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treizebee.2091

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  1. Slow your roll. Core is great, and is more rewarding now, but it is sitting on a performance bubble because of the bugged rugged growth.An effectively permanent 600 hp/s with regen on average is going to overinflate core performance right now
  2. Power mesmer did not need any help in damage output. Master Fencer is not a 1:1 replacement of the utility brought from EM/BD.Condition mesmers have the inherent advantage of builds that probably have more health/toughness, losing EM/BD will not be that dramatic compared to power. I have seen enough instances of ranged builds downing power mesmers when properly using unblockables. I have been on both ends of that scenario. It is also a bad argument as "projectile reliant" is an issue for that person, similar to builds that take double melee weapons and then complain about being kited.The trait being in a line that condition mesmers almost always take is what exaggerated its impact on "health".You can not sincerely believe a power mesmer vs power ranged build will be healthier post this balance patch when a power mesmer can be 100% by a ranger rapid fire or a few hammer rev autoattacks.
  3. Both traits are crucial for surviving today's wvw environment on a power build.Even now, surviving a opening burst from a deadeye/LB ranger/hammer rev requires more than just triggering EM, usually needing to dip into other evades or distortion.With a 10 sec cooldown on EM, you will practically never have it available when actually needed. Triggering it on accident because you dodged a ranger pbs, but leaving you open to eat a full rapid fire. It shouldn't require burning all your defensive tools in order to survive one weapon skill.EM counter play already existed in the form of unblockables. Rifle warriors and LB rangers today are already adept at using their unblockable signets/traits.Don't even consider surviving any scenario where you are +1 by someone with range options.Blinding Dissipation was a tool to counter aggressive melee builds - why remove this from power builds in order to give condition mesmers even more potential confusion generation for those who run ineptitude?Idgi, roaming power mesmer is a hard build, I do not see it survive as a solo viable option in wvw post this balance patch.
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