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DinoToss.4810

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  1. I just had my account locked without any explanation as to why.After doing my own research it seems they have locked it because potential "suspicious activity" but it apprears this has been happening a lot to people without any suspicion.Most of them are locked out of their account for 2weeks-1month.
  2. This just happened to me, What is going on ANET? There was no email notifying me of what the fuck is going on just randomly cant log in all of a sudden. Had to do my own digging to figure out this is probably the issue. How hard would it be to send an automated email to me notifying me what is going on with my account? I guess i am waiting a week to see a response?
  3. I hate to use this analogy because some people will not see my point, but I am going to anyways: I used to play league of legends way back in the day, Back in the dark ages when there wasn't a well defined meta, People would jungle on random classes, you would have solo top mid and 3 bottom some games, duo top with no jungle some games, It was a mess. Ranked que was a mess. People complained abut ELO hell. People would afk or feed if they didn't like the role they were left with. It happened after I quit but at some point the devs acknowledged the meta that was developing in their game. They split game modes to allow players to have team comps that fit the meta. You could still play yolo and just pick random roles, But they added mode where each player had to declare a role they would be playing. All of a sudden you had to pick a role and play it. If you trolled your team and picked dps carry then chose a jungler for example, you would get reported and temp. banned. A lot of players left during this. The ones that stuck around saw the quality of games improve drastically. New players and the ones that came back eventually, were now presented with the games meta as part of the actual game design and were able to learn the meta a lot easier and quicker than before this change. Thier players look back at this as something the devs did to save the pvp competitive scene. Looping back to guildwars, there is absolutely no acknowledgment of a meta from the devs [EDIT: they do awknowage it with patches, I mean in game, sorry]. Its up to the players to swap classes and try and give themselves a team comp that can function. If they players don't swap you have a chance of ending up in some bizzare team comps. The "meta" has also shifted over the years, we have had condi metas, Power spike metas, bunker metas, and now with 2v2 and 3v3 in the mix there is a lot going on. I am not saying the devs should enforce a meta, and I am not even sure what that would look like for each game mode. I just thought i would bring up this analogy because I think that it would help Spvp in the long run to have some sort of INGAME acknowledgement of the fact that meta does exist and help players learn and play within this meta. All that being said, one massive roadblock for this the fact that balancing the game seems to be very difficult and usually one class is figured out to have certain edges over the others in its role and is jumped on by the vast majority of us (because why wouldn't we?) TL;DR: LoL used to be a mess then they added a game mode where players chose an assigned role to fit into the game's meta and it helped the community sooooooo much
  4. guild wars 1 had a beautiful build template system, that was added after its launch, that was not monetized. That is one of the reasons why the game had a loyal fanbase who stuck around and played for so long. Guild wars 2 started with many good quality of life changes. but slowly over time, the mindset of trying to find ways to sneak things into the gemstore grew and grew. Till now, where something the community has been asking for for so long,has been twisted into a pay wall that is barely recognizable to what we wanted. Im not sure if this is pressure to keep gemstore revenue, but your gemstore wont make and goddamn money if you piss off your community and they all quit. Templates could have brought many inactive players back to the game. instead it is chasing away those who are fed up with paying for QOL the implementation of this system scares me. we have to pay for so much quality of life. as a long time gw1 and gw2 player, this might be the end.
  5. I don't think only PvP servers. I think they moved all their services to Google to escape the pretty much constant DDoS attack Comcast had been getting for the few weeks previous. It was causing all kinds of routing and lag issues. I'm in Western Canada and my traceroute (When I could actually get it to finish) was bouncing through the UK before hitting Texas. Now on Google, the lag spikes, even in PvE, are a real hassle in large meta events as are map load times, frame-rate drops and rubberbanding. This seems especially true in the larger PoF maps and high population areas like LA and RS where it can take upwards of 10 seconds to load all the textures. Posted in the other Latency thread. This is exactly the issue i was having. Canadian here, I was being sent through the UK when i connected to certian megaservers. This issue for me started when megaservers hit and has been present since. Recently gave GW2 another shot but am giving up due to LAG. Will check these forums for the hope that one day this is fixed and i can pvp without lag spikes GG-ing me.
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