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Crystal Paladin.3871

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  1. Is it true that relic of peitha procs only once for multiple players using the same peitha relic? example.. player 1 procs peitha relic by shadowstepping to the boss(after ~1 sec, the blade is thrown at the boss).. player 2 shadowsteps 2 second after player1 did it... now.. will player2 get the damage bonus from his own peitha relic? Im a bit hesitant on using any builds with peitha relic because I heard it from a streamer that the relic is currently bugged and it benefits the first person who procs the relic and whoever else procs the relic within the next 3~4 secs(ICD) will not get benefit from it Is it fixed? can someone confirm? i searched for this issue and couldnt find it.. maybe i didnt search deep enough? idk
  2. Let me bump this... Don't hate me for it X) I made 3 full set of of legy raid armors.. (and most gen1 weapons and gen2 that has lore) full trinkets except the final ring... Because I'm hesitant that wvw ring doesn't have lore or fun collection and have an unpleasant white glob blob visual on the side... And also a glint of hope that we would get a nice ring with collections and stuff ... if enough players ask anet and express their desire Tldr: The point is... There could be players like me who enjoy the game for these kind of lore, collection , journey... Please we need a new legy ring with collections and cool effect... Also dungeons and fractals have nice opportunity for lore and collections... tq
  3. With pet selected or unselected? Coz characters will keep looking in the direction of the target we selected(ally or enemy or NPC) until we deselect them... If what u described happens without selecting the pet, it sounds so cool.. I'll check that out
  4. Title of the thread (for posterity): Players' requests are getting weirder and weirder by the month... Is it the summer heat that messes with the brain?
  5. noticed when u walk on mud outside the wizard tower then run inside the tower's white marble, we can notice mud effects until we step on some blue golden pattern tile... the blue gold pattern tile removes the mud effects.. first i thought the mud effects came with the baggy cargo pants but then it works on all boots and pants... have any of u guys noticed any other similar or different subtle interesting graphical effects? in new soto maps or old core tyrian maps, instances in racial cities? ...
  6. hope he doesn't feel bad during epilogue of EOD where commander drinks champagne at the pub
  7. The event itself gives an accessory which has a +10 agony infusion that can be extracted using upgrade extractor or infusion extractors(cheap).. the event NPC let's us buy the +10 AR accessory over and over for pristine relics. U can either use the extracted infusions on characters or sell them for 9 gold
  8. Players with lot of pristine relics can get infinite +10 infusions... WV giving out upgrade extractors... Saves tons of gold equipping different characters with AR infusions for fractals.. not sure the golem NPC sells the +5 stats infusion for 3 +10 AR INFUSION tho... Need to check
  9. Wish anet makes mini quest for each relic unlocks in future... If we want a soowon relic, eye of ocean, that has some bonuses against the undead or scare away the undead, we do some mini quest or collection or scavenger hunt to snatch the relic from the krait... Like we did in core story... Same goes for hylek relic or quaggan relic or kodan relic.. upon completion of relic quest, we get a recipe... Upon crafting the item once, legy relic owners get to use it infinitely... Non legy relic owners use the crafted relics This is just an example.. the relics, quest, collection can be anything
  10. Few old weapons do have some interactions like warrior hammer 5 resetting hammer2 cooldown.... Ranger GS 5 resetting GS2 cooldown... But is that enough to make them fun compared to the new weapons?
  11. Will future expansions introduce weapons with new interactions , traits, synergies instead of an entire elite specializations tree? With soto, we can notice few weapons have their own traits with fun gameplay Ranger mace: nature strength stacks accumulate to force of nature then a cooldown period with "tapped out" Elementalist pistol: elemental bullets Guardian pistol: inscribed symbol and projectile interaction Mesmer rifle: portal (mini utility skill packaged inside a weapon) Thief axe: axe stacks(idk what it does) Revenant scepter: teleport to ally with scepter3 So instead of giving an entire specialization which would be hard to balance, pack some traits and interactions into the new weapon... Do players like this style? Will, old weapons become less preferred? Only old weapon b4 soto that came packed with options is Ranger hammer, where we can choose unleashed hammer skills and non-unleashed ones... Can we expect old weapons to get reworks and get some packaged traits like the Ranger mace?
  12. 🤦 Those are not solutions... I'm not the story writer... All I'm saying is... Make your comments about evilness once u finally see the complete story... Yikes
  13. U haven't reached the end of the story... For all we know, peitha could be deceiving us from the start.. or even isgarren could be the mastermind behind it... Or eparch could be planning to rid the world of demons for some reason.. who knows
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