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Kryldost.3401

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Everything posted by Kryldost.3401

  1. Def need more clone generation, gotta sacrifice a skill slot for the dual clone skill to make up for the lack of clones... Skill 4 also needs to pop that clone sooner. Considering this is a weapon you would use in a group most of the time enemies are already dead before its done unless it's a vet or higher.
  2. The damage isn't all that much, I find the bullet mechanic very interesting but its really hard to use them properly during combat. The fact that you are limited to a single element per atunement gives little room for imagination even as weaver. Would be nice to actually be able to gain more elemental bullets to allow the skills to truly shine. As of right now, you are stuck to using 2 skills to either gain OR use a bullet plus, no other skills grants you bullets. Perhaps gain a bullet with one and use it with the other? Auto attack could also be used to gain a bullet with a multi-skill shot. Shot 1.2. 3 at 3 get bullet with a maximum number of bullet stored. As a weaver having multiple bullets for the unloading skill could really add some shine to the weapon by shooting with all elements at once adding further condies along the line. But yeah, it's way too long to gain the bullets. On a power build, I didn't really feel like I was contributing enough. Condition really is the only option for the weapon which is a little disapointing to me. Also the fact everything is 1 on 1 prevents you from clearing bigger groups and gets you killed more often than not when being overwhelmed during combat. Some target skills would also amazing. Off weapons you can synergize with is very limited compared to other weapons. Overall I think the weapon is a great idea, just needs work on the number of targets and ways to gain/use bullet.
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