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Connla Dda.9407

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Everything posted by Connla Dda.9407

  1. You must be joking, Nobody uses "We Heal as One" heal skill. Due to insuficient condition cleanses. You need to use Healing Spring or Soulbeast heal skill - bear stance to celanse conditions. otherwise you will be dead in matter of seconds. Celestial Harbringer for example. Never approach alone. Even can do 1 vs 2. And no, this is not learn to play issue.
  2. As i said before, with 100% boon uptime you have to sacrifice everything aggressive wise utilities and traits. When you bunker up you will note kill anyone and will be defending only longer. But the renault will be the same. You will need to respawn. While other classes stack 25 sec. Protection easy. We need same treatment. In my opiniom.
  3. WS dodge - 3s protection x 2 = 6s + Moa Stance 4,5 s + Protect Me 6s = 16,5 sec protection while cooldowns are 25 and 30 sec respectively. So far from perma protecttion. On Celestial grear. While Harbringer stacks it up to 25 seconds uptime of Protection. Stop telling not whole truth.
  4. Why i can not have permanent protection buff as a ranger? Like (unkillable abomination 1 vs 1 celestial) harbringers and elementelists have? As i ranger, no matter the specialisation i do not feel comfortable in competitive modes like WvW and PvP. Ranger have to always choose to go full aggressive with utility or sacrifice it to defensive play and loose competitiveness. Give us, rangers, tools to stop being punching bags to all other classes. Perma protection for starters at least on celestial gear!
  5. And effect od mistwalker infusion do not apply to the bacpacks. Please fix it.
  6. When you put 3 mistwalker infusions on your character it should change colour of character's skin for serwer colour you are currently playing. But if you enter wvw from Armistice Bastion this skin colour change effect does not happen. You need to replace one of the infusions with regular one and than place mistwalker infusion back again to get the colour skin change feature. Please fix this bug. It is annoying.
  7. When you equip Marksmanship trait - Moment of Clarity, it should prolongue dazes and stuns by 50%. But maces description of stun and daze do not change. Bug - do not applying 50% more time to daze and stun? Or just description do not showing proper times? Can someone check please?
  8. Hej again. I was referring to roaming classes not zerg ones. Zerg uses different food. Sorry for not mentioning all broken specs, i adressed most common ones. I wrote also about removing entire family of +xx% endurance regeneration food. Including holographic one. Thank you for keeping this post alive. Seems my argument is valid if have such big response and folks are backing it up.
  9. It seems my argument is valid as thieves try to blur the topic theme.
  10. Roaming classes like thieves, mesmers, Willbender, Catalyst and Har(d)bringer are good enough without it. Especially thieves abuse it. Stealth on dodge and stuff. Only good thief can kill another good thief in this game. Ballance it better by removing this food family from game. In my opinion.
  11. Description od spiritual reprieve - soul beast meld support pet beast skill does bot change when you choose invigorating bond nature magic trait. It should add healing to the skill. But does not? Is it only lack of description? Does the additional healing from invigorating Bond adds to the basic heal of spiritual reprieve? Can Someone check in pvp and wvw? Thank you on advance.
  12. Healing Vindicator on Minstrel gear heals twice as much as Druid. According to ARC DPS. Also providing perma resistance buff preventing condition applyment. No need to clense whatsoever. Druid is used in META guild wvw composition only as a bad replacement to superior Vindicator. I do see no need in weakening druid's performance. It is on good spot at the moment.
  13. Oh, now i get it. You need 10 stacks of Mabon Strength to effect trigger and gave roughly 25% more might efficiency. On 25 stacks of might it will be like Dawdler wrote 37 x 25 = approx. 930 or so power. Which is 187,5 power more from 25 stacks of might. For 8 seconds it seems as description says. I think it is still worth to try. Sorry Dawdler 🙂 my bad.
  14. I checked in pvp on golems in pvp lobby. Same thing. Without Mabon relic approx. 2300 base pwer + 25 stacks of might - 750 power = 3000 power total. With Mabon relic approx. 2300 base power + 25 stacks of might additional with 8 stacks of Mabon strength - should be 1500 power = 3000 power total unfortunatelly. Did not checked autoattacks, due to golems die too quick and hard to mantain 25 stacks of might all the time.
  15. I get +200% might efficiency from 8 stacks of Mabon strength. 1 stack 25% x 8 stacks = 200% might efficiency. At least on paper.
  16. I checked on my Commander/Wanderer Soulbeast build. Without relic of Mabon - on 25 stacks of might golems in Armistice Bastion autoattacks for approx. 2k with axe to mantain might (power approx. 3400 with 25 stacks of might). With the relic of the Mabon - on 25 stacks of might too plus 8 stacks of Mabon Strength (+200% might efficiency should be - 25 stacks x 30 power = 750 power x 200% from mabon strength - 1500 power form 25 stacks of might?) autoatacks also approx. 2k with axe (power also approx. 3400 with 25 stacks of might - should be 2500 base power + 1500 from Mabon strength of 25 stacks of might = 4000 power total?). Is it working as intended? Or just effect of Mabon Strength not kicking in in wvw? I do not kow how it looks like in other modes (pvp and pve) - can someone check please?
  17. Hej, And that is not only Captain's - Berserker + Valkyrie too. Rabid and Apothecary also. Can you implement them into Armor and Weapons? Power, precision major + toughness, healing power minor when?
  18. It will be much halthier for wvw nad pve player population. 5 Gifts od Battle to 1 Gift of Exploration 1 Gift of Exploration to 5 Gifts of Battle Please make vendor im wvw spawn and any major city im pve.
  19. I do not want to do boring PvE. I play mostly WvW and do PvP daily (due to WvW only Wizard Vault weekly stupid Jumping Puzzle or EoTM 5 structures capture). How does PvE player is going to experience or explore other then PvE activities as PvP or WvW? We, WvW'ers have enough of PvE to do when spending weeks in this boring enviroment to do map completition to craft legendary weapon. And by the way, make Gift of Battle to Gift of Exploration trade option by vendor or something, lets say 5 to 1. I demand PvP and WvW special tasks in Wizard Vault also! Stop making priviliged PvE only players, they are rich enough already.
  20. Double maces will be good defensive choince for zerg Play. Healing druid especially as for second weapon slot after Staff. Axe + Warhorn will find good replacement. For the defensive roaming also i guess it will be good proposition. Hammer lacks damage so i am looking forward to see double maces for my Crusaider stats + dwayna relic roaming defensive build. As i see longbow/greatsword Rangers are new players or meme sick'em one trick pony builds. Not corresponding to the real ranger versatility play. Damage od overrated. True bueauty goes with green digits. Regen for every one around!
  21. It seems 100% wvw celebration bonus does not work with defensive and offensive WvW experience flasks. It counts only 250 each, while with 100% Wxp gain from celebration bonus it should be 500 Wxp each? Please correct it.
  22. It is concerrning wvw. How to kill such abomination? It is even worse than unkillable catalysts. Condis, liftoff to the skyes and you are dead. Nerf this already.
  23. As from wvw perspective marshall stat combination is very good, just after the celestial ones. Good for Soulbeast of course due to dagger main hand hybrid weapon. My build differs from yours though. Due to more points into Healing Power than Condition Damage i do focus is on regen and protection - which heals you. Also Dwayna rune helps (+10% HP and 30% regen boon uptime + 20% stronger regen). Of course it is ment to roam, due to zerg play is full Cleric or Minstrel Druid. It goes like this: http://gw2skills.net/editor/?POAFcEGaUZBsHWELkdiHzk7zuEz/G-zVRYLRMCzNa4OLlCigUChKKg0TAR+AB0bh+DAA-w It is not full Marshall though as i am poor wvw player, so not have Legendary Accessory nor Daggers. Thus i chose Carrion as a replacement.
  24. Hej again, so many negative opinions... i am dissapointed. It seems from your posts you like to Tank the PPT high tier structures to get you to the higher server tier where you are at lower populaton than the enemy and they "boonball" you, so you more hug the T3 keep sieges. I wanted to fights over the keeps to be more dynamic and supplies wise aware. All the boonballs are active in prime time mostly between 20 and 22. Rest of time when you see even T1 structure it is hard to get due to cannons and mortars for small group. Not to mention T2 or T3 structures with thicker walls and gates. Right now only larger groups are likely to get keeps. I wanted to move the population limitation of capturing the structures down a bit so roaming parties have chance to get them too. So the borderlands will be more active than now. PPT wise. And if defenders show up also PPK wise. So defending will need more awareness. And scouting. As it should be. More commited to the cause players - more likely the won matchup. This is my opinion, you can disagree with it 🙂 Also SM shall be considered into this "stealing supplies" idea.
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