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maxwelgm.4315

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  1. EDIT: forum quoted myself for some reason
  2. Anet seems to have put themselves into a corner or at least they must perceive it that way, as also in NA we have players who were previously banned years ago and supposedly in permanent dishonor hoarding top leaderboard positions with both their main and alt accounts. The usual suspect random letters named accounts also frequently found in duos with top players. Maybe they think it's not worth policing so few people and banning what few we have left would empty the mode altogether, or maybe they simply don't find it worth the time to investigate match logs for a game mode with so little traction that at this point is basically as discontinued as dungeons in PvE except it's an entire mode. Whatever the reason, after so many years of repeatedly calling out the same players over and over and even after said players were actually banned just to come back and proceed as usual (let alone potential players that Anet has never found out are cheating), we're forced to assume Anet simply won't commit to improving sPvP match quality. Whoever is still playing surely must be playing only for fun and surely must also be aware they will have to get over a few (or a lot, depending on the time of day) very sus matches.
  3. I'd love if spectral grasp knocked down but also if it targeted from behind walls and ported the enemy to you, a reverse Judge's intervention if you will - that would just about make me a main necro yeah lol
  4. I mean, it is pretty fast but it sounds strange to complain about any 1/4 casting time skills when guardian Hammer 4/5 into Judge's Intervention and revenant phase traversal exists. EDIT: I stand corrected, thanks to the below posters. It's 1/2s so even slower than 1/4, infinitely slower than the instant casts WITH STUNBREAK as reminded by other folks ๐Ÿ™‚
  5. This is getting a lot of confusion reacts by I guess players who do CMs, but it's kinda true if a tad hyperbolic. I've taken months to get Voidwalker more because of how difficult it is to gather 10 people at a particular time for said several months than it is to actually do pulls on the encounter. Likewise, Cerus CM feels even less aspirational even though it is actually harder, with even less of my previous buddies feeling like tackling it anytime soon. This is not a complaint that I can't form a group, I already have and will complete it - but it's certainly jarring to go straight from whatever they thought Dagda CM was going to be to Febe CM with no warning of how hard it would be, meaning we will probably just disband again once we are done with no other hard encounter realistically in sight. As usual the C in Anet stands for consistency and the lack of regular updates will probably make a lot of people just finish it once and never touch it again just like the Ankka CM title (aggravating also is that you have to play the encounter "wrong" to get the now middle tier "Embodiment of Sin" title) or even the Voidwalker title, where a small subset now complete it weekly but let's not pretend it's not a small subset compared to everyone who does have the title, or also to regular W1-W7 raiders. Aspirational content is the most aspirational when it doesn't seem completely out of reach compared to the rest of the content. Let me repeat I mean compared to the rest of the content and not compared to your personal skill level as a player. It doesn't only matter how good 100s of people are at the game who were anxiously waiting for this to come out for years, what also matters is how there's 1000s of other people who could have used a better content cadence and would gladly have jumped into this more difficult one if they were regularly fed with a gradient of difficult encounters that progress into the aspirational one (like they did with EoD strikes even but not here wink wink). It's not even that their resources are directed entirely to open world PvE or any other mode - we have recycled wyvern fights and reused repainted models of bosses as SotO metas too - wherever we look we find that things appear to be lacking in steps or gradient from point A to point B, from the story to strike difficulties there's large jumps everywhere with nothing filling gaps that players feel exist. In sum, I'd say players are really complaining about lack of content when they voice complaints about difficulty of particular encounters. Because there's already so little new things to play to begin with, it becomes frustrating when there's a shiny piece of it you perceive as inaccessible (and kinda correctly, because there's a huge gap in between it and the rest of the game, regardless of your personal skill level). Everyone knows FFXIV has super hard encounters but there are so many encounters to begin with as well as so many gradients in how difficult they can be from normal to ultimate, that it doesn't matter and ultimate content becomes truly aspirational then. Now, I appreciate the counterarguments to all of this, "just stop playing then", "go play some other game then", and yes this is all true and I play other games myself, but let's not defend Anet content cadence putting it on the players' end to enjoy crumbs (no matter how tasty the crumbs are such as Cerus CM).
  6. Anet is correct to start slowly with the colored titles, keep it to the most relevant game modes and achievements imo. Plus soon enough they'll run out of sensible colors and it will become a new form of visual noise where we'll have people demanding a "hide titles" tick box lol
  7. Optimal play and team roles apply whenever you play well, otherwise you wouldn't die so fast in a 1vX on a mobile class - your team would then only lose if the enemy had someone who could fight larger 1vX fights than you. It doesn't matter how much you think you're correct if you're showing footage of yourself straight up dying on top of a point. If you really think your teammates have that much impact that you can only watch them play live and get distracted, then start playing premade/duo only, but I suspect there's other things in there that could improve
  8. I see no zoom-ins of people one-shotting mesmer clones and carrying on with their day, best I can give is 8/10
  9. OP was clearly busy having the most map awarenessโ„ข among all 10 players of that match and coaching his team clearly took such a mental toll that the only course of action for the character itself was dry catching the point on top of AoE fields...there's a reason coaches stay on the bench OP, and there's a reason players leave an uncapped point to snowball teamfights if they know their teammates can't make it ๐Ÿ™‚
  10. One funny part about this thread being necro'd is that the OP from 2021 is probably referring to the very same players who are on top of the leaderboard today, who probably have done the correct military bootcamp as per some other topic in this forum ๐Ÿ™‚
  11. It's a strong sidenoder for sure but I wouldn't say it's mainly because of staff - the new weapon just makes what was already a loaded kit into a full blown bunker/bruiser. I would argue all the kiting potential is what could be looked at because simply nerfing staff itself will just make it another boring sidenoder only weapon (ironically it probably won't stop being used for that anyway due to line breaker, block roar and pull CC), deleting the nice and niche support build with soldier focus and staff skills. It's been known for a while warrior needs some tuning of traitlines (TUNING, it's not so far up that really warrants a nerf), the weapon kits are fine and have very good opportunity/counterplay possibilities.
  12. As far as I know only the guild PvP reward track boost works in Conquest/Stronghold (the all knowing confused reactors probably know it for certain ๐Ÿ™‚), likewise for the anniversary, black lion XP and celebration boosters only mention PvP and WvW reward tracks. Unfortunately this is for the time being an early adopter prize, it will take longer than what other people had taken before due to the way they changed rank gains across the years. I guess this is even why they chose 469 and not like 1000+ where some of the 5+ year regulars are.
  13. "How does this rating system makes sense?" It doesn't ๐Ÿ˜‰ GW2 rates players using GLICKO2 which is meant for chess and other 2-player zero-sum games. This is why you're always pushed to the mean no matter the composition of your team (i.e losing more points than you can win even in 2 matches at plat 1 and above). Note how the best strategy going from the leaderboard is to have as few matches as possible with many gold players clocking in 300+ matches and top 100 players in average not stacking much more than the obligatory decay prevention matches. On top of that the game also wants to stack up mirrored composition matches (i.e you queue as a guardian, there is likely to be a guardian on the other team) which further creates confusion and opens up room for exploiting by queueing as one thing and swapping to its counter if it actually manages to mirror you in the other team. Lastly but not least, the system apparently takes an average of ratings when considering who will go against duoQ and that's why you will also see players with gibberish player names and/or accounts wearing starter armor and sometimes playing in a duo with a top 100 player.
  14. The wall jumping bug has been observed in other bosses, as well as the strange pathing has also been identified in KO CM adds lasting to this day (!). The resistance is a strange one that may have existed before in other unique boss buffs but now surfaced because they tried to replicate a standard boon in "more powerful" form for a boss - similarly, they had a bug in HTCM with Zhaitan's fear due to it being "empowered" with respect to normal player fear and therefore defined differently (and wrongly, lol). All things considered, they will probably do a next batch of fixing at most and leave the fight as is forever, just like HTCM still has Primordus bite bugs depending on when you phase it, still to this day. Anet is also not typically coming out to mention which mechanics are intended or not or even describe the mechanics in general.
  15. I want to be positive about it but you recognize it yourself that wintrading on the DuoQ is an existing issue, so I'd love for Anet to fix that at the same time or before. This would be further motivation to turn cheating up to 11 by the usual suspects (and if they are usual, that means Anet is actually not doing much to investigate it). Though, I would not mind getting a colored or tiered Dame of the Arena title where us casuals can exist in spite of the matchmaking issues. As for the mAT titles, I understand it's not wintraded per se, but I also would like to point out the population of contenders (true contenders, people who play PvP as a team to practice towards it), is perhaps a bit small for it to matter. I don't mean that the title doesn't matter mind you, but having it tiered when so few people will ever get even the baseline title is more counterintuitive than say, tiered Baron titles, where many players may fall to g3 due to not adapting to particular patches or falling short of continual improvement in their PvP tactics. They can also fall due to bad matchmaking, but I agree with you this is besides the point and honest players still deserve goodies even if cheaters exist. Overall I would be very in for this sort of tiering in all kinds of PvP achievements, including the competitive ones, but have reservations about furthering motivating the people who currently try to hoard even the existing duoQ titles and keep them exclusive in bad faith rather than through sheer competitiveness. MATs I agree are much more fair but on the other hand the true contender population is a bit small and we'll just have a single or couple of tiered teams with no one even getting Best of the Best I anyways. Thinking of it, it would also signal to Anet how much they failed to shake things up in sPvP for years and how stale the competition has become.
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