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Crackmonster.2790

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  1. Its extremely powerful and straightforward to play. I still havent died since i started playing this a few days ago. PPL dying left and right in metas and im standing on full health facerolling. In celestial gear with bloodlust stacks in swap weapon - can stack 25 might in like 5 seconds or something using sigil of strength just by doing dps rotation. Im just deleting things, theres no way i can find any weakness on this besides maybe it has a lot of close range oriented skills and i can only imagine mesmer to be better than this on certain extremely tough fights because can hide behind infinite illusion tanks. Sure there might be some builds who can do more dps, but it can do far more than enough. Im chunking down bosses and champs on my own if others dont arrive fast. I like to do the sandswept dark storm meta those 3 elemental champions at one time to test how build performs in annoying situation. On this one literally the first time i tested the build and i had never engineered before i was able to facetank all of them, with an occional moving in circles around them if i had taken too many sustained of those nasty throws they make if you stand still. If i die on this its because i ignore all tactics like a braindead.
  2. These dyes will forever hurt my soul. As someones whos very much into building the best looks for my characters. I only have 6 years on my account, and 2 of the dyes are simply the BEST of their kind. I have to wait 4 years more to get both, in 2028 😕 Its the biggest sucks ever. One of the great great things in gw2 is that they generally dont lock items away from being achieved like cash shop things rotate back over time. Its amazing because it literally makes me leave games if i cant farm the cool stuff and can only stare at others who have it. This feels different. Now it can be achieved but not with effort but with literal years of waiting. its the big sucks. BIG sucks.
  3. I think scrapper is insane. So i recently had a solid break and came back to find some good OP builds to faceroll on with fair dps in cele and tanky without too complicated playstyle. Well ofc i always have my mirage to faceroll stuff with illusions and thats surely as op as ever mechanically. But i wanted try something else. First i went for reaper full cele steup, ppl seemed to be going nuts about how op it is. Well, it really isn't that OP certainly not that tanky as everyone thinks it is. It's hp bar can go up and down like a yoyo even with 30k+ hp in cele and if youre facetanking hard stuff it will come under too much pressure and you need be more active to avoid taking that much dmg or you cant outsustain in. So i tried scrapper for the first time and just building the theorycraft on gw2skills i knew this was gonna be nasty as kitten. During the craft ive decided to trade a couple of dmg increasing traits for defensive ones, it would prob be possible to get 25% more dmg by not doing so but survival is king really in the OP solo builds, you dont need to try to instant delete everything. It's all about killing comfortably and safely that will allow you to take on the biggest challenges more than dropping lots of survival to pump dps more will. The combination of amazing active heals, amazing passive heals, tons of barriers, stunbreaks, evade frames, block durations, several sources of stability and superspeed is insane. I really doubt there are many setups that can have as much sustain as scrapper if you actually use your brain and take the right traits instead of some 5-10% dmg increase that u MUST HAVE. If it would also be able to have permanent protection it would just be way over the top imo. It still can get like 9/25 uptime on protection in cele without trying too hard and almost full uptime if you trait for it instead of rapid regeneration but rapid regen is NUTS. Those barriers in combinations with absolutely insane heals over time are like a perfect combo and so strong . The heal skill is really strong it heals like 10k on a 20sec cd thats 500/sec and then the passive heal ticks in at 800/s. Then lets say youre doing 10k dps (you can go higher) thats 500barrier/s, per target. You also have water fields, you can even put more healing from mortar. 2k sustain per second is prob a good estimation. And you also have blinding fields on short cd, up to 2 if needed. You could also bulwark gyro for more barrier. Depending on your build you can have melee weapon + grenades for mid range and even mortar for long range + superspeed and can just kite around even more if the pressure on you is too high. If you find it to be weak to survive and faceroll with all of that then i really think you got problems lol. I honestly feel like im cheating its so easy hahah.
  4. Ohh must have been gone for mesmer too long! For illusions yea i really wanted illusions especially with rage can get full or nearly full self quickness uptime. However, when testing it out it seemed be less effective than domination so sad as i was i have just accepted that it seems better. I really like illusions 😕 You said the naughty word chronoplasma word, urrgghh i hate that 😄 With chronoplasma now chronomancer is a class i have no interest in playing it completely ruinsn the feeling for me and its just so annoying to have. It's why i've rarely ever touched chrono i cannot stand that functionality theres so much garbage about it how it can break if targets die, how it turns power into slow ramp dps bla bla bla. Instead i go alacrity 50% giving me more healing and much lower cd's on defensives etc. And now also with chronoplasma you now have to go kitten mode on shatters and tryhard to push some alacrity etc etc. It makes this relaxing straightforward build into a terrible build to play.
  5. For the longest time ive been staying away from my mesmer after they continually butchered it. Well i've tried pretty much everything else since and what i didnt yet try were power celestial builds coz i had in my head it was only making sense for condi or hybrid. So when i tried out celestial chrono i was surely surprised to find its an excellent build for open world solo play, and it also provides a lot of support for a group making this hands down one of the best and most relaxed builds with straightforward tools ive played in a while. It is both strong in terms of personal damage, safety and group support. Now if youre mr meta gotta pump the maxest dps, and run with fully optimized boons from other players all the time and using glass cannon gears where you cannot make mistakes - then look elsewhere, this build is all about having a very strong solo open world build that makes a great safe playstyle and is simply satisfying without being overcomplicated, too hard or stressful. Celestial alac chrono delivers here. It should be said of course that being a celestial build this is not a super high dps build, but it does have good dps for a tanky build alongside good trailblazer builds and the like - in other words its not one of those terrible tanky builds that cant kill anything - damage is good among tanky builds. Let me start with the build: GW2Skills - Celestial Alarcrity Chronos The offset weapons here are scepter/focus, but that set is very open to making whatever changes you want. Most of the time i run Greatsword there for tagging, but you can run sword in mainhand and/or shield in the offhand as well depending on what you need. Scepter/shield gives you so many blocks + stun + illusion summons for example if want to survive. Also sigil of rage can be changed for something else, i like it to quick kill packs. Similarly, the domination traits can be swapped for other lines should you need that, but i prefer the damage it provides for solo play. This build is made to facetank content without too much brain use, but there is a point with the hardest bosses/legendaries you might find where you cant fully facetank - in those rare scenarios i swap to staff mesmer since it's one of the very very top solos for impossible content. Things that make this build great: Group: Alacrity or Quickness 100% Group Uptime (trait choice) - using 3 wells only(does not require shield or continuum split to achieve it) Fury group uptime 100% Pulse Aegis for 3 seconds every 20 seconds Two Abilities that can pull enemies together Very decent bonus group heal equating to 560 healing per second from just your 3 short cd wells Cleansing group a little bit about 3 cleanses every 20 seconds Boonstrip in rotation High weakness uptime Applies some vulnerability, 5-15 stack uptime Possibility to swap mesmer utility such as stability or cleanses Self: 25 might personal uptime 100%(quick ramp too) Very low cd blocks/evades, with distortion/continuum as an oh kitten backup Illusions help protect you . Because of the upfront way you can unload aoe damage mixed in with aegis/stability/healing/pulling and the cd's being ready soon again, it just gives it a good flow of going up and killing packs without taking too much damage or getting cc'd, and it also helps with the evade frames in rotation and low cd block on demand. That is what makes this build great in mu opinion. And, when youre rolling around in the world and running into people doing stuff, you also always provide good buffs to help them stay alive while killing. This build is designed to work at the basic level without trying hard, but being a chrono, of course if you are a very skilled player and can use continuum/shatter mechanics well you can push it even higher on demand - and with the support being malleable it can adjust to a lot of situational needs.
  6. One of the great things seperating GW2 is that the game is not littered with unobtainable fomo stuff. Such a massive turn off in games when things are unobtainable. When you realize this is a quality, you may have an easier time letting go of ego.
  7. I have same issue Also bought gems yesterday now cant enter cvv info etc. What out of game website are you talking about? cant seem to find a webstore. Cant interact with fields to type info in, pretty frustrating 😄
  8. It's my favorite map, gives me flashbacks to some of the old star wars games like jedi knight. Do would there were better event and more things and reason to be there.
  9. It's quite delicate to undo the "healer" options from mech seeing as the heals come from core - the insane thing about mech is that you got a full barrier build + all the core healing + Alacrity + tons of boons(only a few boons it cant do only major one missing is quickness ofc since it got alac). Aoe stunbreak/aegis and cleanses. etc etc man it has everything stuffing into 1 specc. So, when you talking about removing healing from it if you actually remove the heals you rip core healing and scapper etc. But yea they could honestly change the barrier to be mech and engineer only and that would still keep the mech strong in own play but scale down it having everything for everyone.
  10. Indeed. A balanced ability. We can go into your other signets too lol like the condi passive: every normal class flat condi increase, mechanist superior % increase 😄 Same for toughness but now wait on mech it reduces condi and strike dmg etc etc. Mech creeped to hell and back eating up the farmlands on earth growing super fat. Reality will find you.
  11. Tbh it would probably be healthiest for druid to definitively die so that it can eventually get attention and be revived.
  12. Everytime i compare full geared out roles using mech its revealed just how overscaled and how mech has everything in abundance - it's obvious as day that mech is the cheesefest nuber class 😄 And all the same are in here defending it like their lives depending on it. The total sum of their answers is usually like: "what??? what are you on about??? nothing to see here mech barely working in fact we need fixes for make things more easier". You can set thing thing up to heal as much as a fullspamming tempest for example, which are large part of it being mechanically superior shields, oh and it can also alac, might 25, fury, protection, regen, vigor, swiftness and with a tiny amount of stun break, aegis and stability in there. Got a ton of aoe condi cleanses as well. And it can do the best ones of those while maintaining 20k dps if you build for that. Basically it can put nearly everything that matters outside quickness and extra stability/aegis. Just the one specc, its absolutely insanely nuts. Some deserved nerfs coming to mechs to make it fair for other speccs while not gutting mechanist: Reduction to damage in support modes (more of the damage baked into offensive traits). For example move some of the power scaling to dps traits. Reduction of insane amount of easy boons in dps modes Reduction of total boons granted(types), or needed more skills to get them meaning you cant all at the same time Reduction in overall potential barrier/healing numbers, a build that can put a billion boons by itself should not have better throughput than healspeccs who can mostly just heal and a couple of boons. Reducing base numbers will help to not give mech too much of everything and total free faceroll of all world, but it still needs a scaling reduction also as the amounts in end are over the top. Trying not to touch kits to break other speccs, and just making it more likely you have to switch to kits tohandle situations coz you shields are more likely to break Reductions to tankyness of the pet, a slight base reduction and a significant scaling reduction - the pet needs to die if youre playing like a massive afk nub pressings stuff. Ppl are saying it basically never dies, that's too facerolly. Consider moving some of the lost scaling into the support trait. I also think the cooldown on death needs to be no more than 25 seconds. Nerfs to mech crisis zone that thing has a billion stuff overloaded. Move some of them to the first mech skilll on support line. Hell, i think it would be so great for mechs if that skill, explosive knuckle, had it's damage reduced 33% but now targeted an area where the mech would jump and apply some of what crisis zone lost. Giving you another option to position your mech with a low cooldown - that's a huge buff actually and can free a skill slot btw = extra boon fury/swift/resolution(60%). Ideally alacrity at least so that you can actually save and use crisis zone on demand. Increase cooldown by at least 5 seconds. Nerfs to signets - why is every signet getting more than everything else in the game almost? whoever made this class just pondering different options then decide to just put everything like no one would notice. It's so unfair to others that have normal skills. Everything mech has is an upgrade and a power upgrade too compared to everyone else but stop they also add extra functionality of at least 1 skill on top of them coz why not. Especially shift signets can lose condi cleanse, movespeed and even stunbreak and still be a S tier utility. Why does it have what usually takes 3-5 skills to get?? makes no sense. I know you dont wanna hear that, but not a single points of those are out of line, only those who want tohang on too way too much easy power will cry to lose any amount. You will still be an amazing specc after and you can still faceroll things with the mech. The final results of what i wrote is this: For DPS you can achieve as good numbers as other speccs, what you lose to do that is some of the free cushioning of waaay to many over the top benefits to keep you safe now. But you will still have enough to be BiS slacker faceroller, it wont kill you just make you somewhat balanced. For support - you will still be able to alacrity that is great and you will still be able to might, protection and regen, that is your core, beyond that maybe it will be harder to keep those and extra ones up. You will because of your super op boon support compared to other healers, heal slightly less than them, probably you can nerf more than suggested here, like reduce cleanses and numbers more. For open world you will be shaved off a bit from some of your overwhelming benefits on all fronts, but you will still be very strong and safe especially if you build something like celestial to scale it all, there will be more situations where you need to control your pet that it doesnt get in trouble, but you also got better tools for that. That's it.
  13. They should just remove the movement speed, condi cleanse and maybe the stun break from the signet all together - and now its still a very very very solid skill compared to a normal powered class. Fixed it for you.
  14. It's a well made pet specc and fits engineer well tbh. But it would have been even cooler if it was a suit that the engi jumped into and became the golem full time.
  15. It's honestly a very touching story - however, it's still is what it is, a result of overloading far too many things both offensive and defensive into one specc. That said, there should be room in there for building the mech as a support/tank and you could always have a condispecc and do good damage yourself with pistols and thrower. So i dont think she will ever lose the ability to hide behind that mech or throw some dmg. Thinking about it further i think the sensible future for mech is honestly if it isnt a top tier dps specc, but retains a lot of the tankyness and support, it just got way too much defensive powers for it to be fair for others if it has top level dps. Another way i suppose is if they specialize even more with the trait choices - which means you lose a access to more dps if you go support, and you lose access to most of the support if you go max dps, etc. Such that okay you can do each role fine but need a gear set and a specc change for each and you don't get a ton of crossover generic op powers in each. In fact if they do it like this, there isn't a thing mech couldnt do well then, it just cant be a super faceroller dps + a super tank + megadefensive char at the same time. The signets have to be looked at, as someone said in mesmer forums just the shift signet alone you have to take 2-3 mesmer ability and a traitline to get the same effect. The signets are the difinition of BLOATED. It blows my mind how broken they all are. Theres no reason for shift signet to give movement speed or condi cleanse, that just superbloat. You could even remove the stun break from it too and it would be a top tier ability still, easily.
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