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DreamyAbaddon.3265

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Everything posted by DreamyAbaddon.3265

  1. Awesome! Add me on Discord, and when I have some time, I'll walk you through it via screen share. My discord name is: dreamyabaddon
  2. You can check out more of the classes I play on my channel under the playlist titled "Guild Wars 2 - Professions."
  3. I'm glad you enjoyed it! If I knew more people were into this style, I'd definitely record more footage of me soloing and tackling crazy challenges since this is how I usually fight in-game. I’m almost always zoomed in like this when I play, and as you mentioned, it feels like a solid action fighting game. I’ve been playing GW2 this way since the 2012 beta, and I also use an Xbox controller, so what you're seeing is me playing entirely with a gamepad.
  4. Xpadder keybinding and item dragging with a gamepad work flawlessly. The issue lies with your keybindings, which could use some improvement. Personally, I think the menus are great, and I’d be happy to show you how to set it up via Discord if you're interested. I’ve been playing GW2 entirely with an Xbox controller for both combat and menus since 2012 beta, and the only time I touch the keyboard is when I need to type.
  5. Hopefully not... Console limitations would ruin the game. Reminds me of the dark ages of FFXI when we had to deal with PS2 limitations and devs couldn't do much because of it... Plus I hope GW2 never gets native controller support since I use Xpadder to keybind everything to my xbox controller and I don't want in game support to ruin my keybindings I've been using since 2012... Please learn to use Xpadder or Steam Input instead. It's much better option.
  6. I think OP might like my videos then since I don't zoom out all the way when fighting. Here are some videos you can check out from my channel:
  7. Omg I am already imagining this now! It's perfect!!! It’s an ideal combination of humor and apocalyptic intensity! This could really work! Hopefully the Guild Wars 2 writers read this. 🙂
  8. Here is my next expansion idea: Guild Wars 2 - Treasures of Lost Quaggan This expansion centers around a new storyline where the Commander encounters a charming and seemingly innocent red Quaggan named "Akma." Together with the Quaggans, the Commander embarks on an epic quest to recover a long-lost cultural treasure. However, as the story unfolds, it is revealed that this treasure is, in fact, a powerful superweapon capable of devastating entire islands with a single strike. Akma’s true motive is soon uncovered: he plans to use the weapon to exact revenge on the nation of Cantha, which once captured and exploited his people in illegal scientific experiments involving dragon energy. Many Quaggans perished during these experiments, and Akma’s quest has been driven by a desire for retribution against the entire Canthan nation. As the Commander, along with your allies and a united force, you must confront Akma and his Quaggan supporters to prevent the superweapon from causing catastrophic harm. Would you be interested in exploring an expansion like this, where the Quaggan story takes center stage, and unexpected twists create a compelling narrative?
  9. Interesting first point. I'm not knowledgeable enough lore wise to add anything to it. As for the 2nd point, as long as the game doesn't automatically detect my gamepad and start messing with my keybinds on Xpadder and Steam Input settings then I'm fine. But if it's anything like how TeraOnline was, were you couldn't stop certain keybinds on gamepad to be disabled within game, then no thanks. I do not want to use the built in keybind in game because it's always bad from my experience and nothing can be as good and in depth as how I have it setup on third party external program like Xpadder & Steam Input. I think not having controller support is better since we already have options using external programs and those programs are way more in depth than anything in game keybindings can do. Controllers are more customizable because of it and I don't want to lose that deep customization I already have on my xbox controller and steamdeck.
  10. I rather ArenaNet add Japanese Input IME support and port the game to Japan & Korea tbh... I'd love to play this game in Japanese. Plus if they do add controller support for this game, I want an option to turn it off so we can continue to use our controller's keybinding using Steam's Input API and Xpadder. I dont want the game's native controller support to interfere with my keybinds. I am the first to play this game on the controller since 2012 beta so I put a lot of work into my keybinds. The last thing I want to see is ArenaNet mess that up.
  11. Everything you just said here perfectly describes FF11 and reminded me why I quit that game for GW2.
  12. No thank you OP... I don't want traditional roles in GW2. I like all classes being able to do damage, while taking control and being able to support themselves and their allies in their own unique ways. If I wanted the holy trinity I would go back to Final Fantasy MMO... I left that awful game for Guild Wars 2's unique approach to combat and open world exploration. I suggest you play other Final Fantasy / WoW clones if that's what you're looking for. We don't have another alternative like this game yet. If this game ever gets unplugged and we don't have a sequel, I'm done with the MMO genre for good.
  13. Anytime! ArenaNet is a great company and the devs really care about its players. You may know me by Rebecca Chamber in Queensdale if you hang out there. I've been helping newbies since 2012 so if you ever need help with the game or want some tips on gamepad layout, feel free to whisper me in game anytime! @Colin Johanson.8310 If you guys ever do decide to make an official gamepad support for GW2, please consider an option to toggle it off completely for some of us who prefer to continue using our third party app like Xpadder or Steam Input to prevent our existing Controller Keybinds from breaking. Been playing GW2 with my xbox controller using my keybinds on xpadder since 2012 beta and it would be terrible if my keybinds for the game suddenly become unplayble. You play the game one way for sooo long and get so used to it then suddenly need to change how you play would ruin the experience unintentionally. So I do hope if such a feature is being developed, a toggle off option would be baked into it in the menu so the game won't detect the gamepad even when plugged in to prevent conflicting keybindings.
  14. Let me be the first to tell you this, you are 1000% safe to use third party apps to keybind whatever you want to a gamepad in GW2. I bought GW2 collector's edition back in 2012 with Rytlock Statue and continue to support the game and I played GW2 beta back in 2012 using a third party app called Xpadder which allowed me to fully play GW2 using my xbox controller. In fact, the first 30min of Beta weekend event 1, all I did was keybind everything to my controller with xpadder to make sure the game felt right to me on the xbox controller and I STILL use xpadder today since then to continue to play the game that way. I only use keyboard to type but gamepad for everything else. I talk about it in game and mentioned it in other posts on the official forums and I would be the 1st one banned if ArenaNet wanted too but yet, here I am, able to continue enjoying the game using my gamepad since 2012 and talking about using it in the official forums. You're fine... As long as you aren't botting or using third party app to let the game play for you, there is no issue with this. So have fun and game on! Tbh, I pray ArenaNet won't add official gamepad support in fear of their gamepad support may interfer with my already well established keybinds with Xpadder for my xbox controller layout. Edit: I'm also the guy who made Guild Wars 2 - Season 1 Movie on youtube back when Season 1 was unplayable and ArenaNet employees have seen my video previously and I am sure some already are aware that I use a gamepad to play this game. So if I'm okay, you'll be too.
  15. Ah yeah, this is indeed a problem. Really annoying when this happens to me too. 😔
  16. Oh yeah! For sure! I don't know Korean but in the future I would love to learn it and use it to chat with people in GW2! MMOs is all about bringing people together and this would certainly make it easier to do so!
  17. I know this is off topic but can you invite me to your guild and discord? I would love to play with other players who can speak or is learning to speak 日本語 Always fun to make new friends too. ❤️
  18. Imagine you can play an MMO and you are unable to use lowercase letters and spaces in with the characters used in English, but you CAN use capital letters. THISISWHATTYPINGKANJIONLYINJAPANESEFEELSLIKE - "This is what typing Kanji only in Japanese feels like" If they enable Hiragana and Katakana, it would be complete! 「ひらがな」と「カタカナ」お願いします。🙏 Please give us Hiragana & Katakana.
  19. I'm so glad to see this thread is still going! For those who don't understand, all I am asking is to allow players like me, to use Japanese characters in game chat so that we can communicate with friends who speak Japanese. I'm not asking for game translation or localization or anything like that. My character in game is Rebecca Chamber and I often study Japanese while helping newbs in Queensdale and wanna know what I do while I offer to help asnwer newbies questions in map chat? I study Japanese. And once in a while I may type Kanji (Chinese Characters) in game chat to show friends what character's I'm learning. But because the game doesn't allow me to use Hiragana and Katakana, I can't really properly type in Japanese since Japanese cannot use Chinese Characters alone. If I had this ability, me and anyone else who is able to use Japanese would be happy to communicate with each other while playing together. GW2 is my home, and I only wish for ArenaNet to enable Hiragana and Katakana so I can communicate with friends since Chinese Characters already work.
  20. GW3 as a single player game wouldn't hurt GW2 as an MMORPG. Look at the Final Fantasy Franchise... FF11 and FF14 are two MMOs Square Enix maintained while they continue making great single player games like FF15 and now FF16. The single player games aren't getting people to leave the MMO games since they are not the same genre. GW3 as an MMO would be a mistake but as a Single player would be great way to bring in new blood to the franchise who may even look at getting into the MMO GW2
  21. I have to strongly disagree. Hear me out: The GW2 universe is like any universe; StarWars, StarTrek, whatever. It's just the lore and world and races we use. Meanwhile, the writers of the game can choose a race and character they want to tell a story of and make a compelling story about that character in this world. The story wouldn't have to be about the world itself but the characters and their relationships and struggles. All you need is motivation, flaws, and how the main char will overcome their flaws and deal with obsticles to reach the climax and achieve their goals for a satisfying ending. Everything else about the world is extra. Seeing how the other races interact in the future and stuff. There can be tons of great side missions too like in Mass Effect games or Starfield or even Fallout games. Side missions could be the bread and butter of Guild Wars 3 were you get to know the characters in other planets and solve their problems. Making new friends and enemies along the way. I love to see how the Mists can be used as a worm hole to travel longer distance using space ships Something like a WarpDrive but call it the MistDrive using modern tech to travel through mists to reach other solar systems or galaxies faster. Waypoints can be Space Stations too.
  22. Man you are making me want to hire a Concept Artist to make Tyria 5,000 years in the future with all the main races becoming space traveling species and get art made for it plus art made to show case what places like Divinity's Reach, Black Citadel, Lions Arch and Metric Province would look like. Tbh I think I can imagine Lions Arch being were the Space Elevator would be located for all races using Cantha + Asura tech and I can totally see Charr + Asura tech being used for Battle Spaceships and Cantha + Asura tech used for Space Stations. Omg I will DIE to see this become a real game using the latest game engine!!!
  23. Yeah, I don't want another MMO. Single player Action RPG Space Adventure in Guild Wars universe would be epic tho! It's a great way to take a break from MMO and stay invested in the world. GW2 can tell the story of Tyria the planet and GW3 can take the stories beyond the Tyrian planet. So many cool stories can be told with new protagonist and I love to see how each race evolved in culture and technology and magic development from that era. What would be so cool would be if Tyria was the only planet that has Magic and we introduce the concept of Magic to other creatures we meet in other planets. Human Earthlings meeting Tyrian Humans would be such an interesting interaction were Humans from Earth don't believe in magic, only science and tech and Tyrian Humans introduce them to magic with tech.
  24. I don't want another generic space adventure game tho. I want to see Humans, Charr, Sylvari, Norn and Asura going on a Space Adventure specifically in a time period were Tyrian races making new friends and foes in other planets with something that threatens all of the universe that they must stop. I want Guild Wars universe to expand beyond the planet. I quickly put this together in photoshop as a concept: https://cdn.discordapp.com/attachments/1174122869865848977/1220864553957457960/2024-03-22_153721.png?ex=66107db8&is=65fe08b8&hm=011d2ccc2bc610823737de5294636f96e6fa516b953b16c66d602c3554932ea4&
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