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Raknar.4735

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Everything posted by Raknar.4735

  1. Characters I care about, yes. Throwaway characters / keyrunners - don’t care.
  2. Yeah, they probably forgot to clear up the pile of rubble when adding the 2nd part of the map. There's a workaround by using a maxed springer between Memory's Hollow and Stormcarved Hollows:
  3. I’m just going to switch to the other elite specs after the recent changes. While I’m not even sure that the trait reworks were strictly nerfs dps wise (Reaver’s curse instead of Song of Arboreum now, might even be a buff), having to weave in Energy Meld (with the 1/2 casttime) all the time to enhance dodges feels awful and unfun.
  4. I've literally shared the link above that proves you wrong. It even directly states in the blogpost "Today we announced Guild Wars 2: Secrets of the Obscure™, a new expansion launching later this year." Every information was there from the start about the new weapons. This isn't Anet's fault, it is just a user error.
  5. Yes, the blog posts were released at the same time as the announcement: https://www.guildwars2.com/en/news/combat-in-guild-wars-2-secrets-of-the-obscure/ Future Update: Expanded Weapon Proficiency To round off our combat systems updates, we’re granting each profession proficiency with an additional weapon. Like we said earlier: getting to play with a new weapon and changing out your first five skills is one of the most impactful parts of an elite specialization for many players. The weapons and weapon skills we’re introducing to each profession in Guild Wars 2: Secrets of the Obscure are meant to satisfy that same itch of a new skillset—we just focused on making these weapons fit in with the existing trait lines. This is planned for the second major release after launch (and we’re aiming to ship those major releases quarterly).
  6. Doesn't inform themselves about content -> preorders -> complains about things they didn't read about -> blames someone else
  7. Man, there sure are a lot of people mad about OW getting a legendary set in here. They even use a smiliar rhetoric 😅. Also, on the legendary armour effects: Pretty sure it's just some effects in combat. "A future release will introduce a brand-new set of legendary armor that becomes infused with magic in combat. Essential materials and components for legendary armor collection will be available beginning at launch, so you can build up resources right away!" - https://www.guildwars2.com/en/secrets-of-the-obscure/
  8. I like the white structures with golden embellishments. Reminds me of orokin architecture from Warframe.
  9. Yeah, the issue really is what players "decode it as", e.g. players reading too much into words like "heavy", when it could just relate to the old sets. We could just wait for the release of SOTO & more blog-posts with information on the armour after the release, but i guess spreading negativity due to lack of information is just too much fun.
  10. Well, he would be right about Revenant. They only get MH sceptre.
  11. Would be nice, but i doubt it. The "hardcore" people would get exposed and have their usual meltdown and cry whenever something doesn't go their way.
  12. I wonder if Razah is involved in any way. I wonder where it ended up.
  13. Open World Legendary Armour: About time. Every other game mode had one (albeit PvP & WvW without skin) aside from OW. Guess it took so long because they wanted to implement a way to earn it akin to raids instead of just throwing it into the game like PvP & WvW. People clamouring that this will be the end of raids don‘t get that raids themselves failed to be exciting for the vast majority. If the reason people played raids was to get the armour and not because they are enjoyable, then something with the game mode was off. Easier Skyscale: Makes sense. Has been in the game long enough & it is hard for new players to keep up with the skyscale. I don‘t mind new people having an easier access to the skyscale. More Weapon Choices for All: I expected this after they told us there wouldn‘t be new e-specs. Didn‘t expect the extra core weapon. Exciting news imo. Games should be fun, first and foremost. Balance will be a problem, but when was it ever not? Not even games that focus on one map are ever really balanced & there will always be meta picks. Fun > Balance. Runes and Relics: Can‘t really judge this, will need to wait to see how it is implemented.
  14. The features Anet communicated seem fine to me for the price
  15. Well put. That's exactly why we don't get more raid encounters, as it's not worth doing if it's 1/10 people.
  16. True, I've seen the ones about developing more raids 😂
  17. Well, it's always the same people posting, so there are not many new opinions 😅
  18. Reminds me of the ESO DLCs & Chapters. Well, let's see how this model will work.
  19. It's here once it's here. No point in impatiently waiting, as it is just a roadmap. Not like you'd be able to play the things depicted there, once the roadmap releases.
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