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Creativity.3816

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  1. why do you have to 1v1 condi specs as herald again?
  2. how about instead of nerfing player damage, make the pve enemies deal more damage so gearing isnt just all celestial or full glass. the only reason people are talking about "45k benchmark dps" or whatever is because the pve is too easy so the endgame is hitting a golem
  3. rock paper scissors game. cele speed runes ele cant die to power build. dies to cele speed rune harbinger. cele harbinger loses to decent player on power build. circle of life
  4. concentration expertise -50% in wvw please
  5. Other games limit the number of healers. Wvw doesn't. So it's clear to see why 3 to 5 decent Cele players with or without healers that just mindlessly spam aoes while feeling seemingly unkillable could be frustrating If you mean 1v1, then some Cele user hits maybe two or three skills and immobs you for what, 10 seconds, which is a long enough time for them to get you to like, half hp... And then they have to do it again to kill you. Imo all Cele does is force condi clears and cleansing sigils etc. on every build... so in a game about builds and alternative playstyles, Cele just restricts everyone else's options which is bad game design. In what game is the jack of all trades style of play also the most oppressive? Basically none imo. I don't see why they don't experiment with shaving 2-5% off Cele stats here and there, like they do with necro axe. Maybe the precious skill clicking pve playerbase would complain they lost 2% of their dps? Idk
  6. Alliances..... hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha
  7. it has nothing to do with incentives, its the revealed buff from towers and on the minimap. there is no point in playing "small scale" for objectives because you cant ninja anything. you throw a cata at mendons to get an outnumbered fight, and then 40 people show up to collect easy bags because they only see a few dots if you try to do anything except capture a camp, a zerg can just show up and overwhelm you because they will know beforehand that you are just a small group if anet is actually trying to reward defending and fix this gamemode then it shouldnt be a completely passive effort like that... and imo, its a simple fix. squads under a certain size, like 10, dont show up on the minimap unless they run by sentries. zergs get revealed while they're near objectives in your zone, and you just remove/replace the reveal upgrade. this solves both problems - large attacking groups will be met by defenders (and the average new player who enters wvw will have more info on exactly where the enemies could be), encouraging "intended" gameplay, and there will be some benefit to running in a smaller squad, however small
  8. "I haven't played Ranger, so I'm operating based on GW2Wiki here" ~Gotejjeken.1267
  9. how is this thread even related to wvw "hey what the heck I studied a bunch of build guides and optimized my characters stat combinations" type energy You know you can go to the spvp lobby and try all the skills on other classes right
  10. imo just add perma marked showing groups (maybe over 20 or something) in the areas where people can glide - sentries really dont do anything... dots would always appear and that would make defending more natural, and add a dynamic where smaller groups could try and sneak objectives without just immediately getting zerged down as soon as a commander sees only a few dots
  11. complain = skill issue die = skill issue summary: skill issue
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