it's not enough. Axe isn't even that good tbh. Why would I, personally, come back for a new weapon just to watch it turn out crappier then what we had? It's exactly why some of us put thief or the game down (if you only played thief like myself). We need more people like you to try out thief and see your point in this thread. We're not overpowered at all, rare circumstances only. Otherwise every other class will dunk on us everytime as far as advantageous growth. Jack if all trades, master of none
  8. While I agree, we must be careful to not attack arenanet on forums...I copped a 3 day ban on forums with permanent flags on my account. Just be nice but give your opinion
  9. With the announcement of Guild Wars 3 in development or whatever the case may be has me a bit worried for the development of all classes not just thief in general. I wonder where the workforce will be tied to after things start picking up with a development. Makes me really worry
  10. I wouldnt mind having it previous change AND the NEW change as an add on effect. would make things a bit more fun
  11. Highlighted portion states should be blast finisher yet deadeye's Malicious version is still not after it was supposed to be
  12. repair the broken orrian fiery dragon sword already! repairman is alive!
  13. like heavy hitting, heavy armored, high health, high damage gank willbenders that flip the bird at everyone attempting to chase him off faster than a charr car tactic would in wvw. will bender is better at everything, but in the end thief gets shafted so anet's love child (guardian)[willbender] overexcels in everything thief used to do superiorly. stealth and shadows steps are practically negated due to high initiative costs for kiting, rifle in wvw got initiative increase to 3/4 for deaths advance and retreat, pvp got it entirely shafted, infiltrators arrow is no longer meta way to get away, we cant really 1 shot most classes in wvw anymore due to the boon and celestail metas, if so we have to do 2 chain backstabs or hs spam, specter initiative base being reduced and then promised to adjust never came, the shroud on specter is a joke, has no damage mitigation in wvw and 2 hits you are out of shroud so no sense in camping in it long since you wont be able to get more than 1 or 2 skills off within shroud...the list goes on and on & i miss old balance team....they knew what they wanted thief to be but evidently didnt pass on this knowledge and intention do the new balance team...also miss Double Tap, he was active here and made us feel listened to but he also got shafted because of his love for thief and other things
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