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scureuil.4052's Achievements
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Hello There's a bug on WvW trap, at least with the target painter trap : if you died and release your corpse, the trap disappear (just tested it)
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So defending is now not going to grant anything at all?
scureuil.4052 replied to Bugabuga.9721's topic in World vs. World
simply don't give the bonus XPM reward if there is only repair of the walls. But give back the old defense repair event for people trying to defend -
so, 0 XPM when you try to defend outnumbered, but kill no one. With this update, noone will repair the structures anymore. It give nothing. How about removing entirely the walls and the gates, Anet ?
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Now, the defense and offense scale from T1 to T8 But I have the impression that I'm far more reward for offense than defense. Coud we have the detail about each tiers, please ? For T1 defense or offense, what should be done ? For T2 , for T3 etc ... thanks PS : sorry for my bad english ^^
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Hello it seems that Superior Sigil of Bloodlust - Guild Wars 2 Wiki (GW2W) doesn't add power anymore on mobs and mercenaries in WVW. It work for gards and players well, it reworks now .... I did some tests : some mobs give a stack of power, some don't => for exemple, near the red keep on EBG, the bears on east side give a stack, but moas and rams not
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a new matchup every 2 hours will be far too much. For that, you have EOTM. A possibility could be a reset of each structure to T0 every 24 hours (even 12 hours, why not), with the matchup still one week
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you should be more precise : is it because they are too brittle ? Or because you have been killed by one ?
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I wonder if their way of calculating the unlucky loser of EU appariement, is not by looking at wich servers have the most peoples playing beetween 1AM and 3AM. Anet maybe think that If those servers have peoples at night, they surely are in great numbers during the rest of the day. At least, it could explain why Barush is always alone, and why GANDARA, who has some night time, is concerned too . Since Anet don't want to give the numbers of players by server, we will never know
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They already take player away from Mech ...
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New change : we want to promote low intensity gameplay. Now, the elementalist will begin each fight in down state, having only 5 skills to manage now 15 minuts after patch : - we are made aware that "Discharge Lightning" does to much damage. Since it's look like a pebble throw, this skill hit for 1 HP max now. 0,001% to make the next receiving skill miss, because sometime, the pebble can hit the eye of your enemy by chance. - we are aware of a bug in "Vapor Form" : the form is no longer mobile and vaporous. We are looking to correct this bug as soon as possible 3 years later : "vapor Form" => "Evaporated Form" :: correction of a wrong typo assuming that this form is mobile and vaporous.
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Additional change : since each staff's skill is thrown by hand (real fact, except air 2 and earth/air 3 with weaver), and not by the staff, using a staff is now equivalent to fight without a weapon equipped
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Reward for the beta test
scureuil.4052 replied to scureuil.4052's topic in WvW World Restructuring Beta Feedback
what did you expect ? While WvW is the "corner stone", PVE is the "central pillar" -
"During the beta, you’ll be able to select one of the new WvW-exclusive War Machine weapon skins for completing an achievement tied to beta participation. We’ll also be bringing back the Call of War special event. Earn increased WvW rewards including double WvW experience, increased WvW reward track progress, and a bonus to magic find while in WvW." When ?