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kuteykathy.8123

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Everything posted by kuteykathy.8123

  1. Btw.: an exploit is the usage of game mechanics in an (by the dev) unintended way. Quite the opposite of what you think it is. That skill is made to pull you off that tower. I doubt this is intended to pull a player off a tower. Devs didnt imagined that this skill would be misused in wvw.As a ranger with my longbow skill n4 I cannot throw a npc guard off of a tower, I remember in beta 2012 I could throw them and then was fixed.All attacks that trespassed walls have been fixed except the DH pull because doesnt trespass literally, but the range is absolutely not justificable, and overpowered.1.) Why do you consider this skill misused? Does your view of a pull skill being "misused in wvw" extend to every other pull skill in the game?2.) No NPC can be pushed or yanked off a ledge, but you are not a NPC. You can freely knock other player off a tower with your longbow 4.3.) What do you mean by attacks that trespass walls? As you mentioned, you were not pulled through the wall but off the wall. 4.) Why do you feel the range is not justifiable and is overpowered? On the contrary, 1200 seems quite standard for active pulls (Thief's Scorpion Wire, Ranger's Iboga pet, Engi's Magnet, etc.)> A Ranger by definition has to have the longest range in the game. A guardian, with heavy armor, tons of blocks and heals, shouldnt have that long range. A base guardian does not have access to that long range pull--only the Dragonhunter specialization. Keep in mind that the Dragonhunter specialization toolkit has elements quite similar to the archetype of Rangers--they gained access to Longbow as a weapon, Traps as utility skills, and a throwable spear. It makes sense for them to have access to range (plus the DH range is still lower than the range available to Rangers).
  2. GW2 is not real life, so I hope you understand that it makes no sense to try to compare the skills and abilities in-game to what exist in real life. What could exist "in real life" is not a good foundation for trying to nerf the range of a skill. When I play my ranger, it certainly makes no sense either that I have a never-ending supply of arrows drawn from thin air that can pierce through multiple people and travel further than a bullet. Magical arrows? I certainly hope they don't implement a limited count/ammo system on our longbows to conform to real life :) For a better tower defense experience, I strongly encourage you to try to have stability before you walk up to the edge of a tower or cliff--otherwise you put yourself at risk of being pulled/pushed to your death. At the very least, scan those below you to determine if any of them pose a risk of pulling you down (thief scorpion wire, DH spear of justice, necro grasping darkness, engineer magnet pull, mesmer, etc.).
  3. I play Power Druid in WvW and enjoy using Smokescale and Wolf :)For underwater, I like the Shark and Reef Drake. Smokescale Provides smoke field for stealth and blindness combosCan stick to target more easily with smoke assaultHas a CC in its attack chainWolf AoE fear as its f3 skillHas a CC in its attack chainShark Has a CC in its attack chainLets me have a shark named Nibbles :) Nice mobility when merged if you're running SoulbeastReef Drake Creates a dome that reflects projectiles --> Useful for defense/escapingArmored Fish Also a nice option for on-demand CC through its f3 skill
  4. You cannot humanly cancel the animation at the last milliseconds, making the other player think that you fully committed to casting the spell. You can easily cancel the animation even without waiting until "the last milliseconds." No macro is needed for this.
  5. If you're looking to roam on a druid, both power and condi are still viable to run (though you'll still certainly feel the nerfs that have been applied in the past). http://gw2skills.net/editor/?POjAMZlFwwYdMPGKO2Ptt6SWRaA-zRhYBh78JigtoAEDCrUaLByMEioA6NCscWqyMC-eThis is the power longbow/staff build I run -- longbow for damage, staff as a utility weapon. Just some notes about it: Very squishy but has decent survivability through kiting and weaving stealth. Feel free to change up the stats to your liking.3 stunbreaks on the bar since we lack stability :tongue: Decent condi cleanse--particularly useful with the popularity of condi right now in WvW. Most importantly, it's a lot of fun!The majority of my WvW playtime is still logged on my druid, so don't lose hope on druid :) I've also made some quick videos of the build in action if you're keen to view how it plays: If you're looking for a condi build, Paper Roll has some thorough explanations on his channel: https://www.youtube.com/channel/UCS3kkLvqJICIc5DkMtieV8g
  6. Such a mood :lol: :yum: Haha, my face when anet removed fall damage reduction traits --> :trollface:
  7. This reply accurately sums up my experience quite well too :smile: I don't play in open world PvE much anymore, but I still find myself returning to HoT maps periodically to learn a new profession better
  8. Thanks! :grin: :tongue: Haha, part of the desert BL initiation! Thanks very much! :lol:
  9. Hey all! Do you know your Newton's Laws of WvW? :wink: Take your seats or get sent to Gravity's office!:lol: Silly fun video that I hope you enjoy!
  10. Agreed with all the previous posters and the ideas presented. :( RIP old choking gas...
  11. Thanks very much! Glad to spread around laughs :grin: Yes :tongue: that one could have dropped into the water to access his underwater skills. Most people seem to hope for the best that the gliding will save them--which makes these moments possible!
  12. Haha happy to hear :lol: ! The process to make 'em is always fun :tongue:
  13. Hey all! Sharing some more fall damage shenanigans :) Hope you enjoy! <3
  14. Chase away balance patch scaries with a good laugh :) Hope you enjoy!
  15. Nice video. Liked your knockbacks on the rev off the cliff :) I couldn't help but notice you're very squishy though. You should probably get a bit of armor in your build so you're not at risk of dying to burst builds. Perhaps some commanders stats? Haha, thank you! For this druid, I get a kick out of the squishiness and high risk :tongue:I do have a soulbeast build I run as well that's far more durable than this druid. Depends on the mood I'm in! :lol:
  16. Just getting back into the swing of things after a nice long vacation <3 Hope you enjoy! :)
  17. Happy to! I've left the elite slot blank since it's fairly flexible.Link: http://gw2skills.net/editor/?POjAMZjFYYWn5hj9TbrukVkG-zVhYBh78JigtoAEDCrUaLByMEioA6NCscWqyMC-w Started running druid in WvW and ive received sooooooo much salt (streamed some of it). Its hilariously sad. Used to main staff/lb so this brought back memories. Still hard to catch me unless you have epic mobility, the jukes I can do and very very few ppl expect a DPS Druid. Mind you my DPS is good (not great), I can typically outlast in a fight (stalemated a lot of times). 2v1'd a ranger and soulbeast and 3v1'd those two plus a berzerker (received salt after these fights) Thank you for making me realize how entertaining running my Druid can be. ps. juked out and outran 12 people at NC that was t3, turned around and cleared the camp and capped it before they came back to the circle.Haha, happy to hear that the video encouraged a returning druid to WvW! Sounds like you're having a blast, and congrats on your NC flip! :lol:
  18. That opening launch was unexpected and beautiful :lol:
  19. Happy to! I've left the elite slot blank since it's fairly flexible.Link: http://gw2skills.net/editor/?POjAMZjFYYWn5hj9TbrukVkG-zVhYBh78JigtoAEDCrUaLByMEioA6NCscWqyMC-w
  20. I'd say the latter is worse :lol: Maybe next time he'll try and just fight instead of unsuccessfully flee
  21. I love seeing these kinds of threads <3 Really nice showcase of the community spirit in this game. Thank you for what you do!
  22. Thanks very much! Agreed with the idea about druid's daze and the comment on smokescale passive KD. I think druid overall could use a bit of rework, but it'll probably be lower priority since they introduced other changes in the past patches :pensive:
  23. I agre with you Celestial Shadow and Druidic Clarity are the traits which keep the druid alive, but is ancient seeds the one which secure the kill.Without that trait and just relaying in entangle to immob the targets you could not land any of the big damage package, and druid would fold into the total irrelevancy. Just saying, the only reason a condi or power druid may work depends only in that trait. We'll just have to agree to disagree :) To say a single trait is the only reason a condi or power druid may work is just too broad a claim.
  24. Glad to hear you're going to try Druid again! That's what I'd love to see--more druids again :) You're right that a glass cannon will die pretty quickly if the first burst is survived. I find that the CC, stealth combos and staff 3 are really useful, though it's really difficult to do anything if it's like a spellbreaker all stanced up with reveal / tethers :tongue: Actually the only trait that make druid (condi and power) to work is the extremely passive Ancient Seeds. Remove that trait and you wont be able to secure any kill. IMO that trait should be removed and that effect to be push into staff#4 and the spirit elite active. While reworking the druid in its entirety of course. Immobs procs in passive traits are very unfair, any class with low access to immob removal are free bags.I like the idea of Ancient Seeds being a proc I can rely on, such as with the staff idea or even if it was a trait that only proc'd on my weapon CCs. Excluding the first CC casted in a fight which always procs, it's annoying when one expects the roots to pop and then realizes it's still on cooldown from a pet's earlier interaction :( While Ancient Seeds is very good though, I wouldn't consider it the make-or-break factor in a fight with how quickly it can be broken out of or ignored. Druidic Clarity and Celestial Shadow are both much more useful to keeping the druid alive to secure the fight.
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