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Spear's the base for what all weapons should be
vardeleanu.8972 replied to Arken.3725's topic in Guardian
And If I don't like playing the in clinet walking simulator minigame (WvW), then what do I do with spear ? So far what I gather is that spear's only saving grace is the fact that the 2 skill has 2 charges on low cooldown and is an adjustable dodge, and that's op in competitive somehow. Which is just a numbers issue, I'm still sure that if sword 2 or greatsword 3 also had 2 charges on a 8 second cooldown they'd be much more problematic. Also I wouldn't call the 0 distance knockback a good CC, or even a decent one. -
Holo and weaver are pure glass canon damage classes that you just can not play if you don't have boons usually, but they see some pvp usage, weaver is a bigger offender of useless glass than holo Bladesworn is not fun for anyone, they took warrior and made it even more boring, also very inconvenient to lose the weapon swap. Specter is clunky and has a unique kind of playstyle, theif playerbase that's not pvp or wvw roamers is already low, don't expect to see too many of the remaining ones on a condi/support build anytime soon Don't know enough about vindicator, but I see them in pvp sometimes Untamed I think it's just because of your sample size, I see plenty of them around, they got boons, quickness, their pet out, can heal if they want, you can even spot them from a mile away in pve from the poison cloud.
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Why not Giver's and Minstrel's Armor over Harrier?
vardeleanu.8972 replied to Lightflame.5017's topic in Professions
Just run giver's for the better survivability and learn to tank the encounters, It's better for the group and better for you since you're not paper, just takes a little to learn. People will appreciate it too -
True engineer main at work here
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My mesmer is based on this cool fanart by Tanathiel that I found online, as it is one of the last classes I made. However I want to point to your attention that some skills animation differ between races, for example sylvaris and human females have the greatsword float between their hands and spin it for the auto attack, while chars stretch it out with one hand like pointing at the enemy. I'm sure there are more class animation differences between races but I'm not the most familiar with mesmer. Also don't forget to consider the voices of the character !
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Spear's the base for what all weapons should be
vardeleanu.8972 replied to Arken.3725's topic in Guardian
I disagree, for me spear is one of the worst guardian weapons when regarding clunkyness and doesn't even feel like it fits in with the rest It has multiple skills that do aoe heals but is a 2 handed weapon with no defensive boons like swiftness, regen. protection or even aegis. Using it as a healer is so much worse than any other weapon because you have to pass through both allies and still hit enemies with skill 2, which constantly puts you in the enemy hitbox in front of your allies, somewhere where firebrand for example specifically doesn't want to be to do boons. For support willbender it doesn't do nearly enough strikes so that leaves it as a dps weapon. As a dps weapon the 2 charge is still very clunky and does neither look or feel how you would expect, considering that greatsword 3 is 10 times better while being a base weapon. Holding the spear in front of you and running feels like something a warrior would do, not a guardian, and I would have expected spear to have either a block on it, like theif spear and revenant staff either a skill that's an aoe buff where you raise the spear and rally allies, like staff 4 or warrior staff skills, something to show it's still a Guardian's spear. The range on skill 3 also very low for a weapon that is supposed to have large aoes (skills 1, 4 and 5 are aoe, skill 2 pierces and it's supposed to get you in the middle of enemies) Skill 1 not having a chain but also having this pseudo range makes it a great melee weapon against multiple enemies but suboptimal in any scenario where you fight <= 3 enemies. It also isn't a condi weapon or a proper ranged weapon like scepter/focus, and I'd rather have either sword or greatsword instead of spear as my melee choice, meaning taking spear leaves me with either sub optimal melee gameplay or no ranged weapon. I very much dislike the symbol on skill 5 as it works against everything a symbol should do. I have no problem with the whole illuminated interaction, but the whole point of symbols is that they control an area by pulsing damage and boons, which spear symbol does not, only doing that at the beginning. It also doesn't help that the symbol is on the highest cooldown skill, which never happened before on a guardian weapon. With this lack of symbol synergy, the low range on 3 and the clunkyness on the charge it honestly feels more like a warrior weapon that a guardian one. Those are my points on spear, I think it's a pseudo ranged weapon that lacks many basic guardian weapon things in exchange and I'm not a big fan of it (still using it because spears look cool) but I'm glad there are people that like it and have fun with it, or that have it as their favourite weapon even in it's current state. It's also cute seeing all the veterans being so happy that they got their lootstick back. -
Apart from power dh, condi core with double pistol, a torch in the offhand, sword of justice and purging flames is almost fully ranged and does ~ 20000 dps. Depending on what you consider ranged, firebrand has 450 range on all skills, which match the torch 5 skills, and also a pull on axe to help.. Willy has a melle dash on f1 that you need to do for your traits to work so probably out of the question.
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Advice : don't use axe. double pistols or d/d are better if you run power build, d/d & shortbow are better if you run condi, both damage and heal wise. If you just like axe and wanna use it I recommend trailblazed A/D core/deadeye, or berserker A/P with shadow arts and bounding dodger daredevil for stealth spam and max damage, it requires you to dodge properly to evade damage, but it doesn't compromise that much dps compared to most power builds that run healing. Another option for power is the classic deadeye with acrobatics for healing, but I don't know what gear you would use for that, probably diviners or commanders for the protection and quickness uptime.
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Never been a fan of willbender design.
vardeleanu.8972 replied to SleepyBat.9034's topic in Guardian
Yes, only avoid getting hit by the hit spamming spinning mobile beyblade for 4 seconds, and then do it all again for another 4 seconds after they use their elite skill that gives it back to them while also making them invulnerable, and after all those 11 seconds if you're still alive you MIGHT try and start touching them. What a fun espec. -
List your issues with Warrior as a profession.
vardeleanu.8972 replied to WingSwipe.3084's topic in Warrior
Weapon skills are too basic and the traits are overcrowded with very strong synergy effects to compensate for that, but I can't have 5 active trait lines now, can I ? Also some of their weapons are very bad, which is to be expected when you have access to the most weapons in the game, but what is not expected is that the WARRIOR GREATSWORD is one of the worst weapons for warrior and also the worst greatsword in the game. Rifle is also a joke and not even fully ranged, pistol is melee (still laughing about it) and warrior has no main or off hand only ranged weapon for no apparent reason. The too basic theme also continues to their elite specs, and even if I personally really like playing them (except bladesworn) , berserker is just warrior but good, spellbreaker's only fantasy is warrior with a shield on him at all times, and bladesworn is a warrior with a functional greatsword. The utility skills are all over the place, and even if they can't have aoe damage in them because that's supposed to be a weapon choice (ex longbow) there are like 10 utility skills that I can chose from if I want to take less damage, 5 If I want to cc, and 8 If I want to buff my team, and I only have 3 slots. Even if it's technically fine if warrior has no magic or grand graphic displays to it, because it fits with the class, I feel like there could be more future weapons that have higher complexity like offhand pistol and hammer. And even calling that high complexity is unreal when looking at things like weaver sword. The only high intensity build warrior has is berserker f1 axe spam, but that's not fun in any way, feels like you're just peeling an onion, I'd rather have the f1 have a cooldown and do even higher damage so it feels like you actually hit someone with an axe not a stick. -
daredevil cloak and dagger precast before infultrator's strike
vardeleanu.8972 replied to Toecuttur.2695's topic in Thief
Yes, but not specifically with dagger, it's so you can't use the stealth attack or the pistol combo skill 3 at the same too, and it kind of makes sense, as immobilize + cc + strong damage from 2 skills is a good combo even in today's pvp, and theif would ( or maybe did, idk) have had access to that all the way back in vanilla if not for the short cast time on sword 2. -
I don't think that's possible. After all, lightning leaps, it doesn't teleport, right ? : o )
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Play condi or hybrind (griver & burn duration runes, trait fire and air) and that fixes your dps problem. Still would love a greatsword, if only so I can have Volcanus on my character forever. If only conjure skills still existed
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I use the default key binds, except for 6 - 0. I also use a mouse with 2 extra buttons on the side for these key binds 6 is on mouse wheel button 7 is on extra button mouse 1 8 is on extra button mouse 2 9 is on q 0 is on e This way I have all my combat and collect keys in compact zones without overriding mount keys under asd, autorun on r, the menu keys or important windows and chat keys like crtl caps tab or alt
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Rifle is a lot more dps if you perform the rotation perfectly, and it has 600 more range, which makes it a different enough weapon choice even with the limited movement that some key raid roles can only be done with rifle (Q1+Q2 kites). Also, I think the old rifle rotation (spam 3 > dodge > stealth attack > spam 3 > etc ) is on par with unload spam dps wise and difficulty wise so it's just range for movement