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burrowowl.1457

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  1. I don't feel like that really matters. Outfits still work in pvp, right? I've never heard anyone claiming outfits are OP because they mask class. Then you have armor types shared, so that mesmer could be an elementalist or a necromancer and the clothes aren't going to help you know. Narrowing it down to specialization from there adds even more problems. Personally I notice attack animations as my visual cue for what class I'm up against. That, or the little symbol to narrow it down to at least what core class they play.
  2. That article is ridiculous. There is always going to be a very tiny but very loud minority complaining about every little thing. Listening to them at the expense of what the vast majority wants is a dangerous road to go down. Very legit point. I have faith it could be worked around but it does complicate things a bit. Shouldn't be too hard to make a piece unable to be dyed, though. Or just stand out in such a way that it couldn't possibly be mistaken for skin regardless of color matching. Elin in Tera are creepy and push the absolute limit. Maybe because the game is Korean they get away with it but I still imagine the exact rules apply to everything released in a particular country. The halfling issue also dealt with prostitution themes more than an issue with fashion. Also, Asura do show a risky amount of skin in a couple of armor pieces, but they're weird little rodent things with different anatomy than humans so it doesn't really matter. If this is okay,https://wiki.guildwars2.com/wiki/File:Tribal_armor_asura_female_front.jpg, I'm sure a swimsuit is too.
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