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Junkpile.7439

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Posts posted by Junkpile.7439

  1. That kitten have killed me many times. So annoying. 60 man blob running over you because kitten mesmer can't blink over floor blank. Anet probably have added this feature in game so blobs get more kills. 🤦‍♂️

    • Like 1
    • Haha 1
  2. Ai recomended me new gear that is stronger than cele

    For a **Core Elementalist** using **Scepter/Dagger** in *World vs World* (WvW), you want a mixed stats gear combination that maximizes **survivability**, **damage output** (both power and condition), and **boon uptime**. Scepter/Dagger Elementalists have great hybrid damage potential, with both condition-based skills (Burning, Bleeding) and direct damage (from skills like Phoenix and Arc Lightning), so focusing on a well-balanced hybrid build is ideal for sustained combat.

    Here’s a recommended mixed stat gear setup to optimize your Scepter/Dagger Core Ele in WvW:

    ### Recommended Stat Combinations
    1. **Marauder's** (Power, Precision, Vitality, Ferocity)
       - **Purpose**: Increases direct damage while adding critical hit chance and Ferocity for burst potential, and Vitality for survivability.
       - **Why**: Marauder’s offers more health than Berserker’s, which is critical in WvW where you need to withstand burst damage from opponents. Precision ensures your direct damage abilities will crit more often, while Power and Ferocity maximize that damage output.

    2. **Trailblazer's** (Toughness, Vitality, Condition Damage, Expertise)
       - **Purpose**: Provides condition damage (Burning, Bleeding), while adding toughness and vitality to help you survive longer fights.
       - **Why**: Scepter/Dagger Elementalists can apply conditions effectively, and Trailblazer's makes your conditions last longer (due to Expertise) and deal more damage while also making you more tanky.

    3. **Carrion** (Power, Vitality, Condition Damage)
       - **Purpose**: Balanced condition damage and power with a focus on health.
       - **Why**: Carrion gives you both direct damage and condition damage, as well as a large boost to health. This is great for keeping you alive while allowing you to deal a mixture of power and condition-based damage.

    4. **Diviner's** (Power, Precision, Concentration, Ferocity)
       - **Purpose**: Boosts your ability to generate and maintain boons (like Might, Swiftness, and Fury) while increasing direct damage.
       - **Why**: Concentration is valuable in WvW, especially when running builds that rely on boon uptime for survivability or extra damage. Diviner's ensures your boons last longer while maintaining strong direct damage.

    ### Suggested Gear Breakdown
    - **Armor**:
       - **Marauder’s** (Primary pieces like chest, legs) for more overall health and crit power.
       - **Trailblazer’s** (Shoulders, gloves, boots) for toughness, vitality, and condition damage.
     
    - **Weapons**:
       - **Scepter**: **Marauder's** for direct damage crit potential.
       - **Dagger**: **Trailblazer's** to increase condition damage and tankiness.

    - **Trinkets** (Amulet, Rings, Accessories):
       - **Carrion** or **Trailblazer’s** for a good balance of condition damage and survivability.
       - Consider **Diviner's** for the amulet to help with boon uptime and hybrid playstyle.

    ### Runes and Sigils
    - **Rune**: **Superior Rune of the Balthazar** or **Superior Rune of the Traveler**.
       - **Rune of Balthazar** boosts condition damage and burning duration, great for Scepter/Dagger ele’s natural Burning application.
       - **Rune of the Traveler** gives a nice balance of stat boosts (Power, Vitality) and movement speed, helpful for WvW mobility.

    - **Weapon Sigils**:
       - **Sigil of Energy** (on both weapons): Restores 50% endurance when you swap weapons, great for dodging more frequently in WvW.
       - **Sigil of Cleansing**: Removes a condition when you swap to the weapon set, useful for surviving against condition-heavy opponents.
       - **Sigil of Doom**: Causes your next attack to inflict Poison, which helps counter enemy healing.

    ### Why This Stat Combination Works for WvW
    - **Survivability**: Vitality from Marauder’s, Carrion, and Trailblazer’s ensures you have enough health to avoid being burst down quickly in zergs or 1v1 fights. Toughness from Trailblazer’s also helps you mitigate incoming damage from both conditions and direct attacks.
    - **Hybrid Damage**: Power from Marauder’s and Carrion ensures your direct attacks from Scepter abilities hit hard, while Trailblazer’s and Carrion boost your condition damage, allowing you to deal strong burning and bleeding.
    - **Boon Duration**: Diviner’s pieces will extend boons like **Might**, **Swiftness**, and **Fury**, which are key for increasing your damage and survivability.

    This hybrid setup provides a solid balance between damage, survivability, and sustain, allowing you to contribute effectively in both solo and group WvW scenarios. It gives you the flexibility to fight using both power and condition damage while maintaining a defensive edge to survive longer engagements.

    • Haha 4
  3. 36 minutes ago, CafPow.1542 said:

    Can’t one do the achievemnt with any class? Why don’t go dual pistol thief, use valluns meme build with endless unload and kill everything.

    i mean i dislike thief and love ele but this would be so much easier. xD

    Because there is new achievements. You need to use class new weapon that anet added. Like necromancer sword, mesmer riffle, guardian pistol and so on.

    • Like 1
  4. How people even use this? I try to get 1000 ele pistol kills and it's a pain. Damage did feel bad and then i was thinking maybe whole point is to get 4 bullets and use that big dmg skill, but it doesn't do much dmg either. How it's more fun play core engineer and use 3 pistol skills or play thief and mainly use one skill than play ele and use 12 skills?
    🙄

    • Confused 1
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