Jump to content
  • Sign Up

Hot Boy.7138

Members
  • Posts

    680
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Hot Boy.7138's Achievements

  1. I keep checking balance updates looking for a reason to come back to the game. This ain't it.
  2. rifle feels too crude a weapon for my mesmer to choose. She is too elegant. A long bow would have suited her better. Or another slicing weapon. Will I need the expansions to play with the new weapons?
  3. i'm still refusing to buy EoD until I get my 2nd dodge back.
  4. Mirage is it for me. If there is nothing worthwhile to report about mirages, i'll just play other games until then. I was hoping today would be the day I get excited to return to the game... but nope.
  5. I like your idea. I'm thinking Vincent Valentine (FFVII Advent Children) re-imagined as a mesmer. Would be dope.
  6. Are you a man or a mouse? play what you want.
  7. since game launched, i felt like core mes had terrible elites. As for utility, Blink has been a staple on my bar and has never left my bar since 2012. like 2 others is useful sometimes.
  8. Power Sword/X mirage is by far most fun I have in this game. But clearly, mirage is a condition build so Power builds aren't viable for endgame content. The utility of sword ambush is what makes it always fun and exciting to use. My suggestion would be to make ambush attacks done by clones do enough power damage (scaled to the player's stats) that Infinite Horizon can compete with Chronphantasma in PvE. Chronmancer would remain the phantasm build. Mirage would be the clone build. In PvP, it should open up new builds, but clones are still killed easily by cleaves. And there's still the trade off of using dodge to evade or to ambush. All in all, sounds like it would be a fair balance change.
  9. i'd come back to play if they gave mirage back their second dodge.
  10. I agree. The boon system in this game holds it back. 1) As you said, many classes just feel dependent on it for a smooth rotation and engaging playstyle. 2) The biggest issue for me is the insanely short range for sharing boons, forcing everyone into melee. Every weapon is essentially a melee weapon because leaving the stack means drastically reducing your damage. Not to mention, most ranged weapons actually do much more damage in the hit box innately, which is silly. So I hate to see quickness and alacrity go, but if it means classes will be better designed for more engaging gameplay without those external boons, I'm all for it. I like how WoW Handles boons. Or how they did. I haven't played WoW since gw2 released, so maybe things have changed.
  11. I didn't buy the expansion also because I'm not happy with the state of mesmer. Disappointed with virtuoso. I used to love Chrono when it was released, but swapped to mirage as soon as it came out. Mirage felt like the perfect power sword/sword spec except anet wanted it to be condi only for pve. When I did go back to chrono it was nerfed so much it didn't feel at all like release to me. And I love mirage, but I'm still bitter about the one dodge. Virtuoso feel mechanically like core mesmer to me, just cosmetically swapping clones for blades. I'll be checking for balance updates so I can get back into the game.
  12. I miss the cripple on clone death trait. That was the best trait to me. Could keep warriors moving slow so i could just dance around them back then.
  13. if they would make power mirage good again i'd return to the game. All I need is my 2nd dodge back and return the damage to main hand sword auto attacks.
  14. Hear me out. If Virtuoso modified other weapons, specifically sword, it could create a spec that really feels like a new way to play mesmer. I'm imagining a very fast, chaotic playstyle that relies on sidesteps and after images to dance around the target. A fast playstyle that is nothing like phantasm spamming chronophantasma playstyles of chrono. Sword 1 auto: faster auto chain, third hit also makes the mesmer slice a "hole" into space that explodes when the next auto swing hits it. Sword 2: blurred frenzy at its original speed, but with each swing shoots out a projectile slice that pierces 900 range. Sword 3: Keep the lunge, should be 900 range causing a wave of about 600 range behind the target that also dazes. Sword 4: keep the block. But after the mesmer counters by jumping backwards 600 range while firing off 5 ethreal blades at the target. Sword 5: ammunition skill with 3 charges that does a short 300 range lunge from a random direction that hits hard. It's not a disappearing act, but instead uses quick sidesteps to the left, right, or behind the target. It should leave an after image outline of the mesmer at the location where the mesmer first cast the skill each time. And i would make shatters soft CC skills that makes the mesmer feel faster without actually having quickness or superspeed. Shatter 1: instant cast ethereal sword that is summoned from behind the target and applies slow and some damage. Shatter 2: cast ethereal chains that bind the target to immobilize. Shatter 3: a quick strike that applies cripple Shatter 4: a pre cast after image on a relatively short cd that absorbs the next hit and makes the mesmer sidestep in a random direction.
×
×
  • Create New...