A lot of suggestions are aimed towards narrowing the focus of specific traitlines, or the elementalist in general. While I understand what those suggestions are trying to accomplish, I personally find the versatility and lack of focus of the elementalist the most appealing thing about the profession. The main issue in PvE is, in my opinion, is that the ele's versatility is outclassed by the way raid and fractal meta groups are setup. Sure, the ele can provide a lot of boons, but because the druid and chrono already supply the max stacks of everything, those boons are wasted. When playing with non-meta pugs though, the ele really shines. Whatever boons are lacking can be supplied by the ele, there's snaring, healing or blindness available if required and if you're not stacking max of everything, the added conditions can really help fill the gaps. Skills like Glyph of Storms (Earth), Geyser (with ress buff) and Healing Rain can be quite useful even to full dps builds. The problem however is that in a lot of situations, they're completely useless (bosses with breakbars come to mind). One thing I like in particular about staff ele, is the whole combo field/finisher mechanic. You have that 1 blast finishers that you can use to either heal, or stack might, or give swiftness, or add an aura, but you can only pick one of them. That gives the ele a ton of versatility, but balanced by the fact that you only can get 1 of those effects at a time. The added fun is that when playing with others ,you really have to place your combo's carefully to make the most of them (an extra challenge, but it also adds more potential combo's). The downside is that a lot of combos are effectively useless these days (projectile finisher/ice field/chill stack max comes to mind). Another important thing I'd really like to emphasize is that Weaver and Tempest shouldn't have to be different just by making the first a dps spec and the second a support spec. The playstyle of both specs are vastly different due to how attunement swaps function and that could be their defining difference. So instead of making the spec's traits do a single thing with minor variations, why not make the traits determine if the build is support or dps? Harmonious Conduit vs. Invigorating Torrents is a good example of how the spec could be turned either to support or dps. Let the player decide what kind of Weaver or Tempest they want to play, rather than forcing them to dps or support. tl;dr My changes would focus on decreasing power creep like druid's 10-man might and chrono's all boons stacking to make the ele's versatility more relevant. The ele itself should get trait choices that allow both elite specs to be played as either dps or support, depending on the individual trait choices rather than the trait line as a whole.