I hate to use this analogy because some people will not see my point, but I am going to anyways: I used to play league of legends way back in the day, Back in the dark ages when there wasn't a well defined meta, People would jungle on random classes, you would have solo top mid and 3 bottom some games, duo top with no jungle some games, It was a mess. Ranked que was a mess. People complained abut ELO hell. People would afk or feed if they didn't like the role they were left with. It happened after I quit but at some point the devs acknowledged the meta that was developing in their game. They split game modes to allow players to have team comps that fit the meta. You could still play yolo and just pick random roles, But they added mode where each player had to declare a role they would be playing. All of a sudden you had to pick a role and play it. If you trolled your team and picked dps carry then chose a jungler for example, you would get reported and temp. banned. A lot of players left during this. The ones that stuck around saw the quality of games improve drastically. New players and the ones that came back eventually, were now presented with the games meta as part of the actual game design and were able to learn the meta a lot easier and quicker than before this change. Thier players look back at this as something the devs did to save the pvp competitive scene. Looping back to guildwars, there is absolutely no acknowledgment of a meta from the devs [EDIT: they do awknowage it with patches, I mean in game, sorry]. Its up to the players to swap classes and try and give themselves a team comp that can function. If they players don't swap you have a chance of ending up in some bizzare team comps. The "meta" has also shifted over the years, we have had condi metas, Power spike metas, bunker metas, and now with 2v2 and 3v3 in the mix there is a lot going on. I am not saying the devs should enforce a meta, and I am not even sure what that would look like for each game mode. I just thought i would bring up this analogy because I think that it would help Spvp in the long run to have some sort of INGAME acknowledgement of the fact that meta does exist and help players learn and play within this meta. All that being said, one massive roadblock for this the fact that balancing the game seems to be very difficult and usually one class is figured out to have certain edges over the others in its role and is jumped on by the vast majority of us (because why wouldn't we?) TL;DR: LoL used to be a mess then they added a game mode where players chose an assigned role to fit into the game's meta and it helped the community sooooooo much