Jump to content
  • Sign Up

Saiyan.1704

Members
  • Posts

    916
  • Joined

  • Last visited

Everything posted by Saiyan.1704

  1. (WvW & PvP) I've seen quite a few guards being successful with P/P... or some variation of Sword + Pistols and Pistols + X, in WvW roaming. I can't exactly say it's a "survivable" build. It's mostly used as a +1 burst build similar to how burst WB is in sPvP. You'll surprise a lot of players because you're essentially an all burst build, utilizing Judges Intervention + Whirling Light on the spec. You may even 1v2 a few people. Flash Combo is also, awesome to use and has basically become meta since the buff to it. I will say though, most guards are using Pistols for Power instead of Condi. Condi gets countered too easily buuuut that's not to say you can't still 'not' have fun when running condi pistols while roaming. That's entirely up to you but, Condi WB Roaming will be 100% non-meta. It can still be a fun roaming build when doing camps and what nots. You CAN win some 1v1's just not most of them.... (Willbender WvW) I like running nearly 100% Dragons on my armor and trinket. Being anywhere near 80% crit chance without food/utility buffs and without map buffs. That's the ballpark where you want to be. So, I like running [Pistol - Sword / Sword - Pistol], but it honestly depends on how YOU like to run Guardian. Some can't leave Greatsword even if their mamma yells at them. That's fine, you can run Greatsword if you like. Or Mace/shield (ew heathen). That's OK.... You just have to decide which weaponset give you... your worth. The absolute best way to run main-hand Pistols + X and X + Offhand-pistols is to play at a distance, utilizing what you can do from mid-range. Engage with F1/F3/Whirling Light. Pistol#3 is 100% a cleaving weapon. If you run sword+X and Pistol+x, you can literally stack sword#2 and Pistol#3 + Whirling Light and dish out an insane amount of condi damage on cleave. Because every hit will cause burns unlike Purging Flames. A lot of Guards don't realize that Pistol#3 is basically [Purging Flames] on crack. It's soooo good when cleaving.
  2. Yeah it's honestly pretty coked out. There's almost no reason to not pick it as your #2 utility slot.
  3. To be fair the skill ceiling has always been high. Honestly, that hasn't changed much as the game has progressed. What has evolved is how each class reacts against every other classes elite specs or more importantly, how each individual elite spec plays within that class. Veteran players will always farm newbies who don't understand their own class skill tree let alone the game mechanics on the map. The biggest issue is, the gamemode doesn't tell you what an efficient build for your class is. Even core classes have "best in slot" meta builds for that specific core (non elite specs). This game will not tell a newbie player that. You can equip the absolute worse traits with weapons that don't mesh well together, including Amulet/Relic/Runes... and the game wont tell you a single thing. Newbie players get melted too soon by players who already know what they're doing and that's not much fun, so they no longer play. I've seen countless streamers hop on GW2 and quite because it's too difficult for them. They don't get to the spot many of us are at... that position of feeling like you're contributing to your team because you're playing well.
  4. Man, seeing my name mentioned on the forums makes my nipples shoot up like rockets.
  5. I expected it to function similarly to how Furious Focus (Zeal trait) works. "This new trait inflicts vulnerability on any foe players strike while they have fury." If we have fury and swing once with a weapon and hit multiple targets, multiple targets get vulnerability from that single slash. Glacial Heart needs to be able to proc heals from multiple targets that get CC'd at the exact same time, because Hammer is a multi-target melee weapon that can hit multiple players at once. If Hammer#5 traps 3 people and 2 gets knocked down at once, that should give us 1294 healing instead of a single 647. The only items in our kit that can land multiple CC at once is GS/Hammer/LB/Shield#5/oSword#5. We technically have Heaven's Palm too but that elite still isn't good enough to replace Renewed Focus/FMW.
  6. It's stupid how fun that gamemode actually looks. It's a WoW version of Spellbreaker, essentially. (rip spellbreaker) Imagine a GW2 battle royal just like that except you level progress for your own class specific skills. Would be pog.
  7. Oh, everyone knows about the top 100 (mostly top 25) mini game. Nothing new there. After hours in pvp is always toxic, for EU and NA both. It's generally not worth grinding unless you and your duo can actually carry games, or you manage to break even as a soloQ player. A lot of EU players have made accounts on NA just for that reason. 1AM in Belgium is equivalent to 7pm in NA, pvp peak time.
  8. Who's stream is that? They're vibing! Love 1shot Willbender in wvw. You'll farm 80% of the players you come across because they're not the best players :3
  9. The average human reaction in GW2 appears to be 2 seconds, if they react at all lol.
  10. I second this. Just alt+f4 to guarantee it will NOT hit, then re-enter the match. "Warriors HATE this simple trick!"
  11. Let's not also pretend that Anet didn't shoot themselves in the foot when it comes to adding anything new to PvP. Stronghold was the largest resource expenditure in PvP and it was meant to be the new flagship gamemode, but it failed horrifically. Followed by Courtyard and Spirit Watch maps that were made but not added to Ranked. At the end of the day Anet is a business. If they feel new additions doesn't retain players in pvp, they'll simply not do it. We're fortunate to even have balance patches at all lol.
  12. I heard Naru mention its damage and it peaked my interest. It is my 4th game using it in ranked, after a few pit dueling shenanigans, and I have a love/hate relationship with it lol. The most effective way to use it is, Deselect from the target you want to evade engage with, Pull a 180 degree turn to evade frame Forward towards the target, Then reselect my target and tap Quick Retribution when you're ready to engage. If you use it while selected on your target then it will evade frame away from your target no matter how you're character is facing. It feels like a kitten Street Fighter combo move lol. On one hand, it would be nice to have a QoL directional evade arrow... on the other, I know it's going to be a higher skill ceiling move that Willbenders are going to need practice doing, which means it 100% needs to stay the way it currently is. It does a base power damage of 585 on zerks/valks with a damage coefficient at 1.0. I have seen it hit for 2.3k on a heavy, which is not too bad. It just sucks that it's not unblockable.... but perhaps an unblockable daze is too much to ask on a blind + resistance + stunbreak + daze skill lol. EDIT: The Street Fighter feeling ran its course. I just can't slot Roiling Light over other utility items like COP/SYG/JUDGES etc. A lot of it has to do with how it feels... I want to engage, they CC me but I roll backwards. Ok, maybe I can do the work around i'm talking about, play like a God and roll forward instead, oh the Stun gets blocked or instantly stunbreaked.... if that's the case then Roiling Light is just a 25s flashy stunbreak that only stuns 20% of the time. I don't need a Resistance + Blind stunbreak when I can take a full condi cleanse one (COP), or a 6s Stability one that actually helps in team fights, or a Judges port for more mobility/survivability. If the Stun was unblockable, maybe i'd take it but as of now it just misses far too frequently for me to find a spot for it.
  13. Reaper that is condi bunker or demo's A Holo that actually knows how to play holo DD thief/DE Spellbreaker Cata Druid/Soulbeast/trapper condi bunker core ranger (there's a dumb 1v1 unkillable core ranger build i've seen every blue moon) A chrono that knows how to actually chrono/same for virtuoso. I've played a full day of WvW and I can honestly say the meta there is pretty much no different than PvP. If you fight a genuine Plat player that's on the same skill level or higher, you're going to die 1v1 because Willbenders (and guards in general) have never been the best 1v1 classes... Willbenders are OK when it comes to +1 and dishing out a LOT of immediate damage bursts (most of it being AoE) while attempting to be mobile, but that's about it. It can't self-sustain itself as well as other meta classes such as ele/ranger/war/. Classes like Virtuoso and Necro can absorb an insane amount of blows before a WB realizes they're doing 0 damage. TL;DR - we're not the best 1v1 class in the game AT ALL. If you're looking at the #1 hard counter, probably Cata and it's stupid hilarious how pathetic you feel when you go up against a good Cata. They straight up destroy WB's.
  14. The longest title is 9 years right? Lets combine 'True Dragon + 9 years + no-lifer Genius' transfused into one multicolored title called: "Hahaha WvW Peepos We Have One Too!"
  15. I want this post on the back of a gw2 T-shirt lol.
  16. Cata/war/scourge/virtuoso/(maybe)druid/ These are the classes you should let fullcap while you roam elsewhere. Mostly because you're eons more mobile. Heck, even if they're no where near you, it's almost always better to just decap. The number of times a player fullcaps while mid gets wiped by a single +1, is countless. If some one screams in mapchat telling you to full cap... these are the same people who foam at the mouth the very moment they see a Chieftan PvE creature and gracefully manages to get it stolen. Then say, "bUt tHeY'rE wOrTh 25 PoInTs" while they stare at their dead partner at home lol.
  17. This'll be a short and sweet discussion (maybe idk.. probably not actually..). The changes makes sense if you're leaving an F2 team oriented cleanse (not choosing Absolute Resolve) for another utility cleanse (Flash Combo), if you prefer a cleanse + kite/chase + damage utility. You gain damage that's "good enough" on Flash Combo, you still get a cleanse and a very surprising 2595'ish heal on Repose along with it. I just didn't put two-n-two together... was wondering why they made Flash Combo's Repose a cleanse lol. It makes sense what Anet is trying to do. The biggest decision is whether or not Willbenders can afford to lose a second stunbreak when taking Flash Combo. Technically, you can do without, if you reserve F3 and a SYG/Contemplate/Judges... which ever one you want to slot on your bar. I feel a lot of Willbenders will realize they'll need to be very reserving with FC when it comes to engagements (or not engaging with it, rather). FC could be used for engagements but it can also double as a kiting node-trolling tool, cleanse/heal tool, and "I have nothing else so i'll do damage with it" tool. ...I like Glacial Blow, I just don't like hammer.... I've talked to a few guardians and we all have different opinions on what Hammer should do better in. The biggest issue with hammer (for me) is that it just doesn't chase well at all. Most other Guards wants H3 and H5 to be quicker because it makes Hammer as a whole, a sluggish weapon. I half agree. I would personally want H3 to be on a much much lower cd, say 9 Seconds instead of 15 seconds. I often find myself swapping to hammer and unable to do anything because they're out of melee range and my H3 gets blocked (they removed unblockable from H3 so it feels awkward to use now). I'm quite curious on everyone else's take is. Flash Combo could be slept on, or people feel it's being stepped on. But I'm having fun with it rn.
  18. I think that's a bit overly-dramatic-- many pvp players wanted a long-term title and we got exactly that. Three of them, actually. Long-Term Commitment title (hold a character for 9 years) Ultimate Paragon title (1500 rated games won) True Dragon (Reach Rank 469 in PvP) I instantly got all of these when the patch released and I'm still proud to have them. Mostly because I feel like Anet is acknowledging players like me in the game. I find that to be a step forward in regards to PvP exclusive rewards and long term rewards. What I want now is a colored PvP title similar to what WvW has lol. WvW gets all the glitter :(!
  19. (in regards to solo sPvP shenanigans, not AT or mAT) Why is no one talking about how not-so-mobile warrior is? 1v2ing a side-node class isn't the only way to "counter" them. Maybe I'm showing my class bias here but as a WB, I almost never focus a War because of how much of a waste of time that is... with or without staff. I can literally just rotate to a different node, kill who ever is fastest to kill... maybe even get a second kill, then I would 'maybe' THINK about focusing a warrior but only if it's worth doing. DE/Mesmer/Scrapper/?Herald?/WB, are generally the better dps roamers in the game that's able to run circles around War. I think what makes this current meta toxic is we have an over abundance of side-noders like Druid, Ele, and now Chrono Supp being an option. Don't get me wrong.... when it comes to AT/MAT, Druid stacked with War stacked with flavor of the month Chrono support sounds pretty toxic af.......
  20. To be fair supp chrono feels strong in AT and i'm certain it will replace supp Guard core/fb, but let's take a moment to express how much I hate DE's. I hate DE. Thank you all for your moment.
  21. In WvW I for sure see this being a thing but in sPvP Conquest, it is 100% a waste of time. I can think of 5 other things to do in replacement of waiting for a pistol#5 charge, but I feel you're talking about WvW situations.
  22. And that's the exact issue we're having with Charge#2 and #3, they're just so forgettable 😂 The last time I used Charge#2 or #3 was during the weapons beta... Simply spam Pistol#5 for a quick knockback and follow up with a Rushing Justice or P#4 burst. There just isn't any reason to charge up past #1 in sPvP unless you're on a meme inefficient condi build.
  23. There is no tech in the game to measure a player's personal skill level. The devs realized this year's ago and instead of spending resources in trying to solve an unfixable puzzle, they instead opted into expanding what other games already used (Overwatch is a popular comparison). They spent quite a bit of resources on the the PIP UI system and Glicko pseudo algorithm we currently have. (it could still use improvements btw. >GUILD TEAM< in the pseudo code needs to be removed because it can be abused. I feel this was meant for a specific feature in the old 5v5 Rank system queueing that got scrapped but the pseudo code stayed) TL;DR In this day and age it may be possible to have an efficient individual skill measurement system that's on par with games like CSGO, but that requires a whole new game engine with its own new tech. This 12yo game will never have anything close to that.
×
×
  • Create New...