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Substance E.4852

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Everything posted by Substance E.4852

  1. Aside from veil pushes, it wouldn't change much Druid more or less completely ignores the pet and that's a good thing Nudging Anet to give us more team support in exchange for less personal sustain and pet pressure means the Druid gets better at what it;s meant to do without risking nerfs from OP solo builds like we've dealt with for the last several years since PoF
  2. Nothing ground breaking but at least we didn't become objectively worse which is a monumental achievement for the balance team Untamed is still DOA in WvW though No amount of AoE spam on hammer is going to change this The pet will still die instantly in anything more than 10 v 10 and melee hammer aoe will always be worse than ranged Rev hammer aoe GS/A-A soulbeast is still gonna out perform it, even more so now that we can swap fused pets They either need to retool the spec completely or just abandon their goals of making it our "WvW spec" and focus on improving the viability of druid. Even just getting a single slot in a guild group to babysit the commander is still better than being told to bring another class
  3. 900 range shortbow is a fossil from the bygone days when short bow zerk builds were our highest dps and literally were just us auto attacking Getting 1500 per hit, 100% crit chance autos off was considered "really good" Anet couldn't think of a better way to make the weapon better beyond it's auto attack so they just nerfed the attack speed and the range so people would stop using it altogether (until condi builds became a thing) and stopped making the game look like a clown fiesta (back before they stopped caring about such things)
  4. HoT hit the hardest because it added so many mechanical features to the game PoF and, by a greater margin EoD, feel much weaker in comparison because they lean so hard on "skins and overworld fluff are now content" which gets old fast and has no impact unless you're on the maps Remove everything it added to the core game and HoT would feel just as bland even if people still enjoyed the unlimited, 0 effort loot from auric basin It also came out back when it still felt like the game was going places and could only ever get bigger and better while current year GW2 is coasting on pure inertia at this point on a flat plane
  5. Okay and? Soulbeast offers nothing but damage now Druid is a healbot and untamed will probably end up as a "good for pvp and spamming alacrity in pve with middling damage slot" Are ranger players just not supposed to ever roll dps again? They aren't going to buff up vanilla and untamed to "meta" benchmarks, especially not after giving us perma alac on untamed with hammer stun spam
  6. I feel like you're giving the GW2 general player base too much credit Many people can't even time dodgerolls Anet assuming that "press 3 skills when the break bar breaks" seems pretty on point when it comes to "high skill play" for this game at this point They should have just focused on the "keep your skills on cooldown at all times for best performance" aspect of untamed instead of ruining soulbeast's identity
  7. I don't think it ever beat out dagger for total BIS performance (maybe right at PoF launch when dagger was trash) but it was comparable Getting the same damage but with no drop off when kiting and having more aoe is gonna make it totally obsolete It's pretty much the only reason that split blade did great damage in pvp but not in pve. I can't even name another skill that worked like that. After this update, I doubt anyone will ever use it in pve other than for roleplay like dagger offhand
  8. This is ultimately why slap dash fixes like "just make spirits give alacrity" were never going to work the way people hoped Years of "healbrand is best support" combined with the utterly brain dead ease of use and generally foolproof execution of the kit means people will just default to FB when pugging People want what they know and what they know to work Boon spam druid is too new to have general confidence and if it can't flawlessly perform when even a trained monkey is playing it, people will just rather have the FB when it comes to blasting through content as fast as possible with the lowest chance of some rando mucking things up It doesn't matter how much better on paper something is if you can't count on the lowest common denominator to play it reliably
  9. The fact that they think increasing the damage on sword 2 and 3 will matter at all demonstrates that people who don't even use the class are still at the steering wheel Gonna be pretty funny if people crunch the numbers and everyone ends up using axe main in melee range now that split blade isn't completely worthless on a power build and sword drops off the serious PvE radar entirely
  10. I expected them to ruin spirits but not pretty much everything else that made Ranger worth slotting in a party Bravo, Anet...
  11. It's being handled by the guy who's taking 9 years to figure out why pets don't get any benefit from quickness
  12. The problem with "elite skills" is there's simply not enough of them to make it feel like there's always one to take that's good in every mode A lot that feel "ya, pretty good" would probably be immediately demoted to "never gonna use this" status were we given the chance to slot a 4th utility skill instead
  13. No they totally did Thumper was a hammer stun spam pet build and that's exactly what Untamed delivered Everyone just got distracted by the infantile meme name and forgot that there's no place in the game for such a spec
  14. Unique logins aren't the same as average concurrent players 1-2 million unique log ins a month is likely but the idea that that many people play with any regularity is laughable That would be ~33,333 to 66,666 people playing one day a month, each day at the absolute minimum Given the observable player density in game at prime time and the "mega server system", this seems highly unlikely What's more plausible is most people are logging in for major updates and/or an hour a day for their dailies and nothing else They aren't playing hours a day, every day
  15. I was thinking more along the lines of stuff like One Wolf Pack sharing Something other classes can't do or can but at too great a sacrifice to their kit
  16. We have no idea what the "spirit and banner rework" will entail other than Anet's implication that they intend to phase out unique buffs for baseline boons to level the support playing field The only one that does that is frost spirit and given what happened to Grace of the Land, I wouldn't hold your breath for spamable quickness/alacrity Even their attempt to give us boonrip after 8+ years was a dysfunctional flop Ask for untamed fixes now, not after the spirit rework drops because you'll be waiting another 6+ months
  17. Pretty much anyone who cares enough to do it can simply look at the skills, conclude it's weaker than Soulbeast and just not bother If it brought a new mechanic or support to the table then it might be worth it but it's just pure damage with spirit/spotter support being universal to the class
  18. All new content is "hard" until people figure out the secret cheese strategy and then it becomes brain dead easy The chak meta was genuinely hard to complete until people discovered that you could just dps it to death while it stood still in break bar mode
  19. I can see it having some moderate use in WvW allowing us to hit enemies attacking walls without needing to have a direct line of sight but it's not much and sadly probably the only thing this spec contributes to the mode as a whole
  20. I can never tell if these things happen because they simply don't care and just plop in whatever or they just send in Intern Amy who started last week and doesn't even know how the game's mechanics work
  21. Inb4 this is an "unintended glitch" and is "fixed"
  22. That's merely the most evident from simple videos as well as the biggest hurdle in pvp Their problems go much deeper than pathing Outside of pvp, they exist simply to buff up the base ranger's horrible dps and provide little to no team support with Jacaranda being about the only one that does any real aoe damage via call lightning They still don't even benefit from quickness after 8+ years Just look at how much damage and modulation they had to give the engi golem in order to make it enjoyable to use
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