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T G.7496

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  1. This is a game. The problem with playing against a thief, is that it is fun for exactly one player. It is fundamentally bad game design.
  2. Well, they just removed one of the few things keeping this forum alive.
  3. You just have to accept that the world is full of exploitative thieves, negligence and apathy, and that humanity is doomed. Let it go.
  4. People can see if you don't release. They know you can see them. If they know you're spying, are you a spy? Also, it's a game. Games are meant to be fun. Looking at a black screen, or whatever, ain't fun. Deciding not to respawn because you want to watch part or all of the remainder of a fight can be fun. Also, you can still target call. That can be fun, too. Nothing is unfair when it's available to both sides.
  5. Ah, breaker one-nine, this here's the Rubber Duck, You gotta copy on me, Pig Pen, c'mon? Ah, yeah, 10-4, Pig Pen, fer sure, fer sure. By golly, it's clean clear to Flag Town, c'mon. Yeah, that's a big 10-4 there, Pig Pen, Yeah, we definitely got the front door, good buddy, Mercy sake's alive, looks like we got us a convoy.
  6. Does anybody really, seriously care about points or where they come from. At all. I cannot remember a time when I was in a squad of any size or composition when there was a conversation, and a decision was made, about what to do next based on points. I literally have no idea, one moment to the next, whether what I'm doing is costing or gaining points for my team. I simply don't care. My decisions are based only on what might be most fun. Am I unusual?
  7. It's a lot more common than perhaps you or I would have thought.
  8. The landfill that was WSR at the end is not on MoL. You are conflating the misery of playing against the chimpanzee's tea party, with what is simply very poor Team-making by Anet resulting in an apparently over-stacked MoL relative to it's competitors so far.
  9. Make a family guild. Invite your family to join it. Encourage them to select it as their WvW guild. Wait till next relink. Done.
  10. For most people, the requirement to make a choice is painful. Because it implies a sacrifice of some kind. And, because you also have to face the consequences of your own decision, it becomes harder to place the blame for disatisfaction elsewhere. Over several weeks I narrowed my WR choices down to two, and made a final decision only in the last couple of days before the cut-off. It wasn't easy. But two things occur to me. Because I made a choice, I'm more invested. It remains entirely open to me to reverse my decision. I just have to wait a bit. Some people, it seems, just let this happen to them. They refused to make a choice. Which is a choice in itself, I suppose, and actually one which superficially makes it easier to blame everyone and everything else for whatever comes. But whose fault is it, really? And some people, it seems, characterise what has happened as the end of the world, and not simply the end of servers. Sometimes these are the same people. I don't know if WR is better or worse. For me, so far, it has been both. I'm in the late stages of my relationship with this game anyway, I think. But at least I took some positive action in determining the shape of my future. I'd recommend it.
  11. They need to develop much, much better ways of analysing and utilising the data - that they must have available now - in the composition of Teams. But, we have to accept that however much better they might get at this, week-1 of a relink is always going to be a bit of a shitshow. It's kinda unavoidable. They then might consider adopting a Swiss Tournament approach, going in to week-2, in an attempt to accelerate the speed at which Teams might find more evenly balanced MUs. They might also consider reducing the membership limit of guilds which can be selected as a WvW guild. But this last item is gonna break eggs and lead to confusion all over the place at this point. I still think they should do it, though.
  12. Understood. For what it's worth, after all of our to and fro, I've stated elsewhere (earlier in this thread I think) that I believe 500 is too large for a WvW guild entity.
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