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Griifen.2473

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  1. Great changes already, but the job isn't done. Those areas are an eye-sore. They have to be fixed or it's going to be mess. I've also seen skme people worried about the different styles of horns that'll end up clipping with the armor. Anet doesn't have an amazing track history when it comes to compensating for Charr and Asura anatomy. You've been hyping this amour for literal months. Some people have farmed for hundreds of hours to be ready for the release. Don't make all that hype a bad PR event where people have the ammo to bash all the amazing work you put into the armor as a whole by being able to pick on the 2 races that look like pure laziness when it comes to clipping issues. Cultural amour exists. You've done a great job with Charr and Asura armor before. The tone has been set. Don't let the ball drop now with this release.
  2. I consumed be box, completed a tier 2 rift. It consumed the box (no longer in my inventory) but the quest still says I need to scan for rifts while the heart is enhanced...
  3. I love how they blatently admit they never tested anything Never tested it for more than 15 seconds (duration of CA). NOT. EVEN. 15. SECONDS. Could have spotted if they even tried testing it. Could have been tested... Clearly wasn't tested. Was CmC getting tired of repeating himself by saying "another"... almost like he knew this was a cluster up, again. Dude has no idea how anything below 30% boon duration doesn't provide enough alac uptime WITH a perfect rotation. Most websites recommend 40-60% boon duration to actually provide 100% alac uptime comfortably. Where the hell he gets "no investment" is beyond me.
  4. Either you need to go all-in on druid and scourge alac duration and scrapper quickness to allow for 30 seconds of alac/quickness on a 100% book duration build so that we can actually use the support skilks (that you've mindlessly tied an essential boon to) when they are needed, or completely change what the alac is tied to so that, again, we can use the essential support skilks when we actually need to. I cannot believe that you still allow balance devs who DO NOT PLAY THEIR OWN GAME to make changes that are completely absurd in the eyes of literally everyone WHO ACTUALLY PLAYS THE GAME. If a healing support cannot be reactive (druid CA, scourge barrier, scrapper function gyro, water attunement on tempest) then they are effectively useless... Anyone who's every ACTUALLY PLAYED THE GAME could tell you that. Right now heal firebrand and heal alac mechanist are the only two specs on the entire game that can actually react to a fight without sacrificing their entire ability provide an essential boon. You're dillusional quest to "balance" the game has only completely screwed up any balance between heal support specs. Get someone who's actually PLAYED THE GAME to do the balance next time. This is just radiculos.
  5. Dam the wording on the new "Let Loose" on untamed grandmaster was confusing to understand. Unleashed power and unleashed ambush attacks are used in the same sentence but are different things? So I need to unleash myself, ambush, swap weapons, unleash my pet, unleash myself, then only do I get another ambush. I can't get ambush by swapping weapons alone... It has to be unleash self first, use the ambush, then weapon swap - which resets the 9sec ICD, then unleash my pet, then unleash myself to get the 2nd ambush that doesn't have a 9sec ICD.... and then be very careful to not mess that order or execution by the slightest or that whole mechanic of skipping a 9sec ICD on a grandmaster trait (which is already less impactful because unleashing your pet and then yourself is a 2 second process at minimum) is completely wasted and you won't be able to get/give enough quickness, and you have to make sure you get a natural ambush from unleashing yourself with a perfect internal clock of 9 seconds so that you don't waste the second ambush from swapping weapons... No wonder snowcrows said it wasn't worth it XD
  6. Untamed "Let Loose" grandmaster trait - the one they changed for reasons? - doesn't give you ambush skills when you weapon swap. I've tried it out of combat, in combat, swapping elite specs, different weapons, swapping weapons when I am unleashed, swapping weapons when my pet is unleashed. There is no condition under which weapon swapping gives me access to the ambush skill. The only way I can gain access to the ambush skill is if I unleash myself after having unleashed my pet.
  7. I'm a just not seeing it or is there no indication on the preview notes or on the wiki that anything changed between the time it was posted and the time it went live on the servers? After 52 pages of comments I'd almost swear that any idiot under the sun would have made some changes after that much feedback... but I just can't seem to find a single shred of evidence that anything was altered?
  8. I love how it's so absolutely, crystal clear that no dev made any changes to druid, put on harrier gear and actually tested it to see if it could upkeep any semblance of boon uptime. What an absolute clusterfk. How they manage to so consistently avoid testing builds before they get released is beyond me. I didn't even get to look at any other build after I spent an hour trying to get druid to work by sacrificing QoL and reactive skills and traits. If druid, something that dates back to HoT, years and years ago, can get so messed up... I don't even want to look at anything else.
  9. But there are two parts to the attack: the physical damage from the projectile colliding with the enemy, and the life siphon that takes place in addition to the physical damage. I'm not talking about the life siphon doing critical damage - it's only a 1k damage anyways. I want the physical projectile, the slow moving hand, to be able to critically hit.
  10. I had a look at axe/focus with the buffs they got It looks like the axe 2, axe 3, and focus 5 will pull ahead of staff skills by about 10k damage, but it's going to cost you around 3k dps while in shroud due to the smaller weapon strength of axe... and since we remain in shroud for more than 4 seconds it can't be justified to take in the end. I'm sure people can take axe/focus instead of staff and still do well enough, but the meta build will remain staff. BUT! (and it's a big, BIG BUT) Focus 4 is bugged right now -> it cannot crit, like at all. It's got something stupid like 7k base damage (with 25 might, which is2k more than gravedigger!) so it'll probably crit for over 40k damage... if it could crit that is XD I think if Anet allow for (or fix) focus 4 to be able to crit then axe/focus will 100% become the meta over staff. Otherwise those axe and focus buffs amount to... nothing 😞
  11. In the November 29, 2022 update "https://wiki.guildwars2.com/images/thumb/2/29/Spectrum_Shield.png/32px-Spectrum_Shield.png Spectrum Shield: This skill now grants additional duration when used above 100% heat, in addition to its previous effects." In classic Anet style it didn't mention how much longer this would be, but that's not the problem. The wiki (https://wiki.guildwars2.com/index.php?title=Spectrum_Shield) doesn't have its description of the utility updated to the actual "In-game description". Currently the wiki says: Exceed. Break stun effects and create a holographic shell that reduces incoming damage. This skill recharges faster while above the heat threshold. https://wiki.guildwars2.com/images/thumb/2/29/Spectrum_Shield.png/20px-Spectrum_Shield.png Spectrum Shield (3s): -50% Incoming Damage, -50% Incoming Condition Damage https://wiki.guildwars2.com/images/thumb/f/f7/Count_Recharge.png/20px-Count_Recharge.png Recharge Reduced above 50% Heat: 50% https://wiki.guildwars2.com/images/thumb/7/7a/Breaks_stun.png/20px-Breaks_stun.png Breaks Stun — In-game description But the actual in-game description reads: Exceed. Break stun effects and create a holographic shell that reduces incoming damage. This skill recharges faster and lasts longer while above the heat threshold. https://wiki.guildwars2.com/images/thumb/2/29/Spectrum_Shield.png/20px-Spectrum_Shield.png Spectrum Shield (3s): -50% Incoming Damage, -50% Incoming Condition Damage https://wiki.guildwars2.com/images/thumb/f/f7/Count_Recharge.png/20px-Count_Recharge.png Recharge Reduced above 50% Heat: 50% https://wiki.guildwars2.com/images/thumb/7/7a/Breaks_stun.png/20px-Breaks_stun.png Breaks Stun But that's also not the main issue here either! I was hecking confused when I got myself above 50% heat and I wasn't seeing any increase in the duration of Spectrum Shield. The in-game tooltip description clearly states that it would (although of course the https://wiki.guildwars2.com/images/thumb/2/29/Spectrum_Shield.png/20px-Spectrum_Shield.png Spectrum Shield (3s): -50% Incoming Damage, -50% Incoming Condition Damage icon doesn't say that it does, but it's not like this is the only utility in the game that isn't thorough in its description). Only when I went to the wiki and looked at the patch notes for November 29 did I realize I had to trait to https://wiki.guildwars2.com/images/thumb/a/a8/Enhanced_Capacity_Storage_Unit.png/25px-Enhanced_Capacity_Storage_Unit.png Enhanced Capacity Storage Unit to actually get the increased duration. So not only does the actual in-game description incorrectly state that it absolutely will increase duration, not only does the wiki's in-game description incorrectly describe the utility, and not only does the wiki's description of enhanced capacity storage unit not mention that it increases duration, but only the ambiguous patch note actually describes how Spectrum shield's duration will actually increase in duration. Can we please have Anet give the tooltip description in-game an update so that it doesn't display "and lasts longer" at all. Just let https://wiki.guildwars2.com/images/thumb/a/a8/Enhanced_Capacity_Storage_Unit.png/25px-Enhanced_Capacity_Storage_Unit.png Enhanced Capacity Storage Unit update the description of the tooltip like it does for all other Exceed utility skills and leave the untraited version's description alone. Basically copy what the wiki currently says is the "in-game description".
  12. https://wiki.guildwars2.com/index.php?title=Hard_Light_Arena This skill applies fury, regeneration, and protection for 2 seconds on a 1 second internal cooldown for 8 seconds. After 5 seconds Hard Light Arena will attempt to pulse 1 instance of 2 seconds of regeneration - but this will fail as regeneration has an upper limit of how many instances of regeneration can be applied by any player (whether it be yourself or someone else). Regeneration will be capped at 5 seconds while fury and protection will reach 8 seconds as per the skills duration. That means that, at base level with 0 concentration, 3 seconds of regeneration are lost at least. Any amount of concentration amplifies the amount of regeneration boon duration that is lost. Anet needs to consider either reworking the skill, specifically the regeneration pulse, or Anet needs to consider raising the regeneration boon cap to 8 stacks to accommodate this skill. It interferes with any build that would apply regeneration outside of this single utility skill. Elixir H loses its regeneration application if used within the last 3 ticks of Hard Light Arena, Healing turret loses at most 2 applications of regeneration if used in tandem with Hard Light Arena, etc.
  13. Does anyone know whether the old bug (feature) of opening lucky divine envelopes returned less super lucky rewards if you were above a certain magic find %? It was something like 900% that was the optimal magic find due to a bug.
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