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FaboBabo.3581

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Everything posted by FaboBabo.3581

  1. No you can't - me and many others will Simply keep stuff if anything will get good again soon - in a few years or something.
  2. Yeah Goodbye guys. Cya in a few months maybe
  3. Axe/torch - sword/sword hybrid mirage. Illu/inspi/mirage - sustained damage , healing and mobility - stays meele 99% of Time - only disengages when skills are off CD or you can outkite some skills - example reaper shroud ; Blink away annd wait it out if u cant sword 2 / 4 or axe 3
  4. and you did the math for more than just single target? Say when shattering and hitting more than 1 target (when 1v2 or 1v3 fighting in WvW or Spvp)? Warrior shouts do not scale up according to enemy last time I checked, at least not the healing component. That is not even getting into the issues that this heal is on your main offensive and defensive ability as mirage, your dodge. Warriors shouts heal all allies (up to 5) around you. I can heal my allies for 14000 health sum totl PLUSgive 5 of them all 100+ endurance for more dodges. You do not measure the balance of a rune based upon what it might do in a ZERG fight. There any manner of skills and abilities that see there effects multiplied exponentially in a zerg fight. While I do not participate in many Zerg fights they are NOT dominated by Mesmers nor will they be with this rune. The mesmer might be able to save himself for a period of time but once allies in the zerg fall mesmer will have to run or die. Its not about zerging but outnumbered roaming. Ur warrior vs 1 or 4 is meaningless for the heal Value. Rune of torment vs 1 or 4 is a big difference. Predicated on that Mesmer being able to apply toment stacks at will to 4 different players. Quite frankly if 4 players facing one mesmer are always hit by torment stacks each time that mesmser tries and apply them, they have learn to play issues. If a mesmer is able to apply his full potential of torment stacks to 4 different players at will hE ptobably does not need those heals to beat them. Again the stacks have to be APPLIED. If one of those 4 a DE at range with rifle, a second a ranger at range using a longbow, the third a warrior in close using resistance and the fourth a scourge applying his shades how many torment stacks is that mesmer able to APPLY? Don't base a runes potentcy on 4 peoples standing in a group saying "hit me". A staff Daredevil can use IP and hit 5 guys standing in a group saying hit me too and generate a whole lot of healing if they just stand and take it.Now ; how many houres did u play Mirage with Torment Runes in WvW in the last 24-36 houres?
  5. Will never understand ppl who run the same wep set 2 Times :o
  6. and you did the math for more than just single target? Say when shattering and hitting more than 1 target (when 1v2 or 1v3 fighting in WvW or Spvp)? Warrior shouts do not scale up according to enemy last time I checked, at least not the healing component. That is not even getting into the issues that this heal is on your main offensive and defensive ability as mirage, your dodge. Warriors shouts heal all allies (up to 5) around you. I can heal my allies for 14000 health sum totl PLUSgive 5 of them all 100+ endurance for more dodges. You do not measure the balance of a rune based upon what it might do in a ZERG fight. There any manner of skills and abilities that see there effects multiplied exponentially in a zerg fight. While I do not participate in many Zerg fights they are NOT dominated by Mesmers nor will they be with this rune. The mesmer might be able to save himself for a period of time but once allies in the zerg fall mesmer will have to run or die.Its not about zerging but outnumbered roaming. Ur warrior vs 1 or 4 is meaningless for the heal Value. Rune of torment vs 1 or 4 is a big difference.
  7. It procs on every condition right now lol.wvw abuse
  8. Jeeeeeez , prices are allready pumping and pumping , 10g almost now ...
  9. Thaaaaanks buddy , posted a thread for this in "players help players",Dudes , that's a lot - axe 2 procs 3 times , Axe ambush procs it a lot, Shatters can proc it, new sigil of torment can proc it. Guuuys im in ! WAIT, does this means, it's per Stack???I currently think its per applicationPer stack is broken.
  10. i really like the concept how u got rid of clones - not read everything, but cool ideas so far.I'd miss old F4 and other things related to ur rework , so I'd probabbly change somethings by myself , but the "get rid of illusions"- Part is well done. Im gonna work with it for my own fantasy specs !
  11. A little sorry but i completly dislike this idea. Its too much. Static clones inmediately make meele weapon clones useless. Instead i'd get rid of different types of illusions. They are all clones now. They have mesmers weapon set and swap weapons with mesmer. Constant auto attack for 10-20% damage , reduced condi stacks/time. Same with clone attacks. They mimic Things like axe 2 for less damage and as example only 1 Stack torment. Now lets get to phant skills.Now the mesmer uses the phantasm skill too + all active clones. Example : mesmer does axe 2, 1 clone spawns which does axe 2 once. Mesmer does Another axe 2 and spawns a second clone. Both clones do axe 2. Then the mesmer uses pistol 4 and spawns another clone. However all clones will then use pistol 4 for full damage. U gotta reduce the 3 "phant" damage for sure. ( updated version may not be the same damage as 3 phants now - should be like 2 phants, therefore reduced cooldown) This way you can shatter if you want, because you can resummon clones pretty fast.
  12. Sometimes i go into fractals and open the group there(because i got some bad loading timers, so joining a group could take it's time). For at least 3 times following thing happened to me; Open Lfg, 1 Player joins, The Player kicks me, i get teleported to Lion's Arch, wasting 2 Loading Screens. (Lion's Arch loading screen is a PAIN for me). I always wondered why u can be kicked out of your own party.... makes me sad everytime.
  13. Tbh mirage made me love/hate mesmer. I love sword ambush , mirage cloak , jaunt and elusive mind for example. But i hate those bugs and calling mirage mantle a master trait feels wrong too. I hate that AN starts going on to balancing other classes without Fixing every bug first. I hate that i cant play axe im MY desired gamemodes, cause it Kills me there. Gimme 2 months and ONE decent Patch to clear this, and i will never play something else for sure. Excuse the whining at some points, im just sad (:
  14. Mirage and soulbeast are the most broken ones ( in terms of bugs ) , while as a sad mirage Player i can feel u soulbeasts even more . Ur list is way longer then ours. I dont know any other spec with major bugs. For example scourges are CRYING right now that there new heal skill isnt proccing "on heal skill use" - runes, and well they got the double F1 dmg bug... 100% this is fixxed before mirage or soulbeast are mentioned anywhere.
  15. Woah this would be Sick. Right now cele has a total of ~ 20% more stats then 4 stat armor. Increasing this Would be Really strong for some classes in wvw. Can u Show a Post about this ?
  16. Dont say in wvw in General when scourge is BS in 1v1's.
  17. gotta go deep for this.Yoda, from Star Wars is in fact a very old Asurian Mesmer Master. In reality he isn't using the force , but his illusions are invisible. So There is only one true Mesmer Race;)
  18. Wow i didn't expect this. I played this part yesterday with my Mirage, and while i died the first time after 1 second as he pulled me into his mouth, i immeadiately killed him afterwards EASY. The second fight was barely one minute long and i just bursted him down really quick without getting dmg. Used Sword/pistol + Staff, chaos/duelling/mirrage. cele Trinkets, sinister armor. one or two carrion pieces mixed into.
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