I find staff DD not as good as P/P, maybe i'm playing wrong. for P/P its really easy just unload, and things die so fast. staff D/D seem to be dodge, skill 2, etc. this is for open world. Staff DD is about dodge, vault spamming. There is also a blind on skill 4 and blind is op. You can hit for 20K damage 3-4 times in a row, in aoe, and you dodge everything. You can break projectiles with your aa too.And bô is cool.P/P 's usefull skills cost too much. when you said 20k dmg, is this with raid buff or just solo open world? if its latter, i'm not sure how I get that, whats the rotation/skill/trait I should use for that kind of dmg build? I currently use the one from meta.https://metabattle.com/wiki/Build:Daredevil_-_Power_DPS You can switch No Quarter from the crit strike tree for Invigorating Precision in open world of if you struggle to stay alive. It was certainly with a lot of buff that I hit for 20k. You want to have the Bounding Dodger buff in order to hit hard. The rota is very easy : dodge, auto attack/staff skill 2/Fist Flurry, repeat. Check the build for detail. You can carry a bloodlust sigil on your shortbow. And remember to play with an ascended staff over an exotic one because it's a 10% dps increase and you may not need the Assassin Signet, you have enough damage for open world mobs. I usually run shadow refuge or shadowstep but feel free to change