I know the way the current rating system works is that the amount of points you gain/lose are relative to the average rating of the game.So lets say my rating is 1500 and my friends rating is 1400. If we are duo queued we should expected the average rating of the game to be 1450 and if we win: I will get "x" amount of pointsHe will get more than "x" amount of pointsThis is because he is below the average rating of the game and I am above the average rating of the game hence if we win, he will get more points and I will get less.I think this system is currently fine where it stands.Almost every other ranked competitive game gives you a strict +/- points depending on whether you win or lose. To put things into perspective: lets look at two games: Dota 2OverwatchDota 2 generally gives you +/- 25 points for every game whether you win or lose. There are no exceptions to this rule and this causes people to do everything they can to win. Supports will sacrifice themselves to ensure that their carries don't die and as a result this promotes a promising team dynamic. If supports were to lose more points if they died more... this would just break the entire matchmaking system and way the game functions. Overwatch, back in the earlier seasons when I played it, gave you +/- points based on your performance in the game. While this sounds good in theory, supports were ALWAYS lower rating than their dps counterparts. A support will be focused on healing and hence have piss poor damage compared to their dps counterparts. This caused dps players to gain about 25 points per win, whereas support players would only gain about 15 points per win. This system made absolutely no sense and would decentivize support players to play support. This was one out of many reasons why you would generally have 6 dps players on your team rather than the optimal 2 tank, 2 dps, and 2 support setup.