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Coconut.7082

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  1. So you are saying that a QoL feature meant for saving inventory space is comparable to gear that makes your character stronger, sometimes deciding the difference between success and failure of a player? let me repeat myself. You can take this as you will. But I am not going to waste time with strawmen. Maybe you should read again, you can call both examples "gear treadmill" or w/e name you like, but is it really comparable? I won't waste my time on a strawman either, I'll just go and enjoy my exclusive legendary raid armor ^^ Yes, they are both gear treadmills the same way steak and a watermelon are both food. Would really need me to explain how they are both food and yet not incidentally the same?Apples and Oranges B)
  2. So you are saying that a QoL feature meant for saving inventory space is comparable to gear that makes your character stronger, sometimes deciding the difference between success and failure of a player? let me repeat myself. You can take this as you will. But I am not going to waste time with strawmen.Maybe you should read again, you can call both examples "gear treadmill" or w/e name you like, but is it really comparable? I won't waste my time on a strawman either, I'll just go and enjoy my exclusive legendary raid armor ^^
  3. So you are saying that a QoL feature meant for saving inventory space is comparable to gear that makes your character stronger, sometimes deciding the difference between success and failure of a player?
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