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Echoherb.6528

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  1. True... but Engie would honestly be the first thing I'd touch. I am mostly a thief main mind you. So this isn't me being bias. But when I tried playing the Engine up to level 60 if I remember correctly... I just couldn't figure out what the hell I was doing. I'm not saying it's too complicated. To me that'd be the charm of the Engie if you can figure him out, and actually get rewarded greatly for it. It's just not intuitive.You juggle a ton of skills between different kits and the toolbelt, or you could just equip flamethrower and autoattack for the same amount of damage. Do that for 80 levels and finally you can play holosmith and pretend you aren't playing engi anymore.
  2. Thing is, I played engi 5 years ago. I just returned to the game and it seems exactly the same but weaker. Holosmith just seems like an entirely different profession completely, and I have yet to try out scrapper, but it doesn't seem to be doing so well according to what people are saying. Hopefully engi will be getting some much needed love.
  3. I probably wouldn't play it much if it were permanent, unless the rewards for doing it were really amazing.
  4. There are various sources of getting them, but buying the keys is the only real reliable way of getting them. The rewards you get from the chests are generally not worth buying the keys imo, but hey it's your money!
  5. What does Reinhardt do? I don't play OW
  6. A - Not even relevant to the thread.B - Why would you even use action cam? Clipping peripheral vision is a great way to end up dead. How is it not relevant to the thread? You wouldn't have tooltip issues if you learned to use keybinds instead of clicking skills. And action cam is amazing.
  7. The game is quite clearly designed to be used with keyboard commands, which is why action cam exists for example. In fact why don't you just force yourself to use action cam for a while so you can learn to not click anymore.
  8. Not everyone has or wants some gigantic mouse with 15 thumb buttons, or mucks with the keybinds. More options are better. I'd prefer a brief time delay on mouseover, even just 1 second rather than disabling skill tips in combat entirely. I have a regular keyboard and mouse. It's really not hard to learn, just takes time to adjust. Don't be stubborn, you're only hurting yourself by refusing to change - seriously, just force yourself to use keybinds. It'll be difficult and confusing at first, but your muscle memory will eventually develop to be able to do it without looking and you'll never need to go back to clicking in any MMO ever again. I use 1 2 3 4 5 for the weapon skills, then Shift 1 2 3 4 5 for the F skills, then Shift Q E F T for the utility skills.
  9. Wait, do people still click on skills? Make keybinds and teach yourself to play without clicking, it will take a week or so to adjust but you'll wonder how you were ever able to play while clicking on skills. Seriously, just do it and go through the adjustment period of learning how to not click. It's super worth it.
  10. Several reasons:Unintuitive designBy that I mean that primary weapons are weak, most of your real damage is in your kits, or PF.Aesthetically different from other classes (tech instead of magic)The interesting skills and traits are objectively worse than the boring ones.Except for PF, not a very flashy class. Takes more effort to get the same result other classes getLack of effort from ANet devs to keep the class up to date. Lots of traits and skills have languished for years with no real change. Makes sense, especially the part about interesting skills being worse and it not being a flashy class (no clue what "PF" is). Although I still see more warriors and thiefs and those aren't very flashy classes either.
  11. Yeah I'm thinking it would be more of a theme thing, because even if what you said about it being complicated were true, you'd still see more at lower levels or in world pve. Most people aren't trying to squeeze out the juice out of every little interaction, they are just casually playing the game.
  12. Is it because it's complicated? Elementalists are complicated but there's way more of those. Is it the theme? I can kind of see people wanting more of a magically themed class in this kind of game, but at the same time there are plenty of warriors and thieves. Is it because they are difficult to play? Once again I think ele is also very difficult to play and I see a lot of those. I'm curious what's causes so few people to play them.
  13. Yeah, for some reason to do any range as a guardian without being a DH you have to become a limp wristed mage wannabe. The guardian scepter is probably the lamest weapon in the game.
  14. If this is too powerful an item may be even a silver or copper fed transmutation machine that takes money instead of charges would be cool.
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