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Wyrdern.4092

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Everything posted by Wyrdern.4092

  1. Condi staff weaver works well enough for open world play. Basically the same as the regular condition weaver build but with a staff
  2. I just want the old dagger 3 skills back the weapon was way more fluid with the untargeted dashes ... and you can easily solve the dashing off the platform issue by ... not pressing that button when facing a cliff edge
  3. Unravel basically solves all the of attunement issues with weaver and can allow for some interesting combos but unfortunately you have to sacrifice a utility slot to take it. Idk if it would be to OP if it was made to be a F5 skill though ...
  4. It may just be because Guardian longbow 3 is ground target, almost all of the ele staff ground target skills work the same
  5. I am honestly fine with condi sword doing slightly more dps than condi sceptre. I would still probably play sceptre anyway because it is just easier to execute with higher ping and slower fingers, and the range flexibility is just nice in general.
  6. IMO, self root on more powerful ranged skills or certain defensive skills (e.g. Fortify) is fine as a trade-off as long as the reward is worth it.
  7. I made a harpy character and the lore for harpies in gw2 is pretty thin, idk if they even have naming conventions apart from the titles been somewhat bird related. Personally I just worked around the issue by having them just adopt their human given name to try blend in more.
  8. Basically the collision box of the boss is big enough that it blocks line of sight to the actual target point for the boss ...
  9. seriously considering just quitting the game and getting my bank to chargeback the expansion purchase so i can at least recover that money ...
  10. I'm OCX not SEA but having similar issues ... and I can play other multiplayer games based on NA servers fine so idk what is up
  11. was able to log in just now so give it another try
  12. Also currently getting this error so I guess something is broken somewhere. Internet connection is working normally otherwise.
  13. I feel like shoehorning auras into another ele spec was a mistake with how many things are tied into auras, and adding more auras via signets just causes even more problems. It just becomes a balance nightmare because there are so many interactions between traits and skills that it becomes hard individually adjust things ...
  14. not saying that cata shouldn't be nerfed ... it is an abomination of a build ... but swirling winds has already been reduced to 4 seconds in pvp only
  15. well at least spectacular sphere is swiftness in pvp instead of quickness ... probably because air sphere already has quickness in pvp
  16. Noticed that my mech HP did not change when using the Birthday Cake Feast, double checked and none of the Jade Mech's stats were changed. Other foods/feasts appear to work as intended.
  17. The only time I think I've ever seen that many burn stacks in PvP is people accidently pulling a bunch of burn to themself with Unholy Martyr (or other similar traits/skills)
  18. I think others have already suggested this but Stoneheart should just be "Gain immunity to critical hits for X seconds after attuning to earth". Ill leave it up to the actual balance people to decide on suitable value for X. The trait just goes against the whole concept of the ele spec mechanic of attunement swapping by encouraging staying in earth for extended periods. (It is fine to have small permanent buffs while in an attunement like the 150 power from fire traitline or the 7% damage reduction in earth)
  19. Honestly I feel like I get my self into trouble with this new version than the old one. Before it was way more predictable you always moved directly forwards a set distance.
  20. there is still value in blasting the combo field though as you can get another application(s) of frost aura
  21. I just want my old not-buggy ground target Dragon's Tooth back
  22. Some quick thoughts on sceptre changes ... not going to touch Catalyst here since I barely play it (not a fan of the design) - Dragon's Tooth should probably just be returned to ground target and then find other ways to improve the skill if needed. - Revert Blinding flash to 1 charge in competitive modes, making it AoE was enough of a buff alone - Reduce the bonus damage to chilled foes on water trident to 20% and then increase the base damage in PvE only - Make Stone Shards not feel terrible to use (idk if this is ever happening though)
  23. It's also AoE now (I'm almost certain it was single target before)
  24. So apart from the changes to the animation of flame strike and it now being a 2 strike AoE, it seems that it also now no longer requires LoS to hit the target which I'm guessing is a bug since it allows you to hit enemy players behind terrain continuously as long as they are in range and you have them targeted.
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