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Liewec.2896

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Everything posted by Liewec.2896

  1. yep i remember the nerf, and it was indeed because they were good at defending a position. but that is entirely the function of turrets! its quite maddening that the devs made turrets to do what turrets do and then nerfed them because they were doing what they should! it is also worth noting, that by running a full set of the old style turrets you missed out on a lot of utility because all of your toolbelt skills were just "detonate turret" and you had no stunbreaks/condi cleanses or anything else, you were literally "all-in" on the turrets. yes you could make a point dangerous for the enemies, but you personally became a far easier and weaker target, and when the engi dies all of the turrets despawn. modern builds are waaaaay stronger than turret engi ever was, i think it would be good if turrets saw some love.
  2. yep, people using them to immediately detonate were not using turrets as turrets, just like now were the turrets appear, do something cool for a moment and then provide nothing but weak DPS. it was so much better when they could be set up and then provide a meaningful bonus when required. now they are just standard utility skills in a turret suit.
  3. indeed, they did it so that you have access to toolbelt skills, but imho it was a big fat nerf to the turret playstyle, turrets are for defending an area, they're something that you set up before a fight, so having them overcharge immediately and then do nothing but a small bit of damage is very counterproductive to how turrets should be used.
  4. make them have infinite duration but with a cooldown. so for instance you'd use lighting hammer like you normally would, except it would have infinite duration, only ending when you reactivate Conjure Lightning Hammer (or the drop bundle button) the skill could either go on cooldown the moment you use it, or the cooldowns could be reduced and being when you stop using the weapon.
  5. i wish they would add something like WoWs beastmaster spec, which lets you tame special exotic pets and buffs your pets to be a large part of your damage (kinda like mechanist in GW2 having jade mech doing the majority of damage and tanking.) then we could tame hydras, wargs, stoneheads etc 🥰
  6. because having a pet wyvern is way cooler than having a pet gazelle 😄
  7. Staff! maybe a nanomancer using nanobots to cast "spells"? or golemancer, with skills being either golem summoning skills or maybe skills to enhance/heal active golems, with skill 5 allowing you to pilot a golem and get all new skills.
  8. thats true, and it did take a while but i eventually got so used to it that i don't even think about the buttons anymore 🙂
  9. i use Xpadder when i play and have been playing with an xbox controller for about a year now 😄 i have several modifier buttons like the shoulders and left trigger and then Dpad controls skills/mounts etc so if i hold left trigger and left/right/up/down on the D-pad it will use skills 2/3/4/5 (auto attack is right trigger) but if hold left shoulder button and left/right/up/down on the D-Pad it will use Turtle/gryphon/skyscale/Skimmer
  10. hey folks! anyone else craving the incredible and illusive Stone Summit Cannon, which appears as a rifle skin in the wardrobe. it manifested with the Visions of the Past: Steel and Fire update, which as fate would have it was released exactly 4 years ago on march 17th 2020! (not really fate, i've been waiting months to post this today!) 😜 the other Stone Summit cosmetics are all obtainable (being Boots, Gloves, Shoulders and Helms) but we never did get the beautiful big boy, Stone Summit Cannon. so devs! (and players) do you think there is any hope? and if we did get this beauty, wouldn't it be cool if it turned your projectiles into cannonballs with loud BOOM firing sound? 😁 i'll still be waiting! even if there is no hope! unleash the cannon Anet!!! 🥰
  11. still waiting for this, its an untapped GOLD MINE, i'm not a fan of the green jade look, i'd prefer one of the more traditional GW2 golems, or something more steampunk. we could also get necro minion skins, with themes like seasonal skins or a tech theme so you can create robo minions.
  12. agree with this, especially when you go Beastmaster, you're speccing to have a strong pet on the pet class. and engineers simply get a waaaaay better pet.
  13. when i saw that giant guy it made me just wonder how massive and monstrous Eparch must be! i'm gonna guess he might have different forms, and what we saw was his "mortal form" (kinda like dragons in WoW) yeah i'll be dissapointed if the form we saw him in at the end of this story chapter is actually his true form 🤣 he ain't eating nobody!
  14. This is gonna be my silly theory on how the fight with Eparch will end! please don't take it too seriously. (i've just finished watching Men in Black so its quite a fresh theory!) 😄 so all throughout this expansion eeeeevery time someone mentions Eparch it's always how he eats all of his subjects, and if you dare face him "he'll pick your bones from his teeth!" etc. which got me thinking, at this point after all this talk about how many of his subjects he's gobbled up, i'd be shocked (and a little bit offended) not to be on the menu! 🤣 so i'm placing my bets! i think Eparch will be much bigger than when we met him for the final fight, and i think at a certain health level he will omnom our character, it will look like game over, he'll think he's won but we'll beat him from the inside like Men in Black! 😄 what are people's thought about how the fight will go down? think i'll be right and we'll defeat the Hungry Hungry Hippo from the inside? think it'll be just another standard fight? or think we'll see any special mechanics? 😁
  15. gryphon needs a dragon skin! and skyskale could do with a more typical dragon skin, i'm not a fan of the stubby noses! i'd also pay top dollar for a rollerbeetle skin without the beetle, just the hover bike! the closest we have currently is the tech skin with a big wheel, but i think a hoverbike/speeder skin would be cool.
  16. i'd like all of the skills to be explosive AoE, like firing grenades 😄(obviously this would be instead of piercing.) the projectile could be the same one used for Explosive Shell, but the aoe wouldn't be a cone behind the target, it'd be an AoE explosion around the target.
  17. yups, i like the slow attacks but the damage needs to match it (and currently doesn't!)
  18. Hey folks! i have an alt who I've modeled after Tinkerbell, I've been having a ton of fun with her, i use the miniature tonic permanently so she can be tiny (like Tinkerbell!) and i love flapping around with her fairy wings, so i thought it'd be even more fun if i use the jade bot Gliding Boost to allow her to fly longer, but i was jumping off ledges and gliding trying to get it to work and wondering why my utility bar wasn't changing, i then tried gliding without the tonic and the Glide Boost appears! so it would seem that when you're shrunk (or enlarged with the embiggening tonic) your utility bar doesn't update! any chance of a fix? i know this understandably won't be high on your priority list though 😉
  19. i like the slower skills they make the weapon feel big and powerful, the only problem is that the numbers aren't there to back it up.
  20. ideas, suggestions and QoL changes all get chucked in that gigantic 388 page trashcan. it really makes you want to spend time typing out a long and thought-out thread knowing it will simply get merged into the heap and buried.
  21. long overdue QoL change: make opening chests take priority over mesmer portals when hitting interact... enough of the trolls! 😡
  22. i know what they were referring to, it was just a faulty analogy. 😉 also i wasn't asking for free boosts, i was wanting to trade hundreds of tomes for them which would be a massive QoL improvement, shaving an hour or two of "work" to get a lv 80 ready to play (as it currently is if you level with tomes) using tomes to level to 80 just seems so archaic now that we have a system in place to get you to 80 and ready to go in a few clicks. so it would make sense that we have some way to convert tomes into the more modernized level-up process.
  23. but both of those metaphors don't really work. GW2 is the 12 year old car and i'm not asking for a new game. 😉 i do, over SEVEN HUNDRED of them, and i've leveled 5-6 characters using them, but recently i've used my 3-4 Level 80 boosts and man, it is just such a better experience. which is why i think there should be a way to convert the Tomes into a boost, even if it takes 200 of them i'd still gladly do it for the quality of life and the hour or two it saves, but £20? hell naw, the boosts are on "sale" now, but they're still £17 which is waaay more than a QoL time-saver should be priced. i recently preorded the Tombraider 1, 2 and 3 remasters and all 3 games came to around the same price as a single lv80 boost. 🤔
  24. hey gang! today is a quick suggestion, i think it would be GREAT if we had more access to lv 80 boosts. the game has been out almost 12 years now, i'm guessing most people are max level and have been for awhile, the thought of making a new character with nothing unlocked like waypoints etc makes alting quite daunting and a bit of a chore (if you use tomes to level up for example you need to click through 79 level up rewards that you don't even care about!) 😱 but then we have these wonderful lv80 boosts that come with the expansions, a few clicks and your new alt is lv 80 and ready to go! complete with waypoints to start the expansions, decent sized bags, gathering tools and a full set of exotic celestial gear, it really is the perfect start for an alt! the only problem is that once you've used the ones that came with the expansion, if you want to play other alts at 80 they SO EXPENSIVE, around £20 here in the UK! 😵 so my suggestion is to make a way of getting these lv 80 boosts, perhaps a vendor who trades looooots of tomes of knowledge for them? like a whole 250 stack per boost?
  25. ele caaaan be absolutly incredible, but you have to be playing it like that sherlock meme. a normal player who isn't keeping track of 20 skill cooldowns and knowing when to swap between them will just do better on a different class. its part of why i want the next elite spec to do away with the element swapping and just let us focus on using one skill bar like a normal class. no longer will you need to be constantly thinking about what is on cooldown, you can just choose to be a fire mage and just spam your fire spells.
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