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MuscleBobBuffPants.1406

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Everything posted by MuscleBobBuffPants.1406

  1. No armor is a universally understood word when referring to appearance of an object made of metallic and other materials that gives protection to the body. The focus of the conversation was on the appearance of the armor, which is what it is, it is armor. As I have said before, the 3D modeling is the same fundamentally between them. Outfits or armor skins etc. Fundamentally it is 3D modeling which they both represent. Therefore, if they can 3D model armor on characters that doesn't show the Charr whiskers, then they should do so on something called Legendary armor.
  2. Ah ok! I understand the confusion. Remember I said "armor" not "armor set" or "armor skin". Referring to the appearance of armor not on the stats or mixing and match. My focus and the focus of this updated post was on appearance. Hopefully that clarifies things for you!
  3. It is because that is how 3D modeling works. It is free armor, here is a quote from the Wiki : "Reward for accounts created before August 29, 2015 as part of the third anniversary of Guild Wars 2.".
  4. Yeah it is. It is 3D modeling. You are very focused on the distinction between outfits and armor. Your original argument was based on this idea too on mixing and match. I never mentioned that once. My purpose of posting the armor gallery and outfit gallery is that it is possible to create a 3D model for an object that goes over the Charr that doesn't show Charr whiskers. This is true for both armor skins and outfits. Maybe it takes more work programming wise to allow mixing and matching for armor skins, but it is possible with their models.
  5. You can create toenail and fingernail armor. I don't think it would be too hard to create for something called legendary armor that is part of an expansion. There are also other examples of Charr heavy armor without the whiskers showing through. https://wiki.guildwars2.com/wiki/Charr_male_heavy_armor
  6. Just for context this was free armor from 10 years ago https://wiki.guildwars2.com/wiki/Royal_Guard_Outfit#/media/File:Royal_Guard_Outfit_charr_male_front.jpg I am glad they are listening to feedback. But painting metal on toenails and fingernails, extending some neck armor and not fixing the Charr whiskers and ears clipping on something called LEGENDARY armor that is a selling point of an expansion seems just low effort.
  7. The two most exciting things from this update are graphical setting adjustments and SAB.
  8. ArenaNet : We are listening to your feedback! Everyone : No more boon balls, please! ArenaNet : Got it! Nerf boon strip! Everyone : ???
  9. I think this is going to be the key point. Should name it to Temporarily Legendary items. Their logic was to make sure people "engaged with the content", I think the idea was to engage with the grindy part of the content once for a Legendary, hence the name LEGENDARY. Then to engage with other aspects of the game. Because the game itself is not meant to be a gear grind. But their philosophy as a company was called into question rightfully so because they took out an aspect, repackaged it and sold it back to you. And that aspect now unlike Legendary Runes is also temporary now. Whoever is making the game design decisions for the company is trying to slowly turn it into a gear grind Korean MMO. It is lazy game design. Because instead of creating fun content, the gear grind becomes the content. Buckle up for 1,000,000 rifts of grinding!
  10. Let them know what you think about their balance philosophy and balance system. Is it effective? Do they have a good philosophy? Do they have a good system for integrating feedback? Would a PTR system help? Feel free to contact NCSoft West to let them know your thoughts and opinions! https://us.ncsoft.com/en-us Public Relations Email NCWPR@ncsoft.com
  11. According to their Twitter bio "immersive stories, stunning landscapes, 2 PvP modes & more! Play free at ". So they use those PvP modes to advertise their game. And WvW is a "cornerstone" of their game from earlier press statements. But just seeing the bare minimum content that PvE received from SoTo combined with a WvW update that one person appears to be working on, leads me to believe they are working on another game.
  12. October 24th, 2022 was the last balance philosophy stream. If you have no balance philosophy, then you are going to balanced based on golem benchmarks and excel spreadsheets. You need a better balance system and better balance philosophy. If you are confident in your philosophy then please share it with us. Last time was extremely vague. You could even create PTR servers as well for a better way to integrate feedback. This past Summer was 50 pages of feedback and no changes.
  13. Oh wow, really? I didn't even notice that but yeah that is not good quality control for an expensive skin like that.
  14. I think the pizza analogy is good because like a pizza you enjoy it for one day and then stop playing it. So yeah don't run MMOs like pizza shops.
  15. It would explain the new expansion development cycle and general minimal content people are receiving from them. They must be splitting their time on GW3 and if they develop it over 5 years, that wouldn't be too far off from the GW2 development timeline (2006-2011). I think some people are worried about the tech requirements but even GW2 when it came out was playable on a mid-range PC for the time. If they do like they did with GW1 and allow carry over in terms of achievements etc. or even items or armor skins, I don't think it would be too much of a burden to make the switch.
  16. It just seems straight up what others and I thought which is that SoTo didn't sell well.
  17. Unfortunately it's a bit of a gold or time sink depending on how you look at it. The ingredients to purchase the components and items are like globs of ectoplasm, xunlai ingot and one more item. It requires you unlock ALL gear for the set. I think each item unlock was around 30-65g, the gold increases for the later items to unlock. Fortunately one gear unlock will unlock all three : heavy, medium and light. Then they require you to have a certain amount of Luxon weapons, 12-15 if I recall for the total set, so unless you got some stashed away in your bank, they are like 12-15g per. I think in total my gold spent on the Captain's Helmet was +400g iirc. Time spent it's about a week or so, but its basically the Gyalva Delve Meta, Dragon's End Meta, some Fractals. But like ScottCXXV I was going for Doom guy/Space marine inspired look so it looks fantastic. Especially since the only option up until that point was the Gas Mask from Season 1. Still might end up switching around a few things later. https://i.postimg.cc/RZZkKgHs/DoomGuy.jpg
  18. As noted above Special Ops is a great starting place. Also remember there are two special ops helmets. Regular and Captain. The Captains helmet will require a decent gold investment but its worth it. Just a couple other suggestions as well. Reality Rig Armor (SAB event) Valkyrie Powered Gloves (SAB event) Infused Aurora Chestguard (Black Lion Chest) Seven Reapers (Black Lion Chest) Inquest Armor (Dungeon currency) Warbeast (POF armor) Magitech (Gem store) Aetherblade (Gem store) Ice Reaver (Gem store)
  19. Correct. It really should be something new and interesting. A different way to experience the game. But rifts from the get go were just bounties on demand too so it is to be expected I guess. They could have even turned it into a mini-Extraction mode style game or something.
  20. The one exciting thing about this is the fact they are actually beta testing things. It would be nice if they did this kind of beta testing for patches on PTR servers. This is a good direction and the fact they have another team member for balancing. Maybe he can focus on PTR feedback and servers.
  21. It does look good, though I wish they would explore more of the Shimmering Skyscale model. I just don't like the newer Skyscale models. Or even look at the Synergetics model too, maybe make a real life version of that one.
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