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DreamyAbaddon.3265

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  1. Awesome! Add me on Discord, and when I have some time, I'll walk you through it via screen share. My discord name is: dreamyabaddon
  2. You can check out more of the classes I play on my channel under the playlist titled "Guild Wars 2 - Professions."
  3. I'm glad you enjoyed it! If I knew more people were into this style, I'd definitely record more footage of me soloing and tackling crazy challenges since this is how I usually fight in-game. I’m almost always zoomed in like this when I play, and as you mentioned, it feels like a solid action fighting game. I’ve been playing GW2 this way since the 2012 beta, and I also use an Xbox controller, so what you're seeing is me playing entirely with a gamepad.
  4. Xpadder keybinding and item dragging with a gamepad work flawlessly. The issue lies with your keybindings, which could use some improvement. Personally, I think the menus are great, and I’d be happy to show you how to set it up via Discord if you're interested. I’ve been playing GW2 entirely with an Xbox controller for both combat and menus since 2012 beta, and the only time I touch the keyboard is when I need to type.
  5. Hopefully not... Console limitations would ruin the game. Reminds me of the dark ages of FFXI when we had to deal with PS2 limitations and devs couldn't do much because of it... Plus I hope GW2 never gets native controller support since I use Xpadder to keybind everything to my xbox controller and I don't want in game support to ruin my keybindings I've been using since 2012... Please learn to use Xpadder or Steam Input instead. It's much better option.
  6. I think OP might like my videos then since I don't zoom out all the way when fighting. Here are some videos you can check out from my channel:
  7. Omg I am already imagining this now! It's perfect!!! It’s an ideal combination of humor and apocalyptic intensity! This could really work! Hopefully the Guild Wars 2 writers read this. 🙂
  8. Here is my next expansion idea: Guild Wars 2 - Treasures of Lost Quaggan This expansion centers around a new storyline where the Commander encounters a charming and seemingly innocent red Quaggan named "Akma." Together with the Quaggans, the Commander embarks on an epic quest to recover a long-lost cultural treasure. However, as the story unfolds, it is revealed that this treasure is, in fact, a powerful superweapon capable of devastating entire islands with a single strike. Akma’s true motive is soon uncovered: he plans to use the weapon to exact revenge on the nation of Cantha, which once captured and exploited his people in illegal scientific experiments involving dragon energy. Many Quaggans perished during these experiments, and Akma’s quest has been driven by a desire for retribution against the entire Canthan nation. As the Commander, along with your allies and a united force, you must confront Akma and his Quaggan supporters to prevent the superweapon from causing catastrophic harm. Would you be interested in exploring an expansion like this, where the Quaggan story takes center stage, and unexpected twists create a compelling narrative?
  9. Interesting first point. I'm not knowledgeable enough lore wise to add anything to it. As for the 2nd point, as long as the game doesn't automatically detect my gamepad and start messing with my keybinds on Xpadder and Steam Input settings then I'm fine. But if it's anything like how TeraOnline was, were you couldn't stop certain keybinds on gamepad to be disabled within game, then no thanks. I do not want to use the built in keybind in game because it's always bad from my experience and nothing can be as good and in depth as how I have it setup on third party external program like Xpadder & Steam Input. I think not having controller support is better since we already have options using external programs and those programs are way more in depth than anything in game keybindings can do. Controllers are more customizable because of it and I don't want to lose that deep customization I already have on my xbox controller and steamdeck.
  10. I rather ArenaNet add Japanese Input IME support and port the game to Japan & Korea tbh... I'd love to play this game in Japanese. Plus if they do add controller support for this game, I want an option to turn it off so we can continue to use our controller's keybinding using Steam's Input API and Xpadder. I dont want the game's native controller support to interfere with my keybinds. I am the first to play this game on the controller since 2012 beta so I put a lot of work into my keybinds. The last thing I want to see is ArenaNet mess that up.
  11. Everything you just said here perfectly describes FF11 and reminded me why I quit that game for GW2.
  12. No thank you OP... I don't want traditional roles in GW2. I like all classes being able to do damage, while taking control and being able to support themselves and their allies in their own unique ways. If I wanted the holy trinity I would go back to Final Fantasy MMO... I left that awful game for Guild Wars 2's unique approach to combat and open world exploration. I suggest you play other Final Fantasy / WoW clones if that's what you're looking for. We don't have another alternative like this game yet. If this game ever gets unplugged and we don't have a sequel, I'm done with the MMO genre for good.
  13. Anytime! ArenaNet is a great company and the devs really care about its players. You may know me by Rebecca Chamber in Queensdale if you hang out there. I've been helping newbies since 2012 so if you ever need help with the game or want some tips on gamepad layout, feel free to whisper me in game anytime! @Colin Johanson.8310 If you guys ever do decide to make an official gamepad support for GW2, please consider an option to toggle it off completely for some of us who prefer to continue using our third party app like Xpadder or Steam Input to prevent our existing Controller Keybinds from breaking. Been playing GW2 with my xbox controller using my keybinds on xpadder since 2012 beta and it would be terrible if my keybinds for the game suddenly become unplayble. You play the game one way for sooo long and get so used to it then suddenly need to change how you play would ruin the experience unintentionally. So I do hope if such a feature is being developed, a toggle off option would be baked into it in the menu so the game won't detect the gamepad even when plugged in to prevent conflicting keybindings.
  14. Let me be the first to tell you this, you are 1000% safe to use third party apps to keybind whatever you want to a gamepad in GW2. I bought GW2 collector's edition back in 2012 with Rytlock Statue and continue to support the game and I played GW2 beta back in 2012 using a third party app called Xpadder which allowed me to fully play GW2 using my xbox controller. In fact, the first 30min of Beta weekend event 1, all I did was keybind everything to my controller with xpadder to make sure the game felt right to me on the xbox controller and I STILL use xpadder today since then to continue to play the game that way. I only use keyboard to type but gamepad for everything else. I talk about it in game and mentioned it in other posts on the official forums and I would be the 1st one banned if ArenaNet wanted too but yet, here I am, able to continue enjoying the game using my gamepad since 2012 and talking about using it in the official forums. You're fine... As long as you aren't botting or using third party app to let the game play for you, there is no issue with this. So have fun and game on! Tbh, I pray ArenaNet won't add official gamepad support in fear of their gamepad support may interfer with my already well established keybinds with Xpadder for my xbox controller layout. Edit: I'm also the guy who made Guild Wars 2 - Season 1 Movie on youtube back when Season 1 was unplayable and ArenaNet employees have seen my video previously and I am sure some already are aware that I use a gamepad to play this game. So if I'm okay, you'll be too.
  15. Ah yeah, this is indeed a problem. Really annoying when this happens to me too. 😔
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