--PRELUDE: THE QUICK RUNDOWN--
It sucks.
https://i.imgur.com/E2LJWqa.png fig.1: "I'm dumb and I have no friends and Unyielding Dragon kittened my wife."
In concept, it's the most fun and exciting of Bladesworn's tier 3 traits, offering a meaningful tradeoff that significantly changes how you use your core mechanic. Unfortunately, theory doesn't translate to practice here- because of the way Dragon Trigger's scaling works, capping it at half charge leaves it so limp-wristed that there's no point even using it regardless of how spammable it is. You kitten yourself so hard just by taking this trait that it has no realistic use case, even before we start talking about opportunity cost.
https://i.imgur.com/OfYFxWd.png fig. 2: The obvious correct choice.
I propose a radical solution that will not only create a niche for a tragically shafted trait, but open up a whole new playstyle for this specialization. Lads and ladn'ts, for your consideration... (drumroll please...)
THE CONDITION BLADESWORN.
No I'm serious hear me out.
--I: PUTTING THE DARE IN THE DRAGON--
Daring Dragon adds a scaling bleed to Dragon Slash.
https://i.imgur.com/UUmjN5H.png Fig. 3: Imagine a particularly bloody samurai action movie.
The linear scaling of condi stacks makes more rapid usage of lower-charged Dragon Slashes a viable option, and makes it a similarly powerful burst attack for the hypothetical condition build we're setting up here. This would also inherently mean very different playstyles for the condi and power variants of the spec.
Result: Rather than being a useless joke option, Daring dragon is now a competitive trait with a different use case than Unyielding Dragon. The rest of Bladesworn, however, is not at all conducive to a condition build...
--II: ROUNDING OUT THE KIT--
Fierce as Fire adds conditions to ammo and explosion attacks, and scales off bleed application instead of ammo use.
https://i.imgur.com/XdypVX4.png Fig. 4: Numbers are only loose suggestions for illustrative purposes.
Thus the condi bladesworn becomes armed. Firstly, the gunsaber, loaded as it is with ammo and explosion attacks, becomes a potent condition weapon. Secondly, the choices for the primary weapon open up. The longbow- already a likely frontrunner- gets a nice buff, compensating well for the loss of its burst skill; the rifle, with plenty of ammo skills- including a multi-hit and another explosion- becomes a plausible alternative; and the pistol becomes strong enough to carry whichever main-hand you choose to pair with it. The stacking direct-damage buff remains, but in a form that's more interactive with the rest of warrior's kit and removes the incentive to spam utility skills.
Result: Fierce as Fire remains the designated DPS trait but now serves that function for both condi and power builds, and in a more engaging and interactive way. Yes, we're buffing a trait that's already mandatory in its role, but Unshakable Mountain and Lush Forest remain unique enough in character to have their own independent use cases outside of instanced PVE. Now we can turn our attention to the flow-generating traits on the adept tier...
--III: TYING IT ALL TOGETHER--
River's Flow is reworked to instead give synergy with bleed application.
https://i.imgur.com/BQV5ttM.png Fig. 5: This might also merit a name change.
A flat increase to incoming healing is boring. A flow generation buff that might as well be passive (in conjunction with Might Makes Right) is also boring. Instead we have a sustain amd flow generation option that, like Unseen Sword and the newly reworked Fierce as Fire, requires aggression to work; also like the newly reworked FaF, working off bleed application makes it more interactive with the rest of warrior's kit and also lets power builds work it in if they so choose.
Result: condition builds have a means of generating flow that synergizes actively with their kit, and a means of sustaining themselves that can compete with the combo of Might Makes Right and Unyielding dragon. Power builds looking for a bit more sustain or not liking Unseen Sword for whatever reason have a plausible alternative, given that the new FaF gives them access to bleed.
--CONCLUSION: *uNsHeAtHeS kAtAnA*--
The condition bladesworn uses repeated Dragon Slashes to inflict large amounts of bleeding, with the potentially high damage output mitigated by the difficulty of sitting in Dragon Trigger for long periods of time. It has access to both ranged and melee options for its primary weapon and can make effective use of the gunsaber. It has means of generating flow and sustaining itself that tie in with other warrior options, particularly the Arms traitline. A tragically underwhelming trait becomes the core of a competitive build that opens up a new playstyle- and all we had to do was completely overhaul two other traits!
Thoughts? Additions? Criticisms? Scathing insults? Let's hear 'em!