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ShionKreth.1542

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  1. You can't double up on effects with internal cooldowns, which zephyr's speed and clarion bond both have.
  2. Ehhh... You might be right -- going to take some getting used to, though.
  3. "Traits that trigger when swapping pets no longer trigger when entering Beastmode." I feel traits that used that, like zephyr's speed, won't offer much advantage to soulbeasts in pvp now. . Can't it trigger on either or? I don't expect we'll be changing our pets in combat all that much.
  4. Feels so much better to me, like it's now a benefit rather than a punishment for playing vindi.
  5. Instead of disagreeing with you, I'm going to characterize your request based on your preferences to be something negative that negatively reflects your character.
  6. Completely disconnected from the game and the players... This design team inspires no confidence whatsoever.
  7. Nudging soulbeast back to end-game viability when it was already there before your changes... smh
  8. I think, if this is the result of having a 'dedicated profession balance team'... with wildly unpopular and objectively poor changes in one hand, and alleged conversations showing the devs balance based on personal preference and aren't familiar with other classes in the other hand (which just affirmed what we all suspected)... I can't see how we're supposed to have confidence in this new team. I hope this will end up being a wake up call, rather than a sign of how things are going to be from now on.
  9. I don't see anything prohibiting talking about employees being reprimanded or fired in the forum code of conduct, and it was openly discussed without reprimand during the Jessica Price/Peter Fries controversy (https://en-forum.guildwars2.com/topic/33336-gw-2-devsplayerbase-twitter-discussion/?tab=comments#comment-543585). They should probably update the rules if they're going to publicly tell people they're no longer welcome in the community for doing so... since it seemingly isn't against the rules and wasn't an issue before; otherwise, it just comes across as personal.
  10. The problem with how Guild Wars 2 balancing is that it always comes in big swings and 'reimaginings', rather than small, measured adjustments and shifts. Balancing that way always requires rebalancing down the road, as it never gets it right, and just really upsets players - I personally haven't played a game where the players were so bitter towards the balancing team since Anarchy Online. And honestly, I'm kind of tired of these constant changes; myself. I mean, soulbeast already had it's elite cooldown changed from 60s to 80s just recently, requiring a readjusted rotation, now it's back to 60s but will only do 5-6 hits total... so more readjustment, not to mention that it's not exciting at all anymore, and they clearly have no vision for what they want to achieve so it'll probably just be changed again down the road once we get used to only needing to proc it once a second; it's just taxing. Either the people(person?) handling this need more time to do their job right, or they need all new people doing it.
  11. I feel like I'm living through World of Warcraft Cataclysm class homogenization all over again...
  12. It was no different in 1998... There may be no public record of why Shion the Rogue abandoned Dereth to it's fate, but it was because the developers were cruel. 😄
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