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anbujackson.9564

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  1. To be fair, quickness zerker was way too good. It probably still is very strong. Just be glad that it didnt end like deadeye which was basically the exact same glass cannon. But to be fair its not like they can tune down zerker just like deadeye since dps quickness is the only viable support build for warrior (no one likes alac bladesworn).
  2. Hot take for you: Most of the players wont raid even if they buff every class to 50k dps. So your statement is pointless. And you dont need to be "highly capable" to clear older bosses in less than five minutes. Also I think its funny. You are basically saying its great that they make old content easier and easier over the years so "most players" (who will never raid anyway like I said) can finish it. And at the same time you point at the new content for the "better players", which is so hard again, that "most players" wont be able to do it AGAIN. Do you even listen to yourself? Lastly this thread isnt nonsensical. Its to point out an opinion (based on facts everyone can see) about a flawed balance philosophy and not just take it for granted "because ANET said so". Imagine thinking and acting like this in real life...
  3. Of course its relevant to talk about the evolution of dps. Like already mentioned, dps back in the day required a lot of different buffs which all got scrapped and instead every class got continiously stronger as compensation (way more than needed). Saying that classes got the same dps years ago is just half the truth (see your first post). I am not talking about golem numbers here, where every class specific buff was up permanently. And about your reference to the person I quoted: How would you even know that this was his intended message? He could mean every content for all we know. And again: Its stupid to assume that CMs require powercreep. What kind of mindset is that? Oh hey, so we made this new content one year ago which people already cleared. But just to make sure we increase the dps of the classes, make it less reliant on others, spread boons even further. And then we can make the new stuff a bit more challenging again. Repeat this cycle and you get the last years of gw2 endgame content and inbetween you got people who keep crying for more buffs and damage because they think its required to clear the content which has barely any dps checks. About your bottomline: You know whats dumb? Making new content while sacrifing the rest for it. This is a horizontal game, old content should be equally as hard as new stuff.
  4. You serious? 80-90% of the endgame content is years old. How can it be intended then that classes get stronger every year? Killing/phasing fractal bosses in mere seconds is boring. Killing raid and strike bosses while basically ignoring most mechanics is boring. And the cms are no exception. Tell the people 4+ years ago how modern power creep is necessary to do the content.
  5. Its decent. I dont see it played in non open world PvE content though. The other classes are just way better and dont have to deal with a mixed up traitline like tactics. Its kind of sad that you need to overload a weaponkit with effects because the class in general lacks too much benefits. Just like they need to keep buffing numbers because the class mechanic isnt that great compared to others.
  6. Probably a good weapon for wvw. For PvE.. well your other heal quickness options are just better. For the rare case you even play heal quickness instead of heal alac. Besides that, quite a lot of effects on this one (really needed though).
  7. Yeah well, quite frankly at least 70-80% of the hks I see are soulbeasts. And i dont really understand why. Its the most selfish hk but for some reason people love it. They probably never played a herald.
  8. Its really easy ye, doesnt mean its the best though. But the only reason you ever wanted to play this before, was because of banners giving quickness. And since this is gone, you dont bring any meaningful utility to the group anymore. The easiest is herald by the way, while also having the option to heal the zerg or use the absurd boon radius.
  9. PvE: That burst skill better be op or this might as well not exist. A channeled block that heals depending on the amount of blocks is kind of useless in my eyes. That daredevil staff 5 jump is your only reliable heal so far (no infos on bursts). I can only agree, it seems to be a non pve focussed weapon with the amount of survivability you got. And pvp/wvw are kind of the only places where heal war was kind of a thing. But hey you never know..
  10. What benefits would that be? There are none besides boons. Class buffs got removed. Reflects? Can be done from range. Cc? Can be done from range too. Heal and boon application dont matter because you have supports for that. And ye, some dps can provide a bit from range too. Cant think of anything else that might be relevant in PvE as dps.
  11. Scourge stacking broke records on bosses. Thats fine right. Did you check the video where they phased dhuum before the 1st soulsplit? Balanced. Also in what universe did you see warriors in raids? Almost no one played that and they still dont. And sure as hell not as top dps when you had soulbeasts, virtuosos, weavers/catalysts and scourges running around. Berserker is a golem spec.
  12. I guess they nerfed untamed instead of druid by accident. Cough >.>
  13. 46k condi holo, no matter how selfish it is, was still too much. Thats a fact. Anet decreasing overall damage is actually a good thing for once. The only problem is that the meta wont change at all. Builds function the same, just with less dps. So you just basically still play the same stuff (not sure about scourge, i wait for benchmark people for that).
  14. They actually nerfed quickness more because they compensated for it in your full dps trait. Thats smart on paper. The bad thing is though that every spec is unchanged when it comes to mechanics. So herald is still a god for example. This reduces powercreep (which is good) but changes nothing for profession playrate.
  15. The only nerf would be maybe for condi berserker. Besides that, there isnt really anything to nerf here. Except when they have the conclusion that overall dps should be lowered to <40k.
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