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Crystal Paladin.3871

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  1. I crafted a few gen2 legendary weapons... I found it a bit hard to farm "airship parts" because I didn't do enough verdant brink meta chain events daytime and night-time.. usually players kill the wyvern boss and move to other meta... also 2nd most hurdle apart from airship parts are the crystalline ores... my suggestion: 1) for crystalline ores - try to install blishhud and enable the pathing overlay and try to open as much noxious pods as u can after the Dragonstand meta event is over 2) for verdant brink airship parts - try to use a commander tag(and post lfg in VB map) or atleast mentor apple tag and try to do the events, players will follow you and if possible, someone will start a T6 security level meta group and in-turn help you to do more events in the map. Also use blishhud pathing overlay after meta event and try to collect as much floating airship cargo and open some on the ground.. map bonus buffs(guild buff, banners, consumables) also helps a little bit
  2. Skyscale annoys me most of the time... It clings to a thin vine or invisible 1mm wall as if clinging to something in the air
  3. Griffon gives the true joy of flying... Especially start from high altitude... Preferably a map with lot of updraft winds... Verdant brink start from mellagan valor waypoint, take updraft from crashed airship and u can do swoop, dive, drag, glide whatever across the map... Amnytas is also a good map for griffy... Celestial bastion waypoint, and lot of other maps too
  4. Glad I'm not the only one doing this character roleplay... Created the league of legends character "quinn" , a ranger with a eagle pet named "valor" . Graceful bladed wings backpack/glider goes perfect with the character and imagine quinn ultimate as soulbeast merge skill to swoop ... Only regret is ranger can't use pistol or rifle... Else I'd use ebonhawke crossbow skin that would be perfect Idk.. somehow creating these roleplay characters motivate me to do core tyria map completion... Tried to do 0 death full map completion run ... Accidentally caught up in a bandit executioner spawn after trying to help out someone in a bounty champ in kessex hills... Should've geared the character with celestial stats... Won't repeat the same mistake again
  5. I noticed it on 2 occasions... once I got these drops after opening the janthir hoard one rare unidentified gear one magi stat full moon weapon one winged spatha(exotic weapon which is not listed in preview box) on another occasion, I got these drops one rare unidentified gear one magi stat full moon weapon Exotic Equipment Satchel(which is not listed in the preview box) did anyone else get drops like this? which are not listed in the preview box?
  6. In any group content, players like to get ahead of other players.. I believe atleast 90% of players use arcdps... and healers have their own special identity... without them, we cant survive Most if not all encounters... but where do boondps role fit in? if Anet made the (quickness and alacrity )boon system in such a way that a subgroup or party gets quickness or alacrity only if the subgroup or party meets certain conditions.. and these following suggestion/system would Assume that for every group content when started, gives initial starting alacrity and quickness for the subgroup or party(initial boonduration numbers can be like 5 secs or based on balance) like the following: GROUP SYNERGY system - based on group combofield/finishers(where alacrity and quickness depends on group synergy/awareness rather than single player responsibility) combo an allied player's combo field with a finisher to get alacrity but it should not give alacrity on your own combo field.. and if the subgroup did get alacrity from a combo field recently, the next combo field with finisher would give quickness instead... so a group should work together to get quickness and alacrity.. the alac/quick uptime can be tuned with balance by tuning some numbers.. based on current meta builds and combo fields and finishers and their cooldowns across various classes FRENZY system - based on dps threshold of subgroup(where the subgroup should meet a certain dps threshold to get awarded with alacrity and quickness every interval for the subgroup or party) the subgroup or party should meet the dps threshold every 'x' seconds to get awarded with alacrity or quickness based on which boon u got warded for previous tick... if the group got quickness last interval, the group will get alacrity for this interval for meeting the threshold condition.. or boonduration can be based on subgroup's dps(example party alac quick boonduration = dps divided by 'X' or something ) once again... the boonuptime numbers can be tweaked based on balancing the current dps builds in the meta. and the healers can take up specially made relics to choose which system the group follows.. example.. if healer took the "group synergy" relic system, the group gets the alacrity and quickness boons based on synergy behaviour where combo fields and finishers rewards teh subgroup or party.. and if the healers take the "Frenzy" relic system, it rewards alac and quick based on dps threshold every interval.. if it poses stress/pressure on healers to unlock certain relics for certain encounters, scrap this suggestion.. but it could also be fun.. and healers can ignore being a quickness or alac specific healer and just focus on taking other life saving utilities .. maybe stability, aegis, rescue, merciful intervention, glyph of unity, sanctuary, feedback and other tons of nice stuffs I just made these up on a whim.. if anet could think of better system to achieve this, they can come up with nice solutions / alternatives Benefits: - look at the bright side , if quickness and alacrity are not made available through traits and skills, and instead be made it available as a reward for group effort of the subgroup or party , players will put in effort in group content so everyone will get benefited based on group effort players wont feel forced to play a boondps build that does less dps than the dedicated dps builds players can't solo the group content and paint a silly image on GW2 group content..(example.. lordhizen soloing deimos fight with a scourge).. if players can solo kill a gw2 group content boss, new potential players from other games will Never get motivated to try gw2.. they will consider this as silly mmo game and laugh it off and ridicule if quick,alac boons are rewarded based on group effort , we need not worry about the situation(current situation) where boondps dies/afk/'doesnt use skills that provide boon' and entire subgroup will not get the boon for the entire fight even if one player dies, the rest of subgroup can follow the boon reward system's conditions (either combo field finishers or dps threshold) to not get punished severely not necessary to stack near the boongivers(alac/quick) and take a risk of dying to mechanics if the boonproviders decide to facetank or ignorant of damaging mechanics (since alac/quick are rewarded to party based on special conditions) healers can take life saving utilities and not worry about quickness and alacrity uptimes I might've overlooked some stuff.. but I believe on one thing... boondps is an unfair role in current system.... If someone want to honor / say good things about partymates, it either they say "scourge carried", "OP heals btw.. u carried us", "tempest with rebound carried the fight", "berserker top dps", "condi ren top dps.. u carried the game pogg"... boondps is always on the sidelines or go unnoticed. the role should never have come into existence in the first place.
  7. the network packets should be around 25 for normal operation... arcdps metrics window .. the "R" section swings wildly between 4 and 65 checked my internet speed(download and upload) its normal .. seems gw2 server connection is buggy
  8. to check this issue, I would go to wizards tower and walk towards the mystic forge and check my fps drops and turn away from mystic forge and check fps drops ..weird issue .. pls fix.. some say its kinda related to some WvW stuff .. idk
  9. not sure if its the game libraries that causes this issue... or game servers... this happened before janthir and they fixed it during janthir wilds launch and now this issue came back....
  10. My honest opinion: Lowland shores map : pros: landscape , graphics, events(almost all events are extraordinary) and creature models are nicely done and super cool cons: dont think theres anything negative about this map Janthir Syntri map : pros: boss fight feels a little bit satisfying (nice boss attack graphics, even though boss is standing in a single spot, it moves its limbs and uses some attack mechanics) cons: feels so empty, terrain looks meh, events are a bit more boring , heart contribution takes way too long Quests and collections and side stories:(example: cryptid chaser, zizl quest, fallingstar quest,... more) nicely done and I loved those... hope upcoming releases has more of these.. keeps the game fresh and interesting to play Story: I like the story.. could rate the story 7 out of 10.. Homestead: I noticed a large aquarium in one of the npc houses basement floor... I like that... I believe we can use those decorations too.. but Im not sure if we can place the legendary fishes we caught throughout tyria into those aquariums(example : genshin impact serenity pot - aquarium decorations) Fights, duels, enemy encounters and mechanics : love all enemy fights in events, especially the fights in "Sleuth Brawlfields" in lowland shores.. especially when barbed vale grabs a player and slams them on the ground.. love more content like that
  11. checked fractals 100 too.. It did not cause any fps drops today whatsoever.. not a single frame drop today in fractal 100... what is going on? we did NOT receive any gw2 game updates.. I did not update any operating system updates.. I did not do any nvidia driver updates.. yesterday and today i didnot run any background programs while checking this... what changed? I'm totaly confused now.. Is there anyone else who experienced similar situations like me? edit: also checked the gpu usage when switching from mistlock sanctuary to wizard tower.. gpu usage increased from 15% to 75% and sometimes 80% but it did not drop any frames at all.. fps stayed constant at 60... If this is a silent fix, thank you devs for the fix... thank you so much .. now I can enjoy JW in peace X)
  12. also note: everyone in my squad reported tha tgame froze up for like 30 seconds including me during the coldwar strike mission.. idk if this has anything to do with above issues.. just to note
  13. today, wizard tower did not cause any fps drops at all... and its so smooth.. idk what is going on at all... with full shaders and all graphics settings, it did not lag on me or drop fps .. I limited to 60 fps.. it stayed on 60 fps without dropping even one.. so weird.. yesterday, whenever i start walking toward mystic forge in wizard tower entrance, it dropped like 10-15 fps and as soon as i turn my camera away, fps would get to normal 60.. i tried it multipel times.. it happened when i turned camera toward mystic forge.. but today it did NOT happen.. so weird
  14. Now i checked it multiple times... It wasnt the ping that causes it... Even in ley line anomaly fight i dont have that fps drop rates... but whenever i enter wizard tower, fps drops severely... whenever I enter fractals 100 , fps drops severely But this DID NOT happen before the last 30 days something got updated in the last 30 days or so.. idk if thats nvidia drivers or OS libraries or GW2 visual asset libraries or whatever.. the gpu usage jumps from 40% to 85% when i move from mistlock sanctuary to wizard tower / fractal 100.. this DID NOT happen during or after soto release at all.. my gameplay experience was smooth just before 30 days in wizard tower.....(i tried lowering model limits to lowest and environment intensity drag slider to left and to right.. it didnt change at all) anet devs.. pliz look into this...
  15. If this becomes severe.. I might not be able to enjoy JW at all...
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