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BillC.4521

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Everything posted by BillC.4521

  1. Experienced T4 (OR T4+CM) fractal runners can easily cheese t1, for example, but it's not really a problem at all. how slow that reward tho, after finishing my 1st legend armor, my group doing raid so slow that i doubt easy mode raid in this thread gonna be slower. well i just finished my 2nd legend armor just now. if rewards/time ratio is better on easy mode then people will just move into it leaving only the elite group doing the normal mode, its slow but eventually people will get the rewards, who knows how many exp player will do it :)
  2. To be more precise: Dungeons entered the game at release back in 2012 and were most likely in development until then and even afterwards, too, considering all the bugs that have and to this day still plague the content. All dungeons were developed with one introduction path (to tie in the reforming of Destiny's Edge) aka "story" path and a number of explorable paths. Now the explorable paths happen after the story path chronologically. The only thing the explorable paths and the story path share are the scenery and story aspect. Now, Raids were introduced in November 2015 with one difficulty tier in mind. (Arenanet has been rather clear that they consider Raids the ultimate challenge!). As such, there is but one version of every Raidwing, the one currently implemented into the game.Therefore - as multiple people already stated in this thread - it is not simply pulling a lever to create an easy/story/hard mode of raids (and the current difficulty is essentially the story mode as the boss encounters are a tie in to the story). Bosses would have to be redesigned, encounters changed, a way to initiate the mode has to be created, all of this has to be tested, bugs need to be fixed. And as anything in development, this may take multiple iterations, too. And considering that ressources are finite, something would need to be pushed back. Either PvP, WvW, Open World, the Story, Current Events or a new Raidwing (The release schedule for them is already insanely slow!). To provide my own opinion: I do not think that an easy mode is necessary. If it has no replayability it turns into dead content, if it's rewards are too good it starts cannibalizing other kinds of content. I do liked the suggestion of making the boss easier by opening it up to 20 people. This would limit the amount of dev time needed and a slight adjustment to awards maybe similar to world boss drops. Heck you could even throw in a few achievements in there as well. This would in theory allow people to see the story and kinda see the mechanics.I dont think it will last tho, just imagine strategy used on normal mode, used on easy mode.And another problem is with this current elite spec meta and build will probably make easy mode into super easier mode if you can get 1 healer to help you sustain the nerfed dmg
  3. There will be no end to this thread. Some people will like easy mode some wont like it. This thread remind me when anet fix invisible feature on their free 32slot bag from new map. Some people complain about it and some like it. But anet chose to fix the invisible bag feature from it. And just like raid, anet already told us what they want with it. Just accept it. Even if they add easy mode then there will another post asking for challenging content since lfg for normal mode will be pretty much dead if easy mode exist. I mean easy mode where i can just AA and while watching movie since boss dmg reduced, mechanic nerfed so everything can be tanked by "minstrel tanker and sustained by "healer". Even if you said it wont be like that, people will eventually find a way to do it like that. Just watch VG where they just stack in 1 place and dont bother to do the green :). Well who doesnt want a mode where you can get loot and finish all wings in 30min right. Even if the rewards(li, shards, asc gear) is nerfed they will eventually get the final reward(legend armor) so normal mode will be dead anyway. I dont think thats what anet want.
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