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Rezzet.3614's Achievements
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Static shock (AED toolbelt) scrapper after next patch O_o
Rezzet.3614 replied to Stalima.5490's topic in Engineer
curious as to what kind of Healer Berserk build you're running though where you consider Static shock can aoe support a group while benefitting from Static discharge's 100% crit damage bonus enough to make that once every 17s cd charge a threat -
Static shock (AED toolbelt) scrapper after next patch O_o
Rezzet.3614 replied to Stalima.5490's topic in Engineer
basically you're attributing Toolbelt in general traitlines to one ability as if it were some crazy exception, cut your list to showthe stuff that basically exclusively triggers from the use of Static Shock the parts missed: Static Shock damage is reduced by 99% in PvP Medical response does not grant regeneration Automated Response has 120s cd Lock on has 25s CD not so scary all of a sudden eh? -
yeah i run a different holo build mainly or one of other 5 alternative builds , problem with the build shown on video is that it 100% relies on stacking on blob , dont always have that luxury and sometimes enemy blob is ultra coordinated and composed of nothing but aoe range cc/boonstrip/corrupt spammers and by the time your blob makes contact its already 60% smaller
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Mortar 1 is an AoE, it just doesn't pulse a field, so i dont see your point we need ranged "Non projectile" AoE for WvW , hence why i mentioned they could just make mortar shots be unblockable/ not count as projectile like Wells such as the shortbow at this point i'd be tempted to take HoT Launch scrapper's Well gyros or hell the Beta Mine Kit we're so lacking in options
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and thus a Meme was born : "Purity of Purpose"
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im all ears as to what i am missing about engineer that would allow me to contribute in any form to group combats in WvWvW that isnt run Bunker i dont have legendary armor so i cant just change roles on the go lets break it down: our current Offensive non projectile Ranged Aoe: Pistol 5 , Mortar toolbelt, Holo Beam, Mecha Beam, Scrapper Function Gyro and Hammer can only have have 2 of these at once all with lenghty cooldowns Supportive non projectile ranged AoE: Toss Elixirs except Elite elixir ; Throw Mine Comprehensive List of Engineer Boonstrip: 1. Throw Mine - got Purity of Purposed from 3 Boon strip to 1 and had a 99.99% damage reduction feels like DPS engi role is to pre build heat with Photonic blasting modules and play peek-a-Boo with Holo Beam then scamper off with rocket boots and hide rinse and repeat as non boon spam bunker i guess we could kamikaze dive with rifle 5 now that it evades then aoe pull>holo 5 slam then pop elixir S and rocket boots outta there if you somehow survive a round of CC spam its not that im an idiot that does not know the Engineer profession , im just tired of being forced into a boring Meta box or a different profession as a whole hell i was one of the idiots that ran a turret army with deployable mortar elite with an engineer guild after launch for the lols
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i see your reasoning, however it is flawed , because for your reasoning to work there would have to be Actual Balance in the game to justify weak siege in favor of blob fights currently player numbers does not matter so much as to What the composition of professions is; an 80 man zerg of thieves is gonna get Steamrolled by a group of 20 players spamming Aoe Boons+pulls+CCs+ nonstop projectile hate some professions are flat out useless in large combat due to permanent projectile hate and them being stuck with nothing but projectiles and single target skills poison having lower cooldown instead of a minute long one means that with 5+ ACs even if enemy spams heals and cleanses some pressure would get through to them specially combined with a boon rip , it would at least bait cleanses and heals that the zerg would have liked to save for group clash or force them out of stacking in one spot wich would allow for picking off of slower players , so it would be a Huge deal , dont necesarily need siege to down enemies , just to apply pressure and break them and discourage groups
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simple solution would be rebalancing Siege , my biggest gripe with boonball meta is how boonballs can facetank 40 pieces of Siege at once, ontop of enemy attacks and still come out ontop if the enemy blob isnt as large or as coordinated , maybe make Ac's 5 skill pulse boon strip , lower 4's poison shot strike damage and reduce its cooldown so it can deny heal spam to a degree , simple solution right there
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or make the mortar kit 1 count a non projectiles so we got a counter to boonball stacking by bypassing the infinite field/shield bubble spam i'd like to have more than Throw Mine and Glue Shot as option vs Boonball meta or make it so Throw mine Strips 5 boons on up to 10 targets at least , currently its functionally useless . tired of being forced out of my favorite profession because of poor gameplay design
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in a way thats kinda why Boonball is meta and Toxic as hell its all about who keeps more stability vs AoE CC pulls up its not exclusive to engineer , all professions can pull a similar build with Berserk gear if they just replace moa with Daze its kind of why everyone hates thief/mesmer/willbender 1 v 1 /skirmishes because they can do so and vanish to safety
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decided to try this combo in wvw and it had like a 98% failure rate , the only way this combo works is if you catch a player; Alone with 0 awareness, 0 stunbreaks , 0 stability running glass cannon , then theres the fact you have to build your entire kit around it , wich means you're useless during real combat , also you have to run glass cannon yourself the player on video's combo required triggering 4 utility skills , Quickness Elixir>Pull>Moa>Stun>nuke , wich means he's a sitting duck whenever his pull fails moa can be countered with reflect/anti projectile/block so basically this ability only works against specific professions in specific conditions i already found like 4 alternative ways to do a transform moa stunlock+nuke combo with out the pull , with even 50%+ more damage (even then its still too darn unreliable and niche to bother)
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its not too different from long daze insta nuke builds the engineer is practically useless in any real combat , because for this insta nuke build to work they rely on Quickness to be able to land the stun after the pull pretty sure you can stun break mid pull as well cheese sucks but hey if we got rid of it all we'd have to ditch the thief and mesmer professions as a whole thanks to the stealth mechanic in this case its Swiss cuz its full of holes , its a one trick pony
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i think my proposed suggestions in some other threads would make it viable chain reaction inverted , instead of manual trigger make it a ground targeted skill and have the aoes trigger/extend reactions as you over lap them onto each other , this tackles both combat speed and the weak base damage output of sb as the extending of chain adds both effect duration and chain effects as you mix more aoe and would allow for boonstrip/booncorrupt to be added as the final chain pulse reaction if you do a full combo of all 2-5 skills thing was so bad it made me quit the game right as i was started crafting legendary gear lmao