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Elva.6372

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Everything posted by Elva.6372

  1. Agreed Unfortunately Taimi is that well...visited time and again. Yes, an illustrative example of failing - yanking the same chain over and over.
  2. You can't visit the same well each time in order to have an "impactful story".If you over do it too many times - that's a failing - not an accomplishment in story writing. Impact is great in measured doses - maintaining sustainable interest is far better.
  3. The floaty dagger and pistols happen with skinny body types - some armors solve the issue though.
  4. Sylvari thief is an interesting mix that refreshingly goes against the grain in an otherwise goody-two-shoes race. The thief represents a departure from the snowy white morality of the Pale Tree and embraces the Cycle of the Night in it's truest form.
  5. I'm somewhat agnostic on the whole housing in GW2. It was fun in LotRO and the many other games I have played extensively over the years. The obvious elephant in the room is the Home Instance, arguably not the droids most were looking for in regards to housing. It is in the game and has received a number of upgrades since release which I myself haven't bothered with to be honest, I don't like the home instance, likely because it's far too sterile and impersonal -you can get the same ambiance outside the instance. The RPG experience in GW2 is a very thinly applied veneer, not a lot of depth or grit to the world when you scratch the surface looking for dimensional discoveries - but it is pretty in that shallow way that no one can object to for any concrete reason.
  6. Ikr? It's disturbing af.. That's a bit much. I played Dark Ages of Camelot some years ago, we had a player housing area - you selected house types and interior and exterior decorations and you could even setup your own merchant in a little market stall outside on your property to sell stuff you had looted or crafted. The housing area was so popular that it was insanely easy to get utterly lost if you were trying to navigate on foot. It wasn't perfect, nothing is - but that was 17 years ago in an MMO.
  7. It's been awhile -but weren't High Elves like the original elves in wow and then they were split to BE's and DE's? Anyway, GW2 isn't conventional fantasy -it intentionally turns some stuff on its head -and the closest ANet came to traditional was Dwarves and they pretty much killed them off. Dragons are obviously a fantasy element but they are certainly not the fire breathing hoarders of gold that we are accustomed to seeing -more hoarders of elemental powers, etc. Sylvari are the "tree elf" race -Asura are the the handy little gadget gnomes the Norns are the half-giant, Beorning style race. And Charr are just weird...j/k the Charr are the beast race.
  8. It is actually, there are lots of skills with decent enough power scaling. Even on hybrid scourges, at least 60% damage is direct damage, unless fights last very long where condies would obviously prevail. Power scourge probably has the best aoe burst at the moment, besides maybe reaper, but that's hard to execute since it's melee. The problem with it is that it lacks sustained damage after that burst and it has less corrupts and less sustain compared to hybrid. I certainly won't argue, but it's a bit swimming against the stream -meaning a bit tougher to make a great power build than a condition build. Nice to know it's viable and that there's room for diversity - often hard to find in this game, tbh.
  9. Not saying it isn't a thing - but "power" and Scourge is not the perfect fit. Outside of some weapon choices, most of your kill power is condition - going power and ignoring condition is a perverse approach requiring you to ignore basic strengths.
  10. OP, it is annoying, happens to me -but you eventually get used to it and also learn to react if glide gets triggered.
  11. I'd just say that ANet should split this story step in two parts... That would alleviate a lot of grief and maybe even have the side benefit of resolving connectivity issues with the server. BUT, I myself did not DC when I did this step for the first time very recently. Additionally, there are many older posts with obsolete information on reddit and forum that discuss the story event difficulty before it was toned down at some point.
  12. I just did this story step yesterday on my Scourge -I was dreading it, but everything was ok -no deaths/downed or DC's for. The sucky part of getting "killed" by Balt was a bit annoying...laborious...drawn out...but that was my biggest beef with this step.
  13. For me, I find open world PvE most enjoyable on my Ranger, Necromancer and Mesmer. My other Professions are enjoyable to a lesser degree mainly due to speed and kill efficiency.
  14. Well, best to have client fully downloaded to be sure what is causing stuttering or fps loss. But, also, I have noticed that there can be some really poor FPS initially while the shader cache is being built...this would clear up after some time and only crop up again if you zoned into a new area of the game with different shader demands or updated GPU related files. Additionally, some graphic settings are just horrible for good frames. Namely reflections and shadows if they are set too high. (mileage may vary) PBA 2.21 worked well but I did occasionally get corrupted graphics that only happened with the PBA stuff. So I tried 3.3+ PBA and it was horrible FPS even after giving it some time to even out. I am currently using Wine-Staging 3.5 on my Ubuntu Mate and having no issues, and my frames are more than playable across all game modes for me. Now my standards aren't too high -playable for me is anything over 20 FPS, anything less and I notice it. so as long as I can consistently have over 20 FPS I am happy. HOT maps are my bench-test for the 20 FPS standard... Stats:GW2 64bitusing switches: -autologin -cudaGLSL disabledENV Variables:__GL_SYNC_TO_VBLANK = 0 Registry:csmt enabled
  15. So, as I am apt to always pursue the ever dangling carrot of performance, I recently installed the latest Wine Development Version 3.5 that has "more Vulkan support, including the vulkan-1 loader". Now, I lack information as to how to really use this in regards to Vulkan. I enabled the vulkan-1 override in my Wine Config, but am uncertain about what else if anything I need to do in addition. I'll continue pecking away at the learning curve, I'm suspecting I need something for the vulkan-1 loader to "load".
  16. I don't want the solo/personal story aspects of the game to be a hassle -we have dungeons champions for that -I've been struggling with the LW solo stuff since HoT and have tabled any further progress on it for now because it's about as enjoyable as pulling one's fingernails out with pliers. There really needs to be a "story mode" for story modes in the game.
  17. I want to thank you for posting this, I was having some real issues with GW2 on my new Ubuntu Mate install, this got me turned in the right direction and also prompted me to double check/revisit some setting I had changed in my nVidia configuration. (Triple-Buffering seemed like a good idea at the time, lol) My nVidia config wasn't playing well with the PBA patched Wine. I am using Lutris' Wine 3.3 PBA atm, I initially used your linked Wine PBA as well with equally good results. https://lutris.net/files/runners/ wine-pba-2.21-x86_64.tar.gz 06-Mar-2018 19:41 wine-pba-3.3-x86_64.tar.gz 07-Mar-2018 02:42My system:Intel Core i5 2400 (3.10)Nvidia GT730 2GB/DDR58 GB DDR3250GB SATAPSU Stock Dell 265 Watt My FPS is far more consistent now and stays above 20 even in WvW runs and big PvE Events. I run at high settings, shadows low, reflections off.
  18. If it was unlocked on a character -it should stay unlocked, isn't that how it's supposed to work?
  19. OK, I despise Jumping Puzzles, but I don't think the call for them being removed from the game is realistic, necessary or desirable. These puzzles are sought out and enjoyed by many players -I can appreciate that fact. HOWEVER, I'd like to see ANet stop insinuating jumping puzzle type mechanics into the rest of the game. I stopped doing dungeons long ago because (they weren't fun) and they also had not so very enjoyable trap/puzzle mechanics. Now, I have to face these same type things in my character's Personal Stories and LS Chapters. HOT ExPac is pretty much one huge JP... Not fun for me, I muddle through, but intensely dislike it, I want to play an RPG not an arcade game. Also, there's the Malchor's Leap Insight: Scavenger's Chasm that I have yet to get...
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