To be more precise: Dungeons entered the game at release back in 2012 and were most likely in development until then and even afterwards, too, considering all the bugs that have and to this day still plague the content. All dungeons were developed with one introduction path (to tie in the reforming of Destiny's Edge) aka "story" path and a number of explorable paths. Now the explorable paths happen after the story path chronologically. The only thing the explorable paths and the story path share are the scenery and story aspect. Now, Raids were introduced in November 2015 with one difficulty tier in mind. (Arenanet has been rather clear that they consider Raids the ultimate challenge!). As such, there is but one version of every Raidwing, the one currently implemented into the game.Therefore - as multiple people already stated in this thread - it is not simply pulling a lever to create an easy/story/hard mode of raids (and the current difficulty is essentially the story mode as the boss encounters are a tie in to the story). Bosses would have to be redesigned, encounters changed, a way to initiate the mode has to be created, all of this has to be tested, bugs need to be fixed. And as anything in development, this may take multiple iterations, too. And considering that ressources are finite, something would need to be pushed back. Either PvP, WvW, Open World, the Story, Current Events or a new Raidwing (The release schedule for them is already insanely slow!). To provide my own opinion: I do not think that an easy mode is necessary. If it has no replayability it turns into dead content, if it's rewards are too good it starts cannibalizing other kinds of content. I do liked the suggestion of making the boss easier by opening it up to 20 people. This would limit the amount of dev time needed and a slight adjustment to awards maybe similar to world boss drops. Heck you could even throw in a few achievements in there as well. This would in theory allow people to see the story and kinda see the mechanics.I dont think it will last tho, just imagine strategy used on normal mode, used on easy mode.And another problem is with this current elite spec meta and build will probably make easy mode into super easier mode if you can get 1 healer to help you sustain the nerfed dmg