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floppypuppy.5789

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  1. The wait is over!!! Just let them get back to you with a firm date...
  2. I'm not sure any of this has meaning anymore, unless silence has meaning (which it might).
  3. Lunacy isn't evil, but I do think Scarlet was one of the very few interesting villains in the gw2 story. Would like to see something from her again.
  4. Also as an aside, explaining jokes does not make them funnier... especially the unintentional ones. Does everyone really need to tie their shoes? 😁
  5. Teapots big mistake was sticking with GW2 exclusively for too long and trying too hard to make it work. Its not a coincidence that almost every significant streamer does multiple games. Trying to squeeze 6 hours a day 7 days a week worth of content out of gw2 exclusively for many years in a row requires a magnificent (absurd?) stubborn streak. Most of the other interesting personalities just don't have that so he finds himself alone here. Why would anyone be worried that Teapot streams wow? Are you afraid he's deserting a sinking ship?
  6. On the green side of the matchup it was the same: outnumbered, map has a queue, we have ~35 people and arc counting 85+ enemies in fights vs TC alone. Fortunately TC just threw their bodies at us... either they had lag or just zomboid mode 🙂 I don't think this a bug so much as a derelict mess, for the following reasons: For the first few months after the original release (pre-HoT) there wasn't really a queue for getting into the maps, it was more like an unordered list and you could get in faster than everyone else by doing things like "queueing" from a low pop pve map like Ebonhawke. Being in the same 5-man party as someone already in the BL also gave you priority (voice comms was amusing at this time). This was eventually "fixed" but the main takeaway is that it was never designed as a first-in-first-out queue for each map. At the same time ranger pets were counted as player population (also eventually fixed) I can't seem to find an official post now but at the time people were talking about server caps where the number of people allowed in WvW for each server at once was lower than the sum of all the map caps. That means some maps were stuck lower than their cap because of the server wide cap. When EoTM came along it was rumored to be factored into the caps in some unspecified way because it delivered supply to your homebl. Outnumbered with a queue has been noticed regularly for years. It usually just gets blamed on roleplayers or afkers that nobody can find. The part where your opponents have 85+ is novel however. When an entire squad changes maps there are almost always several players with the same queue number. A queue is such an elementary thing and these issues are there right from the beginning and outstanding for so long that it really suggests that there is no "queue bug", but rather a swarm of something that may involve a swamp. In conclusion, just google how to have fun in a swamp.
  7. Thats how people played this game 8 years ago when WvW seasons were a thing. Enjoy that experience if you can legitimately find it (doubt). When the futility of it all sinks in you will become either delusional or miserable, just like everyone else. IMO this game will go down as one of the most woulda-coulda-shoulda been games of all time.
  8. Imagine if they were honest... "WvW Update: Technical issues too stronk. Nerf coding pls."
  9. Keep in mind this is a 10+ year old game maintained by minimal staff that can barely produce enough content for the main target audience (PVE). Critical mass for big budget stuff is long gone, unless of course the annual battle-spansion thing causes money to fall from the sky.
  10. Probably the wrong place to ask that question since this forum is 99% only-roamers. An active GvG discord would be your best bet to find people who critically experiment and analyze, if you can find one.
  11. The correct answer is maybe. ABC and X will always be on same team Z and T will always be on same team Depending on matchmaking/randomness 1 and 2 could be placed on the same team or on opposing teams or even a different matchup entirely.
  12. Nope, you missed the point completely. Specifically the necessity of high skill Firebrands caused a large wave of people to leave gw2, not some nebulous generic issues. To this day far more players prefer to just log out if there is a lack of firebrands than to endure playing one.
  13. Largest recent quit wave I can remember was a few months into PoF when it became clear that basic survival in a group was more about having a good firebrand than anything from individual agency. Firebrand was also one of the most wretched and thankless classes to play.
  14. This seems to be the critical mindset difference separating people in the larger picture: either you are a competitor or a sportsfan. It would be absurd to confuse the two for any real sport. The next question is whether wvw is for competitors or sportsfans.
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