Jump to content
  • Sign Up

AllDatAngst.4208

Members
  • Posts

    10
  • Joined

  • Last visited

AllDatAngst.4208's Achievements

  1. My first thought was having aquariums for home instances or guild halls, but that would involve a lot of work with models so I can understand that's a big ask. But what about trophies in the same style as the raid or world bosses? Turn in fish for a small trophy, they can be crafted into a bigger one, which becomes a big shiny trophy to flex our fishing fortitude. And this gives an extra benefit to fishing aside from titles and the materials - because deep down, we all want a giant statue of Old Whiskers and a pack of axolotl to greet us when we load in to our halls. I just think leafy sea dragons are neat and want to pay homage 🙂
  2. Your assigned team: Thornwatch Your original home shard: Stormbluff Isle The name of the WvW guild you selected in the World Restructuring menu and if it was selected before last night’s deadline: [Sin] Questionable Integrity, picked before the deadline A description of the issue: When I load into a map, my home border/WP area is shown as Stonefall, not Thornwatch. In wvw the wvw panel switches to show me in Stonefall as well. Guild panel also shows me in a different map than the wvw panel (wvw panel says Dragon's Claw, guild panel says Giant's Rise).
  3. I really wish mace had more synergy with the mech or higher condi damage overall. I would LOVE for engi to have another condi weapon outside of pistol. As it is, it feels lackluster, as if the confusion was just an afterthought. I would say boost it in general or have it more powerful when the mech is active. Or maybe tie it to the traits you pick for the mech (condi, boons, etc)? It just needs more or it'll be left in the dust. The mech loses its name when it is released/respawned 🥺
  4. The good stuff! - I love the CC potential. It's nuts. It's almost too much. 10/10. - Bouncing the unleashed mode makes an interesting level of micromanaging for the pet. Not just their skills, but where they are for their AOEs. More control over the pet's attacks is nice. - The boon removal/corruption option is a great thing to give to ranger. The bad stuff: - I understand that the low DPS is a tradeoff for the CC but I feel like it's too low to get a foothold in organized PvE. It doesn't provide any group buffs either - no healing or boons for allied players. Without that, I don't think it will really pick up steam in the gamemode. - The unleashed visual effect. I get the theme behind it but it covers your entire model. I'll be honest, I want to see my fashion. Something that maybe covers/drips off the arms or wispy like the ghostly infusion effect. The soulbeast merged aura is a really good middle ground of being visual without overtaking your character model.
  5. From a very casual ele player: The augments seem useless. I like that they have a basic effect, then a bonus if your attunement matches. But they feel too weak to bring compared to what else an ele can pack. I think reworking them to function like soulbeast stances would make them more viable in organized content.
  6. Small stuff: - The first three icons for the dragon trigger are almost identical. Making these more distinct would go a long way towards user friendliness. - I'm not sure what the purpose of the self-push-back on the pistol is. Pistol overall feels underwhelming. There's almost no reason to ever leave gunsaber. - The trait icons look unfinished compared to the others on warrior. - I do look forward to playing Overly Dramatic Anime Swordsman. The big thing: - I feel like the charge mechanic is out of place with current glameplay. Combat is fast and mobile, and organized groups in most gamemodes lean towards strong burst damage. I don't feel like this would play well in that atmosphere. A trade might be to create an AOE around the BS that pulses damage as they charge. The longer the charge, the stronger the AOE, then they can unleash their full attack. The AOE damage encourages getting close in (and heightens the risk of getting hit) and allows the Bladesworn to contribute to DPS. It's just that having no damage output + being stationary for several seconds seems counterintuitive to gameplay.
  7. This spec feels like it's doing too much, almost like what Firebrand has turned into. It's got ranged DPS, melee DPS, boons for you, boons for your friends, mobility. Shroud refills super quick so you can spam it continually. Most of the skills had quick cooldowns in an organized comp. Very much a jack of all trades, master of nothing feel for PvE. Having a healer in the comp completely removes the challenge of trading health for damage. It was fun to play but also unsatisfying. And a very personal comment that I think only I care about - the icons for the Harbinger utility/healing/elite skills are disappointing. Engineer elixirs all have their own unique icons, but Harbinger's are the same shape just copy/pasted with different colors.
  8. I really love the visuals around this spec, but I feel like they add a lot more clutter. When it's just me, they're not bad but in group content the Rain of Swords is overwhelming. The top is almost impossible to see through and it sits in the air, right in your way. I think the visuals for that could be re-tuned, either smaller or more transparent.
×
×
  • Create New...