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Hya.5168

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  1. As already said - highlight quotes should be rather from the respected critics/well known sites, otherwise it has less-to-none weight for "uneducated" viewer. But - the community opinions and reviews have their weight, too, and in this case there should be a ton of them (like a massive "wall" of positive quotes or something like that, it is sometimes seen in such kind of promotion videos). Just personal opinion how I perceive those videos. :)
  2. Positives: Nice map, although map "zoning" and separation to individual "themes" is sometimes a little bit too much obvious (Modri caverns). Also probably the nicest map part (Churhirr Cliffs) is just a barely used.Quite surprising story, I also liked the mass fights in some parts of the story, it was a nice difference in opposite of previous story parts. Also "certain", pretty large area off the main map was a nice surprise and it is a little bit shame it is inaccessible otherwise.I liked certain collectible item which can be picked up later in the story, which looks like a book page after activation. I wish for more items like that (instead of common one line records where you must continually click "read on..." to get the whole content, like all other books, journals, tablets, etc. in the game)The little details, the general flow and execution.The new wallet/keychain.Negatives: Some bosses in the story instances have probably too much HP. It is a challenge, but when you are doing it too long, it starts to become rather annoying than challenging. The last phase of the last "boss" fight seemed a little bit too much. There is no clear what to do and the whole platform filled with AOEs is pointless.Sometimes is happening too much at once in the story instances, for example the first story instance in Amnoon: I barely had time to see there is Aurene and I never saw her until the instance end (although I tried to spot her in the sky).The new mastery feels just like "let's put something there". It makes no difference in anything (except Volatile magic collecting).Just a little use for Volatile magic/Kralkatite, vendors have nothing really interesting. No real motivation to collect it.Brandstone multitool feels just like something that is occupying another slot in the inventory.Part of the meta-events feels they are made just for the farming.Map achievements feels unrewarding (most of them gives just one point and nothing else (items, titles, etc.) ). Most of them are quite easy, so I understand there cannot be large rewards, but now it just lower the motivation to do them (even just the higher amount of points may help).In general: I like the new addition, how it is made (story, map) and the level of polishing. But, at this moment, I doubt I will return there too often.
  3. The feedback is pretty simple: I like some of the mount skins and I will likely buy some of them for the right price. But I am definitely not willing to buy anything that is giving a random result for a real money. I do not gamble with a real money and although the mount skins have the same value on the paper, in reality it is not so true (because I like just some of them and just for some mounts).
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