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yumee.1405

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Everything posted by yumee.1405

  1. I care but have no hope x)I just want anet to stop breaking communities with relink. Just delete some servers and make everyone that lost it's server chose one for free. make the full pull not at a certain amount of players but at a difference gap (25% more players than other servers are full) idk something like this. and please, check server population more than once a week, you should check it everyday.
  2. I really like what everyone said :D Basically, guildwars 2 is made like maya (player might not all know but I'm sure anet dev will) is, layer of adding feature that doesn't work together and adding even more layer to fix the issues the new features created instead of fixing the core of the problem. I personnally like conditions as control of the player more than burst damage. I mean confusion is supposed to make the opponent not attack you or he's getting punished, torment is don't move or get punished, rest are more obvious.But they became they too overpowered with the up of their damage and the fact you only need one statistique to damage against 3 for direct damage. You added more boons to counter those condis and then you added even more boon rip and boon conversion to counter the counter of condis. So we still had a condis problem. You then added some cleans and boon machine to counter the condis from the conversion of boon that were created to counter the condis. See as guys said before, how complicate it gets x) The fact you decided to have real roles also created some issue. Why would we use fields and combo if we have a class giving direct boons and direct heals? And a lot of them? So people stopped playing with combos cause it's easier to just have people do it directly by themself without communications.In the same line, the aoe spam got increased soooooo much than you can't even see the aoe you'd like to combo in anyway xD 4 stats gears are an issue as well, you wanna gice too much. You didn't even fibished creating all the 3 stats combination possible before doing that :/ only 3 stats relevant nowadays is berserker and mostly in pve :( Same for the way traits works (I know you won't come.back on it but I still wanna say it). Before the spec systeme, we couldn't fill 3 full lines. We had to make choice! Not only wich line to take as right now but wich one we wanted full or what we needed to sacrifice to get that one interesting traits. I know some spec were broken at that time but would have been better to move those traits instead of giving us more traits but only 3 possible lines a the same time. For exemple, as ele, I was sacrifying a lot of my survivability becaude I love air traits. So I wasn't taking water or only the first traits. With the change, I didn't had to chose anymore! Another thing that has nothing to do this all this but feels like an issue to me and was actually something people asked for is ppk. It s really great to be rewarded for our kills but it's actually too strong and it cause 2 kind of problems: «fighting people» doesn't give a mind at all at the structure anymore, or almost.PPT people go hiding or stops fighting if they lost more than 2 fights in a row because they're actually losing points by dying.No one are defending keeps to death until the ennemies gets bored anymore because again, they lose points to save a keep they could get back really fast if they just abandon and wait a 15 minutes that the ennemies go away.Most people doesn't give a mind about the match up, I agree with that, the only thibg I care is to get the server I wanna have in front of me next week. But it kinda broke the wvw to be really honest. Makes me sad, makes me leave the game mode, not to say the game at all.
  3. The scourge change just don't make any sense at all. First of all, you're not a support you just bring a bit of barrier on F3 and heal mainly. if you stay at range, you don't need much the barrier, your guard and engi will do the job just fine to keep the whole party alive. But you'll have a UP in target on your shade, something ... that we don't need or want.-if you're in melee, it won't change either, if you shade is place you move it closer and get the barrier and it's not activated you get the barrier. So again, it UPs the targettime, something we don't need or want. The only moment where you use both at the same time it's when a second group impacts you or when are warrior or a thief come close range alone. You'll have now to choose between punishing him or continue to focus on the rest of the group, wich makes it less brain dead. It feels like you don't even understand how the party are even made nowadays so I'll just recapitualte.Basically have 1 firebrand for stab, aegis, protection, heal, condi cleanse, other defensive boons.1 scrapper for cleans condi and heal.1 herald for offensive boon keep up (mainly) and high damage at range and cc.1scourge for boon rip and damage and eventually as a bonus some barrier.Last spot is a dps spot with spellbreaker, staff thief, weaver or a extra scourge or herald. You're mostly running with already 2 sup in good time, your scourge just gives something extra, it's not gonna change much if we can't have the barrier from F3. On an other note, I'm really sad to see that after a lot of people asked for changes on chrono that is broken and on tempest to make them reliable 2nd sup possobilities and be a competitive choice against scrapper, you still don't plan on changing anything :/
  4. Something not related to fight but still wvw When you see a supply trap activate, it's useless to dodgeit's instant and if you were in range you already lost the supply. If you didn't, you won't lose any while rushing into the animation.The animation is just an indicator you lost supply! ;)
  5. We've always been abble to put the direct link of towers/camp and keep in the chat and the link is automatically translated in the language each has for its client. That won't destroy community has for now it will keeps server just open the association to every server. Talking as a part of the french community, I think it will be well receive from half of the community and the other will hate it.Of course some people will move, as it always has been. To be on a server linked to the same language as much as the opposite. After all, it has been years EU servers are crowded with french and german. I like the idea personnally and as usual people complain but they'll eventually get use to it.As when the alliances will be out, everyone will be mixed up but alliances from the same languages will ofc emerged. We're not abble.to play together as french, I don't think it will change much once we'll be mixed up with other servers xD our dilema has always been old ppt ranger lover against pro meta fighting players that never really tried to.understand each other.
  6. I love your post Nation xD Spread the love guys <3Europe hasn't been made by insulting each others and not communicate :)We should be abble to go with this as we always do
  7. Even putting appart the drama potencial, I love this idea!And to remember people, Russian never had any problem leading open in russian on sfr at the time. If you wanna follow you'll understand infis quite enough!Ping structure, numbers and colors aren't difficult so scouts info won't be an issue. The only issue are gonna be people egos :D Really happy about that announcement :P
  8. Yeah that made me laugth quite a bit xD come discuss but you're not permitted :DWell, it's gonna be full of dramas and half of the people won't be happy about that but I'm really looking forward to it ^^
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