Not taking into account the large cost and very low limits of expanding the storage, this system punishes players that like multiple game modes! If, for example, a person only engages in PvE activities, congratulations, they are awarded two extra slots to save their alternative builds. And they are not at all concerned that switching between modes is no longer automatic. But if one plays in all three of PvE, PvP and WvW - well, tough luck, this update has limited their options, locked alternatives behind payment and entering a different game mode now requires remembering to manually switch traits, a clear downgrade from the system that has already existed! Isn't it in the developers' best interest to make people try everything in a game in order to increase player retention? Not only does this feature stifle experimentation, but also puts a cost on trying a different mode!