Jump to content
  • Sign Up


  • Content Count

  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. The best thing they could have done was update the in story models to the mk III, introduce a new mk III tonic and kept the old tonic as it is.
  2. Hmmm if only there was a weapon that necro had, that has had healing attached to it since day 1, and could share that healing with allies, using a blood magic trait.... hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
  3. Ohh, I read it as 15% crit damage whilst in shroud. I wish they worded it better, like "This trait now grants you +10% crit chance and +15% crit damage, instead of the previous effects."
  4. It's happening guys and gals!
  5. In addition to the Endless Mutineer combat tonic, the Dragonvoid combat tonic is also bugged. Other players can see your animations whilst moving, but you cannot. I've changed my graphical settings (at the behest of my friend) but that didn't fix it. For endgame rewards, this isn't acceptable for them to be bugged for so long.
  6. The patch and the previous wvw one were aimed almost entirely at the current zerg meta comp. In the previous, supports got hit (FB and Scrapper - both mainstays of a comp). This patch, the dps (Rev, Necro, Guardian) all hit by the nerf bat. Ele is less of a staple, but playing staff Catalyst whilst defending inner SMC was hilarious, dropping double meteor showers on rams and just watching the dps meter shoot to the sky.
  7. Currently a few attack animations do not work when moving with this tonic.
  8. I guess its personal preference but I love Blood Bank and would lament its loss. Maybe if they remade Vampiric Rituals into something that didn't resemble a stitched together Frankenstein of a trait, I would be more open to it though. Something like, it grants each well a different buff, similar to Mesmer's Blurred Inscriptions.
  9. Once again I'm questioning why anet decided to give us another one handed condi ranged weapon when we currently lack a condi melee weapon and are the only profession unable to use a one handed sword. Is this just another subversion of expectations, when it comes to what weapon an elite spec should get (like hammer on catalyst), or am I am wrong in thinking this?
  10. No one expects you to sand swell into a group, drop Ghastly Breach, then port out again.
  11. Bingo! I don't want minions to change. Currently they are a great 'solo/make any pve content easy' mechanic, on a profession that already has it easy in open world pve. My personal favourite is using them to solo most of the HoT hero points, if I'm ever in need of quick currency/loot.
  12. Utilities in shroud should have been there, beta day 1, for Harbinger. I understand Death/Reaper shroud not allowing them (despite numerous people wanting them), but Harbinger doesn't give you a second health bar or anything. It's not like it can't be allowed mechanically either. Holosmith has a similar setup and can use their utilities whilst in photonforge.
  13. Eh. I'd rather it be a purely power support spec. Something akin to Herald. We already have Scourge for our Condi + support and Reaper for our pure power. I'm not against buffing reaper though.
  14. I like the changes they made to elixirs, allowing you to throw them and deal damage to enemies and consume blight for bonuses. However the bonuses currently are as boring as the previous incarnation of elixirs. Doubling the condition duration/damage, for every elixir, is very dull. I'd like to see a specific bonus for each elixir
  15. Please remove the Gunblade scabbard. It is visually unappealing and doesn't even fit properly at the moment.
  • Create New...