Players are mostly being evaluated with play hours. We are also looking into commander time and squad size, time of day, and participation levels. You cant possibly think an of those are actual metrics to play? I'm sorry but anytime you devalue play as a community into this kind of logic it just doesn't sit right. I see this as becoming quickly abused, where people stack the best WvW players in alliances and wreak the individual players that are doomed to keep being found with completely random people every 8 weeks. Also I note the word try? What happens in random cases? You split apart a guild? Oh well for 8 weeks you cant play with your friends? There are communities of people and friends that we have come used to being able to play with with some modicum of prediction. That "just" goes away in the name of a pure numbers game that isn't even being based on population or community in any sense beyond picking one group of friends over others from a guild list. Yes if you were to track friends in this game it would look like a social network. Which means you WILL break people up at Random every 8 weeks beyond what you are already doing. Instead of trying to spend months of serious development time on a theory that clearly can be abused why not deliver something simple first? Allow groups of guilds, regardless of server, to make an alliance and challenge other alliances? Then allow them to have maybe a map or two to wage their war. The wining alliance can even grant some bonus to all there home servers in some way. If you didn't want to go that far just give a map that a few guilds on each side could sign up for and fight as a group. This could be the new "raid" of WvW. The match could last from a day to a week to a few weeks.