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Lahmia.2193

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Everything posted by Lahmia.2193

  1. Delete Deaths Embrace. Replace with Awaken the Pain. Create new trait that is our go-to power dps trait, or revert Signets of Suffering so it grants increased signet effects all the time, and whilst in shroud.
  2. At a guess, I'd say because its too easy to play. I mainly play it for Pve now (strikes/fractals), as I too don't enjoy piano rotations. But I'd be lying to myself if I didn't say it was by far the easiest class to play currently. The effort you put in is minimal for some very decent (but not top tier) damage. And that rubs other classes the wrong way (especially Eles).
  3. Yeah true, I was just looking at the human racial elite Reaper of Grenth, and was inspired. While I do prefer your idea of a unique debuff, Anet's recent stance shows they're trying to cut back on unique effects that professions have, rather than increase them.
  4. Like many others, I've wanted an elite well for years now. A proper power elite, that can replace the excuse that is Flesh Golem. But as it is unlikely that anet would add all the missing elites/heals, why not just make our Reaper exclusive elite into it instead? Lower the cooldown and add a pulsing aoe, that follows the the caster after initial damage and deals damage and chill.
  5. I'd rather they just remove the 2nd healthbar in pve only, then we can get down to some nice dps buffs. Harbinger was the way to go from the start.
  6. Pack up, guys and gals. We've reached peak GW2 with the Maid outfit. It's all downhill from here.
  7. So... like every other kind of well then?
  8. The madmen actually did it. 10 years of waiting and we finally have a greataxe weapon skin (that isn't a toy).
  9. Well they did exactly what I wanted for staff, so I'm happy about that. Grave digger levels of damage of Reapers mark yay! Shame the offhands still suck. Old focus 4, despite being totally unreliable, was far far superior to the current focus 4.
  10. The best thing they could have done was update the in story models to the mk III, introduce a new mk III tonic and kept the old tonic as it is.
  11. Hmmm if only there was a weapon that necro had, that has had healing attached to it since day 1, and could share that healing with allies, using a blood magic trait.... hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
  12. Ohh, I read it as 15% crit damage whilst in shroud. I wish they worded it better, like "This trait now grants you +10% crit chance and +15% crit damage, instead of the previous effects."
  13. It's happening guys and gals!
  14. In addition to the Endless Mutineer combat tonic, the Dragonvoid combat tonic is also bugged. Other players can see your animations whilst moving, but you cannot. I've changed my graphical settings (at the behest of my friend) but that didn't fix it. For endgame rewards, this isn't acceptable for them to be bugged for so long.
  15. The patch and the previous wvw one were aimed almost entirely at the current zerg meta comp. In the previous, supports got hit (FB and Scrapper - both mainstays of a comp). This patch, the dps (Rev, Necro, Guardian) all hit by the nerf bat. Ele is less of a staple, but playing staff Catalyst whilst defending inner SMC was hilarious, dropping double meteor showers on rams and just watching the dps meter shoot to the sky.
  16. Currently a few attack animations do not work when moving with this tonic.
  17. I guess its personal preference but I love Blood Bank and would lament its loss. Maybe if they remade Vampiric Rituals into something that didn't resemble a stitched together Frankenstein of a trait, I would be more open to it though. Something like, it grants each well a different buff, similar to Mesmer's Blurred Inscriptions.
  18. Once again I'm questioning why anet decided to give us another one handed condi ranged weapon when we currently lack a condi melee weapon and are the only profession unable to use a one handed sword. Is this just another subversion of expectations, when it comes to what weapon an elite spec should get (like hammer on catalyst), or am I am wrong in thinking this?
  19. No one expects you to sand swell into a group, drop Ghastly Breach, then port out again.
  20. Bingo! I don't want minions to change. Currently they are a great 'solo/make any pve content easy' mechanic, on a profession that already has it easy in open world pve. My personal favourite is using them to solo most of the HoT hero points, if I'm ever in need of quick currency/loot.
  21. Utilities in shroud should have been there, beta day 1, for Harbinger. I understand Death/Reaper shroud not allowing them (despite numerous people wanting them), but Harbinger doesn't give you a second health bar or anything. It's not like it can't be allowed mechanically either. Holosmith has a similar setup and can use their utilities whilst in photonforge.
  22. Eh. I'd rather it be a purely power support spec. Something akin to Herald. We already have Scourge for our Condi + support and Reaper for our pure power. I'm not against buffing reaper though.
  23. I like the changes they made to elixirs, allowing you to throw them and deal damage to enemies and consume blight for bonuses. However the bonuses currently are as boring as the previous incarnation of elixirs. Doubling the condition duration/damage, for every elixir, is very dull. I'd like to see a specific bonus for each elixir
  24. Please remove the Gunblade scabbard. It is visually unappealing and doesn't even fit properly at the moment.
  25. In short, we already have a ranged condi weapon. If elite specs are meant to fill in the gaps of playstyle, then one of the weapons necro currently lacks is a melee condi weapon. We're also the only class unable to use sword and (I cannot stress this enough) from an aesthetic point of view, swords look amazing. Definitely some of the nicest skins in game.
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