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Raknar.4735

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Everything posted by Raknar.4735

  1. If they allow you to access competitive content where you'll at mechanical disadvantage comparing to those who paid, they are. You don't need to prove me it on per casis basis :) This in definition of the term - "pay to win". I wouldn't play a purely PvE game, without competition, if others could just buy the best gear. Your definition of P2W only exists in competitive game modes. There is no real definition of P2W. My definition is also applicable to pure PvE games. It's not about what they add, but about whether or not you'll be at disadvantage while doing competitive content. As you can guess, there are tons of ways how you can add new classes and rise levelcap without giving mechanical disadvantage to those who don't have access to them. Making them different, but not that more powerful, as was mentioned already, or scaling everyone down somehow to "a common denominator" - to name few. I haven't played neither WoW, nor FF, so no idea whether the issue exists there. Scaling down people to a "common denominator"? Good luck with that, there's way too many variables.Adding different mechanics to new classes is a mechanical advantage , because non-paying customers can't use that mechanic, no matter if the mechanic is good or bad. Because you won't be able to participate in the game regardless of whether you want it or not. Not being able to play the game is not equivalent to not being able to win, like not being able to work some job at all isn't equivalent to working the job without being paid, as your manager takes your salary - the last case is the real issue, as you are exploited to benefit someone else. So we should just restrict everyone that doesn't buy expansion from ever leaving PvE areas? That would remove the P2W by your definition, because they won't be able to participate anymore. You'd rather remove the choice of playing in those modes, even with a subpar build, than letting them play. Using your analogy (which imho is pretty bad for this): The person without the job atleast has the choice to work (even if it is without being paid). He doesn't have to, he's not forced to work for no salary, yet for some reason he does. A hobby would be a better analogy. Your definition of P2W isn't the only one. There's no globally accepted definition of P2W. If you find it, post it.As it stands you're using an arbitrary definition of P2W that is solely based on your own opinions.
  2. I repeat myself, WoW, ESO , FFIX etc. are P2W by your definition. WoW allows you to gank players that can't reach max Lvl, because they haven't bought the latest expansion.ESO offers the crafting bag to paying customers, which is not only convenience.FFIX adds news classes and a raised lvl-cap.LoL (even though it isn't a MMORPG) has players that don't have all champions, yet you can buy them, giving you and advantage by having a wider champion pool. How is "not getting somewhere" not pay to win by your definition? There could be new items in that location, that could potentially be stronger. Different types of food buffs etc. Funny how you said someone else "rigs the meaning of the word the way which would help to prove his/her point", yet you're doing the same.
  3. And here: If you say e-specs are P2W, then there's pretty much no Non-P2W MMORPG around. Most expansions in other games change the max lvl cap, only if you buy the expansion. By your definition WoW, FFIX etc. are all P2W, because without the expansions you can't get to the highest Lvl, a purely mechanical advantage. With the higher lvl also come new skills, more mechanical advantages.Any B2P game is P2W, since you first have to buy to play it, by your definition of P2W.
  4. Yes, accessory color is there, too.Charr can change their horns.Sylvari / Asura can change their ears.
  5. If you're looking for white wings, there'll be an alternative in a few days. White wings with pink colored feathers at the bottom. They got datamined and are most likely going to be added on tuesday. If you want to check them ingame, here's the chatcode: [&AgGfXwEAAA==]
  6. Artificial scarcity. I don't like this system either, since I'm still waiting for an item to appear in the shop. But i guess it does generate more sales for arenanet.
  7. Kalla's design is pretty bad. The visual effects are good, but the functionality of everything is lacking. It is only being used because it has high numbers.
  8. Revenant, Varesh Ossa as legend. Greatsword, can switch between a melee mode (Varesh as Dervish) and a ranged mode (Varesh as Paragon)
  9. GW2: Path of Fire Soundtrack - Army of the War God
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