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Raknar.4735

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Everything posted by Raknar.4735

  1. Having mastered and being good at tricking the community so that they leave the map indeed makes people toxic. Guess i need to train more in the special forces training area to see how high I can get my people per second leaving map counter.
  2. If Soo-Won was Dark Souls difficulty, you‘d be able to one-shot her with a min-maxxed build.
  3. I'll just say if you're unsure, give it some time before buying EoD. Changes are still coming in that may warp how EoD plays. There's a really easy way to show Anet which content you like and dislike. They look at stats and implement changes + form new content depending on those stats. So if you don't like certain content, the best way to confer that to Anet is to not play that content. The stats will do the rest if the majority of players agree. So if you feel Anet is pushing you away, i'd just suggest to follow that feeling and act on it. It worked during the push for raids and similiar content. It will work the same way again, once completion- and playrates get reviewed over time.
  4. Will take some time until i can give an honest opinion. As things stand now, I‘d rate it third. There‘s currently nothing that really drives me to play. I have my turtle, my elite spec collection weapon and the new armour set I wanted. Did the story, don‘t care for the strikes. So there‘s achievement hunting (1AP each, lol)/ collections and open world metas left. Did all of the metas, but don‘t really see a reason to do them again, aside from fun. And to do the metas again and again I‘d have to bother with waiting and finding a map/squad that actively does the meta, as most maps are empty due to megaservers/playercap, while the metas require coordination. Not going to start going after the Aurene legendaries until the prize stabilizes (currently selling my things as the skins don‘t really interest me). So there‘s currently nothing apparent for me to chase after that I want long term. I‘m currently just chasing the last mastery points that I need, and after that idk.
  5. Patchnotes have the following line: Additional update notes are being finalized and will be posted here soon. So maybe they will add it later. Update: Added the additional notes.
  6. Revenant Vindicator Added additional voice-over lines to Legendary Alliance Stance and Legendary Assassin Stance. Legendary Alliance Stance: Fixed a bug in which reviving or dismounting would cause the incorrect faction to be present. Balance in Discord: Fixed a bug that caused this trait to activate twice off of Energy Meld instead of a single time from Alliance Tactics. Update: Additional Notes: Vindicator Forerunner of Death: Fixed an issue in which the warning effect could be shown to allies. Vassals of the Empire: Fixed an issue in which the warning effect could be shown to allies instead of the intended blue circle. Saint of zu Heltzer: Fixed an issue in which the warning effect could be shown to allies instead of the intended blue circle. Removed the white indicator circle for enemies. Vindicator is the other elite specialization that we wanted to address in competitive modes before the next update. Eternity's Requiem was significantly out of line with other high-damaging abilities, and we've accelerated the damage falloff on consecutive hits against the same target. This will allow the skill to still maintain its wider AoE pressure while ensuring that it isn't too punishing in smaller scale engagements where all of the guaranteed hits land under the same target. Saint's Shield is another element of the vindicator that has been overperforming, particularly on the aggressive damage-oriented builds. We've brought down the base values and increased the healing contribution for both the healing and barrier component, primarily targeting the potency of this dodge when not invested into any healing power. Eternity's Requiem: This skill will no longer create guaranteed impact areas underneath enemies who are in stealth. Reduced the damage falloff per additional hit from 10% to 40% in PvP and WvW. Reduced the minimum power coefficient from 0.3 to 0.1 in PvP and WvW. With these adjustments, the total power coefficient when being struck 5 times has been reduced from 3.6 to 1.82. Saint's Shield: Reduced base healing and barrier from 3,099 to 1,738 in PvP and WvW. Increased healing and barrier attribute scaling from 0.5 to 1.0 in PvP and WvW. Death Drop: Reduced power coefficient from 2.67 to 2.22 in WvW only. Full notes:
  7. Could always turn her into an Awakened 😅
  8. I’m also enjoying my turtle. I’m happy others will soon, too, once the changes are in 😁
  9. Yep 0% introspection and continues his tirade against players that don’t play how he wants them to play. It baffles me how you’re not trying to improve on that. That would actually benefit the GW2 community at large. Only sees his perspective and other opinions are invalidated. Postures as if he helps others, when he actually doesn’t. Unironically misuses git gud, because he doesn’t get it. Doesn’t get what the Souls community is about. There’s no such thing as a “git gud” player. Sorry, but i just can’t 🤣 with you. And just to annoy you a little more: Nerfs are going to happen one way or the other. Anet already said as much.
  10. Yeah, someone that pushed the „furnace taken“ and „only 1 spam“ memes so far that his followers started to believe in them and it spread quickly amongst the playerbase shouldn‘t wonder why he gets backlash. He did a lot for GW2, but he also is partly responsible for creating the current climate and divide between „casuals“ and „hardcores“ (even though both sides are neither casual nor hardcore).
  11. So you got some backlash for „trying to help“ (just using your words here, as i don‘t have any proof) and your response to that is to generalize everyone that hasn‘t completed the meta yet, instead of the few individuals that insulted you in the first place. I‘m not going to tell you to grow a thicker skin, as insults from either side are wrong, but maybe a bit of introspection would help. But from your behaviour i‘ve seen in this thread, i can‘t really say i empathise with you.
  12. The best way to say it is that it is different. There are grab attacks enemies do that CC you for a prolonged time where you can‘t act, but those are deadly and shouldn‘t hit you in the first place. Also, every hit from enemies can potentially stagger you (mini stuns, can interrupt your attacks) depending on a value called poise and superarmour (during attacks your poise may be higher depending on your weapon so that actions may go through). BUT unlike GW2 and most MMORPGs attacks are not target locked, so you can potentially evade/side step everything and never get hit. That said, too many grouped up enemies and they can „stunlock“ you with their staggers if you‘re unlucky. I‘d say they‘re more fairly designed in general than the CC ping pong that sometimes happens in GW2, but there are always exceptions
  13. Wonders why he gets rude replies when he tells others to git gud. Funny guy. Also, you‘re kinda wrong here my guy. Check this quote: „For now, we’re targeting changes to improve successful completion rates of theencounter. If these changes don’t have the effect we’re looking for, we'll look at further changes to the encounter or potentially offer alternative acquisition paths for the Siege Turtle collection.“ Tough luck indeed. Seems like people will get their turtles. I‘m happy for them, as I‘ve already got mine days ago and wish others can also get the mount.
  14. Just wanted to chime in to say that unlike this meta, the souls series respects your time and mostly doesn‘t use artificial difficulty timers on their bossfights. What I‘m trying to say is that difficulty is handled differently in this meta and a Souls game. GW2 relies on timers / DPS in this case, it doesn‘t allow for prolonged fights. Apart from one exception, i can‘t really think of any Souls boss that requires any form of Dps threshold to beat, not even in the newest Elden Ring entry. It also doesn‘t help that the meta also has the biggest RNG component of other players. So since the meta requires a certain amount of dps to not fail and you can‘t carry a whole map alone with your own stats, I‘d say it is badly designed difficulty. (And this is just talking mechanic difficulty, finding a map and a squad that can possibly beat the meta, the organizational difficulty, which can amount to a huge timewaste, simply doesn‘t exist in Souls)
  15. Anet really needs to create a merged megathread for all these „unique“ ideas from 1 post alt accounts spamming the forums. It‘s getting ridiculous.
  16. Love all those sweaty 1 post alt accounts coming out of the woodworks spamming the forum with the same thing over and over. The Meta already got nerfed once, and Anet's stats will decide if it continues to get nerfed, depending on player completion. Same thing goes for the turtle aquisition. It will change if stats don't reach Anet's goal, they've already posted about that. I doubt they want to repeat their mistake with Serpent's Ire & Marionette. Here, look for yourself: "If these changes don’t have the effect we’re looking for, we'll look at further changes to the encounter or potentially offer alternative acquisition paths for the Siege Turtle collection."
  17. Removing and re-equipping the traitline made it default to red for me again, after i had the bug. Maybe that works for you. To add to the buglist, even if i‘m not sure if it is one: underwater dodge is kinda wonky. It channels the dodge first, then channels the damage portion, taking a really long time. On land the damage portion is instant (kinda, still interruptable for some reason) after the dodge channel.
  18. The Realm of Torment is a destination i'd like to revisit. So far we've been to the Sanctum / the library that got overrun with demons after Kormir left.
  19. Same. Got my turtle some days ago, not planning to do either strike nor the meta for the foreseeable future. Spending time looking for groups that can successfully do that stuff just isn't fun to me.
  20. Started my journey into this franchise shortly after the initial GW1 release as I was relatively young and didn't want to pay for a WoW sub, but still wanted to play an online rpg. Pretty happy with what the franchise turned into.
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