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Kaozkrayken.9570

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Everything posted by Kaozkrayken.9570

  1. Seeing mixed responses that are outdated/several years old. I know the season ends on Monday July 24th but does that mean it ends right when it hits Monday July 24th (i.e. Sunday evening/Monday morning)? or at reset on Monday July 24th(i.e. Monday evening/Tuesday Morning)? Asking as trying to space my decay games out to keep my spot on the leaderboard.
  2. Completed it yesterday... Liadri was the first time I actually raged while playing GW2.I haven't slammed my keyboard in over three years but whatdya know that black ball did it for me. Also, it probably didn't help that I only have 20 FPS in that arena...
  3. I know the way the current rating system works is that the amount of points you gain/lose are relative to the average rating of the game.So lets say my rating is 1500 and my friends rating is 1400. If we are duo queued we should expected the average rating of the game to be 1450 and if we win: I will get "x" amount of pointsHe will get more than "x" amount of pointsThis is because he is below the average rating of the game and I am above the average rating of the game hence if we win, he will get more points and I will get less.I think this system is currently fine where it stands.Almost every other ranked competitive game gives you a strict +/- points depending on whether you win or lose. To put things into perspective: lets look at two games: Dota 2OverwatchDota 2 generally gives you +/- 25 points for every game whether you win or lose. There are no exceptions to this rule and this causes people to do everything they can to win. Supports will sacrifice themselves to ensure that their carries don't die and as a result this promotes a promising team dynamic. If supports were to lose more points if they died more... this would just break the entire matchmaking system and way the game functions. Overwatch, back in the earlier seasons when I played it, gave you +/- points based on your performance in the game. While this sounds good in theory, supports were ALWAYS lower rating than their dps counterparts. A support will be focused on healing and hence have piss poor damage compared to their dps counterparts. This caused dps players to gain about 25 points per win, whereas support players would only gain about 15 points per win. This system made absolutely no sense and would decentivize support players to play support. This was one out of many reasons why you would generally have 6 dps players on your team rather than the optimal 2 tank, 2 dps, and 2 support setup.
  4. As a player who has 1,200 hours in GW2 and 2,500 hours in Dota 2 - I approve of this message. One thing to note is the difficulty with trait reworking in GW2.PVP, PVE, and WVW are standardized among all classes so if you rework traits in PVP -> you are also reworking traits in PVE and WVW. I think that's the main reason why ANET is lazy. PVE is working fine right now so they don't want to bother changing anything trait or class related hence the lack of diversity in PVP and WVW.
  5. Renegade (Revenant). I don't know the build the guy was running but I was playing a ranked game the other day (I'm Plat 1) and the guy was unkillable 1v2 even with coordinated bursts at the Plat 1 level.Granted we won that game because we just left him alone and killed his entire team - then rotated 3 people back to kill him.But still, it took us about 15 seconds to kill him 3v1. I'm not sure if there's a build online for it but I would experiment with renegade if not.
  6. The only valid point I see here is mirage immob being too long. Other than that, sounds like you just need to learn how to play against mirage. As for condi thief, lol.
  7. Sounds like you like bursty rotating classes. Fresh Air Sceptre Weaver is most likely your best bet
  8. The game is dying because ArenaNet is not adapting. They want to keep everything the way it is because it's worked in the past and they will pay for it in one or two years time. By then, this game will be dead. I do agree with what you're saying about 5 man queues and I think it would be healthy for the pvp community. It would bring back pvp guilds because people would be looking for 4 other people to queue with making the population a bit more livelier. However, I don't think it's enough to keep the game alive. They need to stop clinging on to "what is" and start focusing on "what can be" if they want to be a successful company in the future.
  9. The class got moderately buffed... If you were struggling against fire weaver before, you needed to adapt your playstyle or build. The class was mediocre at best and really only served as a dueler. I think the biggest change to weaver is that fire weaver will be able to beat holo 1v1 making the class viable. Other than that, fire weaver sucks against scrappers, scourges, and is not great against mirages and firebrands - classes that will most likely dominate the meta
  10. It goes both ways though... I'm sure when you were on your 10 game win streak the enemy team may have had one plat and four silvers. Although I do agree that the pvp population base is very low and causing games to be a mess right now. This scenario shouldn't happen at all to begin with.
  11. Just an event idea I had that I thought would be pretty fun. Four total utility skills would make for some fun pvp madness.
  12. This was really helpful. I decided to play 25 games on both classes and couldn't agree with you more. Holo just felt superior in every way. My main reason for dropping weaver is I felt that it wasn't strong enough in teamfights. It was an amazing dueler - like I could outduel pretty much any class (except necros.... not sure if my class is supposed to beat it) but my biggest issue was that my team was consistently getting wiped in teamfights and I wasn't able to offer any help.I adjusted my playstyle and played far/home to focus more on dueling rather than teamfights but many times that wasn't enough. I wasn't able to kill bunker classes fast enough and it felt like I was playing on handicap because I would have to do so many extra movements just to pick a good fight. Don't get me wrong, I do think that weaver can be viable and am winning like 50% of my games with it - but it just feel like I'd win more games if I picked another class. I'm still not that good of a player so learning all these classes has been really helpful.
  13. I'm switching from weaver to Holosmith because I feel that weaver isn't strong enough. I'm sure if I played a Holo or Revenant I would finally be able to hit plat. So for those of you who play both and have gotten out of gold: which would you recommend? (Also I noticed there's 4 legitimate holosmith builds on metabattle so if you could clarify which type of Holosmith you recommend that would be appreciated)
  14. Ah! I was in EVA this whole time and didn't realize they also ran VB. I just joined their discord and messaged one of their leaders about it. Thanks!
  15. Are there any players or guilds that still host the verdant brink nightfall meta?If so, can you please add me :) I've been trying to get the Bladed chestpiece for three weeks now but whenever I check the lfg nothing is there.The PvP reward track has been taking way too long as you need 160 pvp levels. (Help a player who loves his fashion wars :))
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