It's the last day of Boneskinner Week this month and I've come looking for solutions. I read through all the posts to date and appreciate the comments - even the ones that strayed from the main topic - it sounds like people needed to vent and it's apparent the strikes need more work if they are to meet the stated intention. I've participated in Bjora Strike Missions every night, most of them successful, including the Boneskinner. What I'm seeing now is everything mentioned above, and in a negative way. Yes, leaders can choose their 10 team members, but now some are becoming more particular, including telling people to leave if they don't like their choice of weapon. Other groups have commanders with no raid experience and cannot help team members with adequate strategies or advice on which character to bring to the mission. People want to learn. They are willing to switch characters if it will help the team and learn how to better use their skills if they are told how and not scolded or put down. Simple commands like "/gg" are new to them, but they're learning. The tips above on how to defeat the Boneskinner work. I've reiterated them to commanders many times, but a team of 10 inexperienced players rarely succeeds. Instead of offering a place where people can learn from each other, Anet has created an environment where the division between the two groups becomes more evident and sometimes negative. To meet the goal of encouraging more players to try raids and work in groups, Anet needs to develop an environment more conducive to people helping each other and a safe place for inexperienced players to learn. I'm in the middle of the experience spectrum and want to see something positive come from all this so we can get back to having fun killing stuff.