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Chaith.8256

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  1. Nice logic, compare weapon skill invuln to utility invuln and also pretend like you can't mist form stomp exactly the same way. Nothing wrong with Mist form or Elixir S, classic skill basically unchanged since launch.
  2. It's always had a hidden cast time, presumably 1/4s. Stowable and interruptible The recent patch only added a telegraph & delay
  3. He's a competitive designer, and he's the only developer who remotely understands pvp balance, and has played in that world. The balance guys seem to listen to his suggestions on PVP but CMC doesn't control the patch schedule and other large balance releases. Probs cut him some slack
  4. A player is not entitled to a fair 1v1 vs. everything, if you go full condi w/ little condi removal and they go full condi damage and full condi transferring, needless to say there have been many other hard counter relationships before and after Condi Engi vs. Condi Necro Conquest is not a 1v1 simulator, so he's correct that there are many ways to analyse and improve upon a lost encounter involving an enemy Necro if you were a core condi Engi. The majority of the time, improving would simply be learning to force match-ups not involving the Necro, and learning to drag the Necro out of position, ie: run away properly, and clobber him with teammates if he runs out of transfers. Even in Vanilla, when Toss Elixir X was added you could Moa condi burst a Necro and prevent transfers, so for a year in 2015 you could do something about it, just a lil easter egg trivia. What CMC is saying is that a hard Rock Paper Scissors is relationship is sometimes okay. What he's not spelling out is this: Rock paper scissors is OK as long as the person that can be easily crushed can also provide value (crush others, put up big numbers/utility?) and remain viable despite this. A class that gets dumpstered by most things and remains in the dumpster is not doable of course. What he's also not spelling out is that on a team you can have 5 of any potential rock, paper, scissors, so even if every single engagement was rock, paper, scissors, all over the map, the wins and losses are spread out and hedged.
  5. Drop greatsword and use weapons that are based around kiting. Staff/Axe/Focus for example. You can function while avoiding 75% of pressure from many players builds that are just designed to slam skills on points.
  6. I'd say #3 is the most important part. Scourge, for example, is supposed to be a support, but they also want it to be a DPS, so it ends up being bad at both and people just play it as a bunker.....disgusting. Deadeye is meant to be a ranged sniper, but it's burst is awful and it has ZERO AOE for no reason when weapons like longbow DH and longbow ranger(especially ranger) have AOE while also having the same single target burst. Makes no sense. Druid is a condi bruiser, where it's main class mechanic is all power based and it's class weapon is also power based so you can't even take advantage of it's entire class at once which makes it end up being a subpar immob spam meme instead of a condi bruiser as it's intended(or it seems? it's literally the best role for it and makes sense). Mesmer was the "control mage" in gw1 but in GW2 it's just a pink thief that gets farmed by thieves. Makes no sense. Ele is supposed to be the mass AOE, glass cannon, master of elements, but it's just a support bot or zero fun invincible bunker because ele traitlines are too one dimensional forcing it into a single role where NO OTHER CLASS IN THE GAME has to deal with this. Guardian is meant to be a holy warrior, but it's only DPS build is a holy longbow ranger with traps(really weird), so it ends up having no bruiser builds and only has pure bunkers from all it's weapons being too defensive with it's only good offensive weapons being longbow and gswsord, and even gsword is too unreliable in PvP to hit anyone with consistently. I could go on, but you probably get the point. Basically, if someone wants to play a traditional RPG caster in this game, they can't because that option is far too weak to be playable. You can't really play a holy warrior which is also an incredibly common role people LOVE to play in MMORPGs, "dark mage" isn't even playable in PvE while in PvP base necro fills that role pretty well, but it's damage is too low and it's too bunkery imo but at least it's there. Yet, you can play thief, warrior, and be legolasz. Not sure why so many classic RPG roles are missing, tbh. Warrior no longer feels like a warrior class, thief burst lower than ANY rogue like I've played in any of the 7 or so mmos I've played, sure thief plays like the other rogue likes yet its dps is weak as ...... compared to them. I donno guards have fb for thee support role and core guard is very effective as a warrior mage,mage as in deals with holly fire that is. Guards are meta in ALL modes or usually is and is by far thee most versitile class next to holo and core ranger. On fb needs some love in few areas. The games a mess non the less. Yeah, thief does burst lower than other MMOs I've played. Of course, in those MMOs it wasn't able to disengage endlessly or run literal circles around every other class. So there's that. Really? In eso as long as u dont have a dot u simply reaply stealth, in wow uve got perma stealth at press of a button and 2 perms stealth buttons in combat stealth as long as u have zero dots, both can have super speed to disengage, eso with outfit and wow wish skill also while popping a skill to avoid spells, gw2 thief is actually the weakest rogue like I've played lol.Stealth =\= what gw2 has, which is vanish or invisibility
  7. The average skill caps of builds has not changed much, so no, it's not insane to say that. Seems that way because in core GW2 people didn't have years of game knowledge about how to create metas. Reaching skill cap on most classes entails the exact same thing it does now as it did in 2015, with the exception of Thief builds, which definitely are now all forced into lower risk/reward. There's always been a variety of ranges in skill caps between builds. Spirit Ranger meta, Turret Engineer meta, bunker Chrono meta, tank druid/scrapper side node meta, throughout the eras there has been medium to low skill cap builds in the spotlight from time to time. In equal skill, builds define every single fight? Yes, of course, it's not pong here, if equal skill, of course the builds will factor in - a completely overlooked skill here is knowing your matchups and for example, not take a fight against equally skilled players with a build that has lethal on you.
  8. Actually a quick +1 with a mobile class can set up your teammate up to impact the game hugely better. Pretty carryable.
  9. @"Supreme.3164" said: Obviously we will see nerfs queued up to Explosives and Holosmith traits Juggernaut probably goes untouched, why? To the masses, the only fact worth considering is: "spam #1, perma stability & many might stacks!". Rarely do people consider that you can ONLY spam flamethrower skills to maintain this, and you gotta dedicate two mediocre traitlines to do so. Trapped behind an enormous paywall of opportunity cost compared to the best builds. However if you are a new player who plays at a slower pace, spamming FT #1 might not seem like the lackluster way to apply pressure to competent enemies that it is, and stability lowers risk. It's a low risk low reward build, if you nerf it, you won't affect any of the engineers who are actually smacking kids right now, just the learners. Will ArenaNet nerf firearms and FT? Press X to doubt
  10. Just letting you guys know, Core Engi can roll around with 25 might, Berserker amulet and get big Grenade Barrages. The reason why its not good is because you are utter food, food without Heat Therapy, Prismatic Converter, Holo Leap & Superspeed. Holo is like a high damage core build with added survivability :joy:
  11. No what's really baffling is that you are acting like Exceeds massively boost and stack with core Engineer utilities when you're just going to run Elixir S, Slick Shoes, since they compete for the same slot.
  12. @mortrialus.3062 These are only comments I've made on Holosmith since the nade build was discovered, and you try to mischaracterize me as someone who says Holosmith can't be touched, and must always remain a master of all spec? Buddy all you have in your arsenal is to grossly exaggerate and mischaracterize facts and opinions. My stance on Holo, which I've already said, which you've mischaracterized as 'vaguely reduce sustain': Might stacks, Holo Leap & traited mobility, and heat therapy sustain = all too high. In another thread I talked about how Laser's Edge and ECSU were too strong, before Nade Barrage got nerfed by 20%, now it seems less of an outlier but I wouldn't say unreasonable if it got further nerfs. I'm not trying to come in and stonewall discussion, it's just blatently outdated or wrong info is easy for me to pick up on because I know the class well. I'm also extremely objective when it comes to talk about balance compared to you, who says things like this in regards to current day Holosmith: 50% of what you say is accurate, which everyone who plays PvP can see and agree with, 50% is cringe, everyone is a beacon of objectivity compared to a person who's saying these above quoted comments
  13. After getting called out for grossly exaggerating facts, it seems like you still can't stop. Any trace of objectivity in this thread has bit the dust.
  14. It's messed up somebody had to even say this... It's cool if someone is desperate for bullet points, just leave all historical versions of skills out.
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