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Kanto.1659

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  1. The wiki was already altered to say it cannot be used under level 80 so I think we can stop assigning incompetence where malice resides.
  2. It may yet be a bug that will be fixed. In the meanwhile a work around has been found by using the PvP lobby to equip the weapons.
  3. Hopefully it is a bug. I was told it was changed in the patch notes but I could not find a reference to it. As someone who likes leveling more than end game I'll hope it was not a 'brilliant' decision by a pencil pusher.
  4. Same. From what I read Anet in its infinite wisdom decided kitten you leveling characters and its now a level 80 only thing.
  5. You misread. He said DE is the strongest, and Daredevil is too weak to even warrant a build.
  6. I've been playing Untamed for one single reason and it's the trait that reduces CDs when I CC. This is pretty fun to be honest, and it makes me quite tanky. As for my damage I swing between 'this is good' to 'been hitting this mob for 15 seconds and it's not dead yet??'. I feel I need to use my whole arsenal instead of just click two buttons to kill a regular mob. That said I still enjoy it for the fun value. What I play as: - Full Celestial, Traveler Runes, 10% duration conditions + Might on crit sigils. - Camp Hammer (for CC), camp pet being unleashed (otherwise hammer loses its CC). - Quickening Zephyr, Flame Trap, Spike Trap. Troll Unguent. I usually start the fight with Zephyr and both traps, then Hammer 4, Hammer 3, use all three pet's unleashed skills, Hammer 5, small gap where I put down the Fire Trap if it's back up, Hammer 4, Hammer 3. If enough of a gap I switch to player Unleashed, use ambush, use pet's skill (usually Iboga). By then I can start over. Things to be careful about is giving time for Hammer 4 and 3 to run their animation since they can be interrupted by pressing another button. I tried the Spores and did not like them so Spike Trap took its place as extra damage and another source of CC. Its CD aligns with Zephyr so I use them together but Fire Trap is up every 12 seconds so I keep on dropping it because the low CD combines really well with the constant CD shaving from Fervent Force. The truth is if I only use the Hammer then it takes too long to kill even a normal mob (15-20 seconds) but Hammer is more my CC generator, which also turbo charges the build because of Fervent Force. I sit tanking stuff often surrounded by downed players thanks to spamming Troll Unguent almost before the effect ends (bit hyperbolic but not by much). As someone who used to have trouble with soloing Champions it's been really nice to easily take them down. Most of the time I don't even have time to use my Unleash to use my ambush because my CDs are constantly back up. That said I doubt I am doing great damage compared to fractal builds but this is open world only.
  7. Friendly reminder that this is still going on. Fresh windows 10 install, felt like playing GW2, downloaded it. Made a new character. I keep getting DCed within a minute with an error 7. Switched Streaming to On Demand. After the fourth DC and my very first heart still at 3/4ths I'm calling it quits.
  8. Wow, I read this thread after frustrating myself trying to get the HPs for a Renegade. That HP which is a giant that constantly CCs? My poor ghosties. Constantly CCed and pushed away from the boss. Who programed this and thought it was a good idea? Wells that can be CCed and knocked out of the way? As if it wasn't bad enough trying to land them with a mobile target!
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